Campaign:Semper Autochton Fidelis\Grey
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Still need to finish this, I know, just putting it up so far so Clarance will stop linking it to me.
Basics[edit]
- Campaign: /Semper_Autocthon_Fidelis/
- Name: Watcher Shaded Grey Over The Ages - Grey for short.
- Concept: Robosniper
- Caste/Aspect: Moonsilver
- Motivation:
- Positive intimacies:
- Negative intimacies:
- Anima: Clockwork Wings
- Anima Effect: At 11+ all actions with speed 3+ get 1 taken off.
- Experience: -6/0
(write experience points as "unspent / total" plx)
Background[edit]
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance[edit]
(what other people see when they look at your character.)
Attributes[edit]
Strength ●●● Charisma ●● Perception ●●●● Dexterity ●●●●●● Manipulation ● Intelligence ●●● Stamina ●●● Appearance ●●● Wits ●●●
Abilities[edit]
Alchemical Block Archery ●●● Craft Metal ●● Bureaucracy Athletics ●● Larceny ●● Investigation ●● Awareness ●●● Linguistics ● Lore ● Dodge ●●● Performance Occult Integrity Presence ●● Medicine Martial Arts Ride Melee Sail Resistance Socialize ●● Thrown Stealth ●● War Survival
Languages: Autocthonian, Old Realm
Specialties[edit]
Collapsing-Point Essence Rifle ●
Backgrounds[edit]
Class: ●●● ( Divine Regulator ) Artifact: ●●●●● Familiar: ●●●● ( Percy ) Savant: ●●●
General Charms[edit]
- (Int) Second Intelligence Augmentation: 2m per autosux
- (Wits) Omnitool Implant: 4m, The Alchemical suffers no penalties for crafting and is considered to have access to a master’s workshop, player may also enjoy a three-die situational rolls that could benefit from precision tools.
- (Per) Second Perception Augmentation: 2m per autosux
- (App) Optical Shroud: 3m, Optical Camouflage
Dedicated Charms[edit]
- (Dex) Secondary Dexterity Augmentation: 2m per autosux
- (Dex) Protosynthetic Ammunition Replicator: 1 or 2m : turns motes into ammo, 1m for mundane, 2m for up to resources 2.
- - Incandescent Essence Dynamo: +4L on bullets made of essence.
- (Dex) Fourth Dexterity Augmentation: +1 Dex
- (Per) Optical Enhancement
- - Telescopic Lens: Can see up to a mile away
- - Motion-Tracking Targeting Glance: "I have you in my sights" with an Aim action in battle, changes the bonus for aiming from dice to successes and cancels penalties for making called shots whenever launching a surprise attack and/or an attack benefiting from aim successes. (A second installation of this submodule extends called shot penalty negation to all attacks - note to buy)
Combos[edit]
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Essence[edit]
Essence: ●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 5/15
Peripheral Essence Pool: 28/38
Committed Essence:
- 10 - Collapsing-Point Essence Rifle
- 10 - Charms
Willpower[edit]
Willpower: ●●●●●●
Temporary: /
Virtues[edit]
Virtues:
Compassion ●● Conviction ● Temperance ●●● Valor ●●●
Clarity/Dissonance:
Inventory[edit]
Flaw Scanner - 2m or 1 wp, makes any stressed, cracked, or otherwise flawed metal glow lightly, providing a +1 dice bonus on craft rolls to repair. Starmetal Steam Core- 3m, see locations up to Essence X 3 yards away no matter what obstructs view. Slickspirit Cylinder - 5m, dematerialize for Essence actions. 1wp to do it reflexively. Arc Protector Plus - Protects agents mundane and magical bright lights.
Collapsing-Point Essence Rifle - Attune 10 SemiAuto - Speed 5, Acc +2, 6L, EssRate, 300 Range, Cost 1, Str 3 Fuck You - Speed 9, Acc +4, 21L, 1 Rate, 300 Range, Cost 2, Str 3, Piercing
Manses and Hearthstones[edit]
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat[edit]
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks[edit]
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Clinch (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)
Kick (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)
Punch (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)
Health[edit]
Health -
0 -
1 -
1 -
2 -
2 -
2 -
2 -
2 -
4 -
Incap -
Dying -
one Dying level per dot of Stamina
Advancement[edit]
it's helpful if you write down how you spent your BP and XP
Shopping list[edit]
it's also helpful (but optional) if you write out charms you intend to buy