/TG/heim:Vannenschmidt's Royal Regimental Remnant

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Intro[edit]

The Regiment that von Vanneschmidt was in command of was disbanded, following heavy losses sustained in fighting the Orcs at the Black Fire Pass. Captain von Vanneschmidt was not, however, interested in an early retirement. With his faithful Sergeant he set out to form a mercenary band for profit and fame, hoping to attract other old members of the regiment. Their first forays into this area of Mordheim have only proven that the foul Orcs are exceedingly powerful here and caution must be utilized. They have also discovered worse, like the foul mutants of Dr.Kane who was rumoured to practice sick experiments on young children - Karl answered these rumours by taking two of the doctors fingers. They have also faced other mercenary warbands. Von Vannenschmidt had his hat damaged by the Rötkreigers and Karl Van was bested in combat. Von Vannenschmidt and Karl are both exceedingly angered over this and have sworn revenge. When seizing buildings for Wyrdstone, the group also found their claims contested by Ivan's Kislevites, who they managed to drive off. Von Vannenschmidt was impressed with the Kislevite bravery, however, and allowed them to pull a retreat. Vannenschmidt also encountered the undead in Mordheim while looting a cache of Wyrdstone, bravely grabbing as much as he could and sounding a retreat. The then ran into the Mercenary Warband groups again - suffering a humiliating ambush at the Kislevites but in turn getting revenge on the Reiklanders for the damage to the Hat. He has also found to his dismay that the orcs like target his hat "for da laffs". Von Vannenschmidt then bravely led his men in retreat from a bunch of smelly clowns. Shortly after this, he bravely ordered his men to fight the undead again in order to retrieve a treasure chest - which was sadly only filled with doilies.

Stats[edit]

Warband Rating:391

Size: 17/17 (+1 Halfling Cookbook, +1 Halfling Scout)

Gold: 121gc

Wyrdstone:3

Treasury:

-2 Longbows

-1 Halberd

-1 Heavy Armour

Upkeep: 20gc

Special:

-One Exploration Dice Re-Roll from Von Vannenschmidt every exploration phase

-One Exploration Dice Re-Roll from Glosur Skulldark every exploration phase

-One Haggle Reduction for Trading from Von Vannenschmidt

-One +1/-1 Dice Modifier for Resource Hunter from Glosur Skulldark.


Skill Lists[edit]

Captain Skills: Combat, Shooting, Academic, Strength, Speed

Sergeant Skills: Combat, Strength, Speed

Bergjaeger Skills: Shooting, Speed

Youngblood: Combat, Shooting, Speed

Hobbit Cook: Shooting, Speed

Dorf Pathfinder: Combat, Shooting, Special, Dorf

Ted Brunch: Shooting, Speed

Heroes[edit]

Captain Heironymous Roderichstein Anslmund Poncvald von Vannenschmidt III[edit]

The Captain is a bombastic man, known for his love of flashy clothing and accoutrements, particularly hats. He is also known for his general greed and love of making and spending money. He originally joined the armed forces of Averland after bankrupting himself. After the decimation of his regiment, he set forth to make some more coin through more direct means.

Captain: 60

M WS BS S T W I A Ld
3 6 5 3 4 1 4 1 8





Gear:

-Bejeweled Dagger (+1 Armour for Enemy, Looks Swag)

-Gromril Armour and Shield (4+ Armour Save, 3+ Against Ranged)

- Bejeweled Sword (May Parry, Looks Swag)

- Brace of Duelling Pistols (Range 10, Strength 4, +1 BS and WS)

- Crossbow (Range 30, Strength 4, Move or Fire)

- Helmet (4+ Stun Save)

- Lucky Charm (His Hat) (4+ Save on First Attack.)

- Halfling Cookbook (+1 Warband Size)

Skills:

- Haggle (-2d6 gold coins Per One Item Per Post Battle Sequence)

- Wydstone Hunter (May Re-Roll One Exploration Die)

- Dodge (5+ Save Against Ranged Attacks)

Special Rules: Leader (Warband Members within 6" May use his Leadership)

Experience: 54

Advancements: 24 (Haggle), 28 (+1T), 32 (Wyrdstone Hunter), 36 (+1BS), 41 (Dodge), 47 (+1WS), 51 (+1WS)

Injuries

Leg Wound (-1 Movement) (Leg mauled by Ghoul)

Deep Wound (Out for 2 Games)

Karl Van[edit]

Karl Van is The Captain's righthand man - taciturn and grim where The Captain is bombastic and irresponsible. Most of the actual organizational work is handled by Karl. He dislikes Alexis staying with the group but is also violently defensive of her. Karl disapproves of a lot of his Captain's actions, but is unswervingly loyal - even before Karl and Heironymous's military service, Karl's family had a long history of being tenants of Von Vannenschmidts.

