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==Seduction== Seduction can only be used on individuals that would be sexually attracted to the houri, and is based on making a Percentage Die Roll with the following formula. Seduction '''cannot''' be used in combat, and can only work on a single individual at a time. If successful, the seduced individual becomes oblivious to their surroundings and is compelled to try and engage the houri in a passionate embrace, which makes them extremely vulnerable to the Kiss spells. A houri may make a Seduction check a number of times per day equal to her level. Seduction lasts for a number of turns equal to five times the houri's level, or until broken. It can be broken if the houri attempts to cast a spell on the target (save vs. magic; success means they snap out of it), if the houri resists the seduced's attentions (save vs. magic each time, success frees them), or if the target is attacked (instantly snaps them to their senses). Seduction chance Formula: Houri's Level divided by (Victim's Level + Modifiers) times 100. List of modifiers - these all stack. * Class Modifiers: ** [[Barbarian]]s get a +2 modifier. ** [[Fighter]]s, [[Rogue|Thieves]] and [[Bard]]s gain a +3 modifier. ** [[Wizard]]s gain a +4 modifier. ** [[Cleric]]s, [[Assassin]]s, [[Ninja]]s, and [[Druid]]s get a +5 modifier. ** [[Paladin]]s and [[Ranger]]s gain a +7 modifer. ** [[Monk]]s gain a +3 modifier. * Race Modifiers: ** [[Half-Elves]] and [[Elves]] gain a +1 modifier. ** [[Gnome]]s and [[Dwarves]] gain a +2 modifier. ** [[Halflings]] gain a +3 modifier. ** [[Half-Orc]]s and [[Orc]]s gain a -1 modifier. * Elven houris gain a -1 modifier due to race. * Optional Clothing Modifiers: ** Heavily Clothed: +1 ** Scantily/Provocatively Clad: -1 ** Nude: -2
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