Campaign:Troubleshooters/Martaby
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(italicized text is just a comment, don't keep it in your sheet) originally from [1]
Basics[edit]
- Name: Martaby
- Concept: Psykersar
- Caste: Night
- Motivation: Take over The Realm without direct conflict, restore the Solars to Glory.
- Positive intimacies: His Jacket and Hat.
- Negative intimacies:
- Anima: Shining Eagle
- Experience: 22/229
(write experience points as "unspent / total" plx)
Background[edit]
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance[edit]
(what other people see when they look at your character.)
Notes[edit]
Remembers the Sidereals
Attributes[edit]
Strength ● Charisma ●●●● Perception ●●● Dexterity ●●●●● Manipulation ●●●●● Intelligence ●● Stamina ●● Appearance ●● Wits ●●●●
Abilities[edit]
Solar Block Archery ●●●●● Integrity ●●●● Craft Athletics ●● Bureaucracy Martial Arts ●●● Performance Investigation ●●●● Awareness ●●●●● Linguistics ●● Melee Presence ●●●● Lore ● Dodge ●●●●● Ride Thrown Resistance ●●●●● Medicine Larceny ●●●●● Sail War Survival Occult ● Stealth ●●●●● Socialize ●●
Languages: Riverspeak, High Realm
(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprehension.)
Specialties[edit]
Plasma Tongue Repeater: ●●●
Backgrounds[edit]
Contacts : ●●(The Realm) Artifact : ●●(Plasma Tongue Repeater) Allies: ●●●(Dawn Caste named Garnak.) Backing: ●●●(The Black Majesty - Smugglers) Resources: ●● (Chei)
Charms[edit]
- (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
Archery
Second Archery Excellency - 2m per success - auto success
Third Archery Excellency - 4m -Fate! Reroll and you may take the new roll if you prefer it.
Essence Arrow - 2m, Obvious - Righteous Judgment: spend a third mote, add 4 attack dice to a ranged attack, displays Anima.
Phantom Arrow - 1m per attack, Obvious - Use motes as ammo. Unrolled action.
Immaculate Golden Bow - 5m, 1wp, Obvious - Creates a deadly bow. 300 Range, Rate and Accuracy equal to permanent Essence Score, Lethal Damage, Bonus Damage equal to Essence Score.
Rain of Feathered Death - 3m per duplicate - Obvious - make attack, midair duplicates up to Essence times, dealing each damage separately (but not the hit!) If using ammo costing more then one resource dot, or put into a combo that effects damage, the cost is 8m instead of 3.
Presence
Second Presence Excellency - 2m per success - auto success.
Hypnotic Tongue - 10m, lasts CHA in days. - Manip + Presence vs targets MDV. Suggestion, they may spend 1WP a day to ignore the order. Must spend 4wp to recognize the suggestion.
Majestic Radiant Presence - 7m, Obvious - Suddenly Solar! HOLY SHIT! Must pass a 1 Valor difficulty check or negates physical or social attacks.
Authority-Radiating Stance - 3m - Assumes the mantle of Authority, it's the hat. For the rest of the Scene anyone interacting with a lower MDV then my Presence believes I have authority over them. Takes 2 WP to recognize this illusion. I AM THE COMMISSAR.
Awareness
Surprise Anticipation Method - 1m - guarantees success on awareness roll to notice immediate mortal danger. Works in battle, out of battle, while asleep, or even while on vacation. If I were to roll for noticing a surprise attack, and could use this charm, It takes effect automatically.
Dodge
Shadow over Water - 1m - Ignore penalties to Dodge DV.
Seven Shadow Evasion - 3m, obvious - can use this charm in response to a attack to dodge it. Flaw - Can't use if breaking Motivation.
Larceny
Flawless Pickpocketing Technique - 3m -Automatically succeeds in pickpocketing / theft. If opposed by another charm, adds essence in automatic successes to my dex + larceny roll. In addition makes it impossible to spot by normal senses. Even with enhanced senses it takes a +4 difficulty on a opposed roll to catch in the act.
Steal from Plain Sight - 5m - Range of Essence in Yards. See Flawless Pickpocketing Technique, except no one notices it's missing until I refresh my DV equal to my essence modifier. +8 difficulty to notice it's missing, barring unusual situations, such as trying to use it in front of them. If attempting to steal something out of reach, such as behind a window, add 1WP to cost.