Sergeant: 35

M WS BS S T W I A Ld
4 4 2 3 3 1 5 1 7





Gear:

-Knife (+1 Armour Save for Opponent)

-Gromil Armour and Shield (4+ Armour in CC, 3+ Against Ranged)

- Two Handed Warhammer (+2 Strength)

- Helmet (4+ Stun Save)

- Crossbow (Range 30, Strength 4, Move or Fire)

- Lucky Charm (4+ Save on First Attack.)

Skills:

-Dodge (May Dodge Ranged attacks that hit on a 5+)

-Jump Up (May ignore naturally rolled Knocked Downs)

-Step Aside (May Dodge Melee attacks that hit on a 5+)

-Resilient (-1 to Strength of Hits Against him in CC)

-Strongman (Ignores "Always Strikes Last" Rule with Double Handed Weapons)

-Mighty Blow (+1S for CC Attacks, excluding pistols)

Experience: 39

Advancement: 11 (Dodge), 14 (Jump Up), 17 (+1I), 20 (Step Aside), 24 (Resilient), 28 (Strongman), 32 (Mighty Blow), 36 (+1I)

Injuries

Blind in One Eye: -1BS

Dieter Wichtmann[edit]

Dieter Wichtmann is a Bergjaeger, originally attached to The Captain's old regiment. A former huntsman, his small community was wiped out by orcs. Seeking revenge, he joined the regiment, surviving its decimation. He is a naturally aloof man, with a cold, ruthless temperament and tends to stay cool in crisis - being renowned for the time when he was ambushed by three zombies while scouting, and driving them back with only a knife.

Bergjaeger: 35

M WS BS S T W I A Ld
4 2 5 4 4 3 4 1 8





Gear:

Knife (+1 Armour Save for Opponent)

- Sword (May Parry)

-Buckler (May Re-Roll Parry)

-Helmet (4+ Stun Save)

-Crossbow (Range 24, Strength 4)

- Lucky Charm (4+ Save on First Attack.)

-Hunting Arrows (+1 To Injury Rolls)


Skills:

Quick Shot (May Shoot Twice With Bow or Crossbow.),

Nimble (May Move and Fire a Crossbow. May not be used in same turn as Quick Shot)

Trick Shooter (No Penalties For Shooting Into Cover)

Special Rules: Set Traps (If having done nothing during a turn (including recovering from being knocked down) the Bergjaeger may set a trap marker. Any unit, enemy or ally, moving within 2" of the marker must roll a D6 - on a 3+, the unit suffers a S4 hit. Regardless if the unit is hit or not, the marker is removed. If the unit did not trigger the trap or suffer an injury they may continue their move as normal. Otherwise they are placed Stunned or Knocked Down 2" from the Marker.)

Experience: 36

Advancement: 6 (+1T), 8 (+1W), 11 (+1S), 14 (Quick Shot), 17 (+1I), 20 (+1Ld), 24 (+1BS), 28 (+1W), 32 (Nimble), 36 (Trick Shooter),

Katrina Hunxener[edit]

Katrina Hunxener was the daughter of a poor family who sought to alleviate her low position by petty theft and poaching. This led to her arrest - her subsequent escape and recapture allowed for her to take up the role of Bergjaeger in lieu of punishment. Still eager for gold she gladly followed the Captain post-regiment. She has a fiery, impulsive temperament, always moving swiftly for the kill.

Bergjaeger: 35

M WS BS S T W I A Ld
4 2 4 4 4 1 5 1 7





Gear:

-Knife (+1 Armour Save for Opponent)

-Sword (May Parry)

-Buckler (May Re-Roll Parry)

-Helmet (4+ Stun Save)

-Ithilmar Armour (5+ Save)

-Crossbow (Range 24, Strength 4)

-Lantern (+4 to Range to Spot Hidden)

- Lucky Charm (4+ Save on First Attack.)

