Campaign:SUNSHINE AND DECAY/Tempest

From 2d4chan
Revision as of 19:08, 1 July 2023 by Administrator (talk | contribs) (1 revision imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
This article has been flagged for deletion.
Comment on the article's talk page.
Reminder: Do NOT blank pages when flagging them for deletion.
Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore

Basics[edit]

Name: Eightfold Tempest
Player: LatroPrime
Campaign: SUNSHINE AND DECAY
Concept: Huntsman/DETERMINATOR
Caste/Aspect: NIGHT CASTE
Motivation/Urge: Imprison/kill a hostile Abyssal
Intimacies: Efficiency
Anima Banner/Totem:A stained-glass display hangs behind him, dramatically depicting his current actions in purdy colors.
Anima Effect/Tell: Spend extra motes to prevent adding to Anima Banner (Not obvious: +1 m, Obvious: x2 m), spend 10 m for extended Anima to make you sneakier, Anima flare at 11-15 is just as obvious as other Solars, but features are obscured.
Experience: 122/187

Background[edit]

Raised in the pines of the North East. (More soon)

Appearance[edit]

6'4", lithe, wiry build, long arms, grey hair, gaunt face, green eyes, frowns a lot. Leather body armor, cape/cowl, boots.

Attributes[edit]

Attributes
Strength ●●●●○○○○○ Charisma ●●●○○○○○ Perception ●●●●○○○○○
Dexterity ●●●●●○○○○○ Manipulation ●●○○○○○ Intelligence ●●○○○○○
Stamina ●●○○○○○ Appearance ●●○○○○○ Wits ●●●○○○○○

Abilities[edit]

Solar/Abyssal/Infernal Block
Archery      ●●●●● Integrity ●●●    Craft              Athletics ●●●●    Bureaucracy 
Martial Arts       Performance      Investigation      Awareness ●●●●    Linguistics 
Melee              Presence         Lore ●             Dodge     ●●●●●   Ride        
Thrown       ●●●●  Resistance  ●    Medicine           Larceny   ●●●     Sail        
War                Survival    ●●   Occult             Stealth   ●●●●●   Socialize   

Specialties[edit]

Archery (Bows)+3

Backgrounds[edit]

Resources: ●●● (LOOT/SWAG)
Manse: ●●●
Artifact: ●
Artifact: ●●
Artifact: ●

Charms[edit]

  • Archery

Second Archery Excellency:
2m/success, Reflexive, Instant.
Spend up to Dexterity+Archery in motes.

Infinite Archery Mastery
1wp, Simple, Instant
At the spending of the temporary Willpower, commit any amount of motes. Each 2m committed reduces the cost of invoking Archery excellencies by 1m.

Arrow Storm Technique
8m, iwp, Supplemental, Instant
Make attacks against permanent Essencex3 opponents.

There Is No Wind: 3/5m, Supplemental, Instant
Removes external penalties applying to Archery for 3m, extends weapon range to visibility range for 5m

Accuracy Without Distance
1m, 1wp, Supplemental, Instant
Guarantees hit, if attack would have missed, calculate damage based on an assumption of 0 attack successes.

Trance Of Unhesitating Speed
2-4m, Extra Action, Instant
Magical flurry of Archery attacks, 2m per extra attack for weapons with rate of 1+, 4m for weapons with rate below 1

Flashing Vengeance Draw
3m, Supplemental, Instant
Gives bonus successes to Join Battle roll equal to Essence, immediately readies Archery weapon.

Essence Arrow Attack
2m, Supplemental, Instant

   Effect 3: Spend 3m for 4 extra damage dice, generates unique visual effect based on Anima.
Effect 2: Spend 2m for addition of Holy tag and aggravated damage against Creatures of Darkness, arrow serves as flare visible from Essencex10 miles
Effect 1: Spend 2m to light arrow on fire, sets things on fire.

Phantom Arrow Technique
1m/attack, Permanent
Make arrows (1m per arrow), arrows can be of any kind you like. Does not count as charm activation.

Immaculate Golden Bow
5m 1wp, Simple, One Scene
Make a magic bow out of stuff. Range 300 yards, Rate+Accuracy+Damage Bonus = Essence (In this case 4). Raw lethal damage = Strength + Essence + Extra Successes + Bonuses from arrows = 8 + Successes + Arrow bonus.

  • Athletics