Lock Opening Touch - 3m - Automatically unlocks locks. If opposed by another charm adds essence in successes to Larceny + Dex roll. Can attempt to lock pick without tools, though it makes the attempt obvious.
Stealth
Easily overlooked - 3m - Assassins Creed. Unless recently joined in battle makes any awareness or investigation rolls to find me fail, unless they have a at least two die circumstantial bonus.
Mental Invisibility - 5m 1wp - Roll [Dex or Manip] + Stealth adding essence in auto-successes. If it passes a observers MDV they are compelled to ignore the solar. They must spend 4wp to suppress this compulsion, dropped to 1WP if someone calls attention to them.
Vanishing from Mind's Eye - 10m, 1wp, Indefinite - Apply Stealth Retroactively. Roll [Wits or Manip] + Stealth, adding auto successes equal to essence. Anyone trying to remember an event involving or recollect the character must roll Wits + Lore and beat my score, or be unable to recall my presence.
Invisible Statue Spirit - 5m, Indefinite - Makes it impossible to detect with any sense except touch. The charm fades if I enter battle, after I move, or 5 ticks after someone bumps into me.
Investigation
Second Investigation Excellency - 2m per success - auto success.
Combos[edit]
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Listen to the Man Behind The Curtain 1wp 10m+(x2)
- Hypnotic Suggestion
- Second Presence Excellency
- Hypnotic Suggestion w/ x auto-successes.
Schrodinger's Bullet 1wp, 3x (duplicates)+ 2x (auto-successes)
- Rain of Feathered Death
- Second Archery Excellency
Essence[edit]
Essence: ●●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 13 / 18
Peripheral Essence Pool: 43 / 43
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower[edit]
Willpower: ●●●●●●
Temporary: 5/6
Virtues[edit]
Virtues:
Compassion ●●● Conviction ●●● Temperance ● Valor ●●
Virtue flaw: Compassionate Martyrdom (Compassion)
Limit: □□□□□ □□□□□
Limit Break Condition: Witnessing innocents suffering through no fault of their own.
Inventory[edit]
Plasma Tongue Repeater
- Speed: 5 - Accuracy: +2 - Damage: 10L - Rate: 1 - Range: 20 - Ammo: 5 - Tags: F
Miniature Sasuke Mask - Attached to Inside Collar of Coat.
Sasuke Robe and Mask Miniature Sasuke Mask
Manses and Hearthstones[edit]
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat[edit]
Dodge DV: 7 (dex+dodge+Ess)/2 round up
Dodge MDV: 6 (will+integ+Ess)/2 round down
Soak: 0A/1L/2B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks[edit]
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health[edit]
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement[edit]
18 BP
3 BP: Backing 3(The Black Majesty)
2 BP: Awareness 4 & 5
1 BP: Dodge 4
5 BP: Larceny 1 & 2 & 3 & 4 & 5
2 BP: Stealth 4 & 5
3 BP: Presence 2 & 3 & 4
2 BP: Integrity 3 & 4
16 EXP: Essence 3
24 EXP: Essence 4
16 EXP: Dex 5
7 EXP: Dodge 5
5 EXP: Archery 4
7 EXP: Archery 5
3 EXP: Plasma Tongue Repeater Specialty
3 EXP: PTR Spec 2
8 EXP: Hypnotic Tongue
8 EXP: Radiant Presence
8 EXP: Authority-Radiating Stance
8 EXP: Vanishing from Mind's Eye
8 EXP: Invisible Statue Spirit
8 EXP: Immaculate Golden Bow
8 EXP: Lock Opening Touch
3 EXP: PTR Spec 3
3 EXP: Chei's Wallet
3 EXP: Resistance 3
5 EXP: Resistance 4
7 EXP: Resistance 5
8 EXP: Rain of Feathered Death
8 EXP: Second Archery Excellency
8 EXP: Third Archery Excellency
3 EXP: Investigation 1
2 EXP: Investigation 2
4 EXP: Investigation 3
6 EXP: Investigation 4
10 EXP: Second Investigation Excellency
Shopping list[edit]
2nd Stealth Excellency Combo with Mental Invisibility
Immune to Everything.
Crafty Observation Method Judges Ear Irresistible Questioning