Campaign:South Seas/Ragara Calel Benuyo
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Basics
- Campaign: South Seas
- Name: Ragara Calel Benuyo
- Concept: Dishonored Honorable Hero
- Aspect: Earth
- Motivation: Become the Hero the Realm Needs, and then the Hero the Realm Deserves
- Positive intimacies:His Father's Memory (Respect), His Family (Devotion) , The Realm (Pride)
- Negative intimacies: Anathema (Hate), Corruption (Detest), Cowardice (pity)
- Anima: Starts with the sounds of rocks falling and a swirling white glow, continuing on until completely realized as a full blown, earth quaking avalanche, white light coalescing into the image of a serpentine dragon created of rock, mineral and gemstone that seems to swirl and slither around him.
- Experience: 8/51
(Write experience points as "unspent / total", plx.)
Background
He grew up among above average family, in above average ways. ( Hey, he was a dynast who's parents were Dragonblooded!)and was expected to exalt in the above average away and do above average thing. Sadly, he was of below average intelligence, and he believed the tales told of his late father, the Crashing Avalanche of Juche, Ragara Calel Tagioma, and his Heroic excellence. This particular belief was to garner him a great deal of trouble. Shortly after graduating from the Pasiap's Stair ( He failed the entrance exam's to the House of Bells due to being something of a dullard. An incredible coverup by his family keeping it from being scandal.) However, stories of Heroism, combined with a rather simple mind do not the best Dynast make. At least without someone leading him by the nose. So during a barbarian incursion into a colony... I mean satrapy... He was to pull out, leaving a town to the mercy of the savages. He managed to convince his commanding officer, to say bollocks to that, and stand their ground. The consequences were dire. Not for the townsfolk, they were happy as pigs in shit, but to the dragonblooded officer core. Well, lets just say that if it weren't for his likability, his family, and his fathers good name, he might be serving with the Red Piss Legion now. As it stood, he got sent south as sort of a vacation/educational exercise. His relatives, hoped he'd smarten up, but, even if that proved unlikely, at least he would remain out of the lime light. They hoped.
Appearance
Tall, dark and handsome would describe this Earth Aspect to a Tee. Dark bronzed skin, eyes the color and sheen of polished white jade with long, lustrous hair to match would have been enough one would think. Combine that with a body that seemed sculpted by some master artisan as a study in masculinity, he seemed quite the catch for any Dynastic woman (and of course, some men) were it not for the slightly blank look in his eyes at the mention of anything that required more than a modicum of thought. If seen in public he's either wearing fine, well fitting, if a bit worn clothes or a fine breastplate crafted of white jade, with orichalcum trim, something of a status symbol as well as a fine piece of armor. It would all seem rather elegant were it not for the Grand Goremaul, Hillsplitter, a massive, heavy headed thing constructed of gleaming white jade. More often than not this weapon is hefted with an easy assurance, resting over a shoulder when idle.
Attributes
Strength ●●●● Charisma ●●●● Perception ●● Dexterity ●●● Manipulation ● Intelligence ● Stamina ●●●●● Appearance ●●●● Wits ●●●●
Abilities
Terrestrial Block Linguistics ● Awareness ● Athletics ●●● Bureaucracy Archery ● Lore ●● Craft ●●●● Dodge ●●●● Investigation Medicine Occult Integrity ●● Melee ●●●● Larceny Performance ●● Stealth Resistance ●●●● Presence ●●●● Martial Arts ●●● Ride ● Thrown War ●● Socialize ●● Sail Survival ●●
Crafts: Air, Fire, Earth, Water
Languages: High Realm, Flametongue
Specialties
- Melee: Grand Goremaul ●●●
- Presence: Persuasion ●
Backgrounds
Artifact: ●●●● Breeding: ●●●● Resources: ●●● Manse: ●● (Sphere of Balance 2,Jewel of Hungry Fire 2) Reputation: ● (Not following orders/strong sense of duty towards mortals.) Family: ●●
Charms
War
- First War Excellency
Melee
- First Melee Excellency
Presence
- Glowing Coal Radiance
Dodge
- First Dodge Excellency
- Threshold Warding Stance
- Hopping Firecracker Evasion
Resistance
- Ox Body x 1
- Ox Body x 2 (essence freebie)
Craft
- Second Craft Excellency
Essence
Essence: ●●
Regeneration:4(active) 8(relaxed) 16(sleeping) (Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)
Personal Essence Pool: 14/14
Peripheral Essence Pool: 15/34
Committed Essence: 19
Willpower
Willpower: ●●●●● ●●
Temporary: 7/7
Virtues
Virtues:
Compassion ●●● Conviction ●● Temperance ● Valor ●●●
Virtue flaw: Compassion
Limit: □□□□□ □□□□□
Inventory
- Grand Goremaul (White Jade)
- Reinforced Breastplate (Jade)
- Letters from Home (Telling him in colorful, polite language, 'Don't fuck this up.')
- Scented Oils
- Straight Blade
- 3 sets of fine clothes
- Pair of Perfected Boots (wonders of the lost age pg 52)
- White Jade Hearthstone Bracers
- Standard pack and pouches
* Salted Beef(10 servings) and Pork(10 servings) * A small purse of jade coins * A copy of the Thousand Correct Actions of the Upright Soldier (a bit worn from heavy study) * Small dirk used to cut meat, fruit, and carve wood. * Plupples (4) Oranges (1) * Dried figs ( 5 servings) * Dried dates (5 servings)
- Fine Cape, though rather worn, White with golden trim.
- Waterskin (full)
- Yasal Crystal (Because spirits are ooky.)
Combat
Dodge DV: 7 (dex 3 + dodge 3 + E 2)/2 (+3 Hearthstone bracers)
Dodge MDV: 5
??
Soak: 10A/12L/14B
Pierced: 5A/7L/10B
Hardness: 8L/8B
Attacks
Clinch (Speed 6, Accuracy 5, Damage 4B, Parry DV 2, Rate 1, Tags C, N, P)
Kick (Speed 5, Accuracy 4, Damage 7B, Parry DV 1, Rate 2, Tags N)
Punch (Speed 5, Accuracy 5, Damage 4B, Parry DV 3, Rate 3, Tags N)
Grand Gore Maul Hillsplitter(White Jade craft) (Speed 5, Accuracy 10, Damage 22B/3, Parry DV 4, Rate 1, Tags 2, O, R)[-1 speed from jade bracers]
Straight Sword (Speed 5, Accuracy 9, Damage 7L, Parry DV 4, Rate 2, Tags N)
Health
□ -0
□ -1
□ -1
□ -1
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
Advancement
Essence 2-3 - 20 exp
Craft 3-4 (water) 5xp
Performance 1-2 2 exp
First Craft Excellency 10 exp
Dodge 3 to 4 6 exp