- Hunting Arrows (+1 On Injury Rolls)

Skills:

-Quick Shot (May Shoot Twice With a Bow)

-Trick Shooter (No penalty for shooting into cover)

-Eagle Eye (6 inch extra range with ranged weapons)

-Nimble (May Move and Fire a Crossbow. May not be used in same turn as Quick Shot)

-Dodge (5+ Save Against Ranged Attacks)

Special Rules: Set Traps (If having done nothing during a turn (including recovering from being knocked down) the Bergjaeger may set a trap marker. Any unit, enemy or ally, moving within 2" of the marker must roll a D6 - on a 3+, the unit suffers a S4 hit. Regardless if the unit is hit or not, the marker is removed. If the unit did not trigger the trap or suffer an injury they may continue their move as normal. Otherwise they are placed Stunned or Knocked Down 2" from the Marker.)

Experience: 33

Advancements: 6(+1I), 8 (Quick Shot), 11 (Trick Shooter), 14 (+1S), 17 (+1T), 20 (Eagle Eye), 24 (+1I), 28 (Dodge), 32 (Nimble)


Alexis Richtofen[edit]

Not a member of the original regiment, the young Alexis Richtofen snuck aboard the Captain's carriage, apparently fleeing something back in his home. The Captain agreed to let the young boy on as a servant. However, on reaching Mordheim it was revealed that the young boy was actually a young girl in disguise. Though angered, The Captain reasoned he could hardly send the youth home now in such danger and allows Alexis to accompany him to learn the soldiers trade. Her first taste of battle was against the savage orcs - understandably scarring her, she reacted, strangely, with hatred and violence over fear.

Youngblood: 15

M WS BS S T W I A Ld
4 2 3 3 3 1 5 1 7




Gear:

-Knife (+1 Armour Save for Opponent)

- Helmet (4+ Stun Save)

- Heavy Armour (5+ Armour Save)

- Halberd (+1 Strength)

- Crossbow (30 Range, 4 Strength, Move or Fire)

- Lucky Charm (4+ Save on First Attack.)

Skills:

-Jump Up (May ignore naturally rolled Knocked Downs)

-Dodge (5+ Save Against Shooting)

-Step Aside (5+ Save Against Close Combat Attacks)

-Nimble (May Ignore "Move or Fire)

-Trick Shooter (No penalty for shooting into cover)

Special Rules: Hates Warboss Ironteef

Experience: 27

Advancements: 2 (Jump Up), 4(+1I), 6 (+1I), 8 (+1Ld), 11 (+1BS), 14 (Dodge), 17 (Step Aside), 20 (Nimble), 24 (Trick Shooter)

Ted Brunch[edit]

After the death of Hahnbauer, Ted Brunch was hired. The other hobbits considered him not enough of a replacement for Hahnbauer and sent him off to his own group. Of himself. He then somehow was promoted because Von Vannenschmidt was in a good mood that day.

Halfling Scout:

M WS BS S T W I A Ld
4 2 4 3 2 1 4 1 8




Gear

-Knife (+1 Armour Save for Opponent)

-Bow (Range 24, Strength 3) (10)

-Sword (May Parry)

-Buckler (May Re-Roll Parry)

-Helmet (4+ Stun Save)

-Lucky Charm (4+ Save on First attack)

Skills

-Dodge (5+ Save Against Shooting Attacks)

-Quick Shot (May Make 2 Attacks with a Bow or Crossbow)

-Trick Shooter (No penalty for shooting into cover)

Experience: 10

Advances: 2 (Hero, +1S), 4 (Dodge), 6 (Quick Shot), 8 (Trick Shooter)

Henchmen[edit]

Mountainguard[edit]

After victories (and losses) in Mordheim, von Vannenschimdt was able to accumulate enough wealth to begin sending bribes to former members of his regiment, expounding the wealth to be found in Mordheim. So far, Esmer Naffdorfer, Adelhard Pfrommer, Wabriske Thyrus, Steffan Wurzener and Lucas Hauserner have joined.

5 Mountainguard: 30 Each

M WS BS S T W I A Ld
4 5 4 4 3 1 3 2 7




Gear:

-Knife (+1 Armour Save for Opponent)

-Crossbow (Range 30, Strength 4, Move or Fire) (25)

-Halberd (+1 Strength) (10)

-Helmet (4+ Stun Save) (10)

Experience: 14

Advances: 2 (+1BS), 5 (+1WS), 9 (+1A), 14 (+1S)

Total Cost: 103

Handgonners[edit]

As the Captain sent out messages to members of the old regiment that he had contacts with, Karl, in the long experience of a Veteran, began looking for more men as well, using the newfangled "Handguns", in order to give more Firepower. So far, Edmund Ludwig, Gotboldus Grefter and Paschalis Pfistermann have joined.

