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Campaign:Forged In Fire/Moon Piercing Blade(Twilight)
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====Occult==== *'''Terrestrial Circle Sorcery'''; Occult 3 E 3, permanent. **Allows Exalted to cast Terrestrial Circle Sorcery. *'''Spells''' **Ritual of Elemental Empowerment (30+m) Inanimate object ***Imbues an item with the essence of one of the five elements, sorcerer begins at dawn, purifying the object with incense and salt water, chanting the sutras of the appropriate elemental dragon, then striking the item five times and saying the words of elemental binding at noon attunes the item to that element, giving it the effect of one of the following benedictions ****'''Air:Gives lightness or coldness''' ''Lightness:'' 1/5th weight, regardless of type; Weapons: -1 speed; Armor; -1 mobility/fatigue penalties; ''Coldness:'' Spend one mote or wp to give the following effect; Weapon: +2 lethal damage from the cold; Armor: +3 to environmental checks for cold ****'''Earth:Gives Solidity''' ''Solidity:'' Items never break, weapons never rust or need sharpening; Armor gains +2L/2B soak ****'''Fire:Gives Insulation or Radiance''' ''Insulation:'' Item becomes completely immune to fire.; ''Radiance:'' Gives following effects for one mote or wp; Armor/clothes: +3 resistance to environmental heat ****'''Water: Gives Fluidity''' ''Fluidity:''Item can reshape itself at will, as long as one mote of essence or wp is committed, weapons can become non-threatening objects of similar size, clothes can retailor themselves, armor can compact itself into a bundle, etc. ****'''Wood:Gives Rejuvenation''' ''Rejuvenation:'' Item repairs itself, as long as the item is not outright destroyed it heals one level of damage an hour, and superficial damage fades within minutes. **'''Sting of the Ice Hornet''' 15m, one creature ***Creates a grey cloud of essence, the sorcerer then focuses on and points at one target within 300 yards, the cloud turns into a mass of ice shards the fly towards the target at 20 yards/tick, the sorcerer rolls (perception + occult) as an attack, adding automatic successes equal to his Essence; This attack cannot be parried, and decreases dodge DVs by 2, upon hitting it does 12 levels of lethal damage, the shards are not hindered by obstacles, and ignore cover -- they will continue to follow their target until he moves 500 yards away from the sorcerer, or 30 ticks pass.
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