/TG/heim:Zündstoff's Schülerklasse

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Information[edit]

Can re-roll one exploration die

Warband Rating: 110

Warband Size: 10/15

Treasury: 4gc

Wyrdshards: 0

Stored Equipment:


Heroes[edit]

Zündstoff[edit]

Senior Gunnery Officer


M WS BS S T W I A Ld
4 4 4 3 3 1 4 1 8




Equipment:

Sword - CC; SU; Parry

Double-barreled dueling pistol - 6"; S4; Accuracy; Prepared shot; -2 armor save; Hand-to-hand; Double-barreled


Experience: 24


Advances:

Academic:

Wyrdstone Hunter

Combat:

Shooting:

Speed:

Strength:


Rössel[edit]

Instructor


M WS BS S T W I A Ld
4 3 4 3 3 2 3 1 7




Equipment:

Double-barreled handgun - 24"; S4; -2 armor save; Move or fire; Double-barreled

Blunderbuss - Sp; S3; Shot; Fire once

Superior blackpowder - +1S to all guns


Experience: 16


Advances:

+1W

Academic:

Shooting:

Speed:


Brand[edit]

Senior Student


M WS BS S T W I A Ld
4 4 3 3 3 1 3 1 7




Equipment:

Sword - CC; SU; Parry

Double-barreled dueling pistol - 6"; S4; Accuracy; Prepared shot; -2 armor save; Hand-to-hand; Double-barreled


Experience: 11


Advances:

Combat:

Shooting:

Pistolier

Speed:

Strength:


Freisch[edit]

Underclassman


M WS BS S T W I A Ld
4 3 2 3 3 1 3 1 6




Equipment:

Sword - CC; SU; Parry

Double-barreled dueling pistol - 6"; S4; Accuracy; Prepared shot; -2 armor save; Hand-to-hand; Double-barreled


Experience: 3


Advances:

Combat:

Step Aside

Shooting:

Speed:


Flinte[edit]

Underclassman


M WS BS S T W I A Ld
4 3 2 3 3 1 3 1 6




Equipment:

Sword - CC; SU; Parry

Double-barreled dueling pistol - 6"; S4; Accuracy; Prepared shot; -2 armor save; Hand-to-hand; Double-barreled


Experience: 3


Advances:

Combat:

Step Aside

Shooting:

Speed:


Kufe[edit]

Eldest Son


M WS BS S T W I A Ld
4 4 3 3 3 1 3 2 7




Equipment:

Halberd - CC; SU+1; Two-handed


Experience: 2


Advances:

+1WS

Combat:

Strength:


Henchmen[edit]

Marksmen x2[edit]

Pulver, Staub


M WS BS S T W I A Ld
4 3 5 3 3 1 3 1 7




Equipment:

Handgun - 24"; S4; Prepare shot; Move or fire; -2 armor save


Experience: 3


Advances:

+1BS


Special Rules:

Marksmen - Treated as having Hunter skill; can fire a blackpowder weapon every turn unless having moved


Sons of the Guns x3[edit]

Häl, Welle, Stiel


M WS BS S T W I A Ld
4 3 3 3 3 1 3 2 7




Equipment:

Halberd - CC; SU+1; Two-handed


Experience: 2


Advances:

+1A


Hired Swords[edit]

Wernher von Braun[edit]

Pyromaniac


M WS BS S T W I A Ld
4 4 3 3 3 1 3 1 7




Equipment:

ROCKETS AND FIRECRACKERS


Experience: 2


Advances:

+1WS

Pyro:

The Fallen[edit]

A couple meatshields.