3 Marksmen: 25 Each

M WS BS S T W I A Ld
4 3 4 4 3 1 4 2 7




Gear:

-Knife (+1 Armour Save for Opponents)

-Handgun (Range 24, Strength 4, Prepare Fire, Move or Fire, -1 Extra Armour Pen) (28)

-Bow (Range 24, Strength 3) (10)

Experience: 14

Advances: 2 (+1S), 5 (+1I), 9(+1BS), 14(+1A)

Total Cost: 91

Halfling Veterans[edit]

Marto Mountgleam, and Perry Slowriver are a couple of Halfling scouts hired by The Captain, who was leery at the higher prices others were demanding for their services.

2 Halfling Scouts: 20 Each

M WS BS S T W I A Ld
4 2 5 2 2 1 5 2 9




Gear

-Knife (+1 Armour Save for Opponent)

-Bow (Range 24, Strength 3) (10)

-Helmets (4+ Save Against Stunning) (10)

Experience: 14

Advances: 2 (+1BS), 5(+1Ld), 9(+1A), 14(+1I)

Total Cost: 68

Halfling Scout[edit]

Erling Cuppins is the latest in the parade of little people in the Royal Remnants. He had been locked in a house with other prisoners, awaiting execution, but the Royal Remnants Rescued him and he joined in gratitude.

1 Halfling Scouts: 20 Each

M WS BS S T W I A Ld
4 2 5 2 2 1 4 1 8




Gear

-Knife (+1 Armour Save for Opponent)

- Bow (Range 24, Strength 3) (10)

Experience: 7

Advances: 2 (+1BS), 5 (+1A)

Total Cost: 36


Hired Swords[edit]

Esma Greentree, Warband Cook[edit]

Esma Greentree was part of the Hobbit crew working for Von Vannenscmidt. She was caught trying to steal some of Von Vannenschmidt's money and he was prepared to fire her from the group. However, later that night she cooked food for the group - and it was amazing. She cunningly made Von Vannenschmidt think that it was his idea to re-hire her as a cook - for extra pay as well.

Halfling Scout: 15 + 5 Upkeep; 5 Base Rating

M WS BS S T W I A Ld
4 2 5 3 2 1 4 1 9




Gear:

-Knife (+1 to Opponent's Armour Save)

-Bow (Range 24, Strength 3)

-Helmet (4+ Stun Save)

Skills:

-Dodge (5+ Save Against Ranged Attacks)

-Quick Attack (May make 2 Shots with Bow or Crossbow)

-Trick Shooter (No penalty for shooting into cover)

Special Rules:

-Cook (+1 Warband Size)

Experience: 16

Advances: 2 (+1S), 4 (Dodge), 6(+1BS), 8 (+1Ld), 11 (Quick Shot), 14 (Trick Shooter)

Glosur Skulldark, Dwarf Scout[edit]

Glosur Skulldark is a Dwarf Ranger and Trader, from a hold near the Blackfire pass. He became good friends with Karl Van, after the two, when younger, fought off Orcs in the mountains. Karl has hired Glosur to help with the logistics of running a warband - Glosur has taken pay to work as a "professional expert" as well

Dorf Pathfinder: 35 + 15 Upkeep; 12 Base Rating

M WS BS S T W I A Ld
4 4 4 3 3 1 2 2 9




Gear:

-Knife (+1 Opponent Armour Save)

-Axe (-1 Opponent Armour Save)

-Crossbow (Range 30, Strength 4, Move or Fire)

-Light Armour (6+ Armour Save)

Skills:

-Resource Hunter (May Modify One Exploration Dice +1/-1)

-Nimble (May ignore Move or Fire)

-True Grit (Now needs a 6 to Take Ooa, 4-5 to Stun, 1-3 to Knock Down)

Special Rules:

-Explorer (May Re-Roll One Die in Exploration Phase)

-Hard to Kill (An Injury Roll of 5 is "Stunned", not "Out of Action")

-Hard Head (Immune to Concussion)

-Hates Orcs and Goblins

-Elf Grudge (+5 Upkeep if Elves in Warband)

Experience: 13

Advances: 2 (Resource Hunter), 4 (+1BS), 6 (Nimble), 8 (+1A), 11 (True Grit)


The Departed[edit]

Hahnbauer Coombs, the Halfling Scout, was ripped apart by Dire Wolves.

Emmalyn Verbogen, the Merchant, Quit in disgust after her clothes were ruined by Nurgle worshipers.

Joachim Schram, the Halfling Scout, was cut in half by Ingrid, a Carnival Strongwoman.

See Also[edit]

/TG/heim: JT and Friends Private League

/TG/heim