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Campaign:Caged/Angelo
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== Disciplines == ;<u>Mimetismo</u> {{dots|2|3}} :'''Certain Sounds''' ::Angelo does not suffer penalties to orient himself by sound, does not need to take an action to track an opponent in combat by sound, does not lose track of opponents in later turns, but still takes -3 to attack due to blindness. :'''Impersonation''' ::Cost: 1 Vitae ::Roll: Intelligence + Subterfuge + Mimetismo :::Dramatic Failure: Angelo horribly mangles his throat in the attempt, and takes 1 Lethal damage. He cannot use Mimetismo until he heals the wound. :::Failure: Angelo speaks with his normal voice. :::Success: Angelo speaks with the intended voice. If his successes exceed a target's Resolve, they are fooled. If their Resolve is beaten by three or more, they prefer Angelo's imitation to the real thing. Voice recognition systems and the like are considered to have a Resolve of 5. Angelo may also change where the voice comes from based on successes: 1/2/5/10/30 yards away from his current position. :::Exceptional Success: The target's Resolve is considered to be one lower for the purposes of the power. ;<u>Auspex</u> {{dots|1|4}} :'''Heightened Senses''' ::Angelo can amplify any of his senses (except sight, obviously) to superhuman levels, and adds his Auspex dots to rolls to notice imminent danger. ;<u>Resilience</u> {{dots|1|4}} ::Cost: 1 Vitae per scene :::While active, each dot of Resilience increases Angelo's Stamina by one dot, which also increases his Health dots by one. In addition, Resilience can downgrade one incoming aggravated wound to lethal damage per dot per scene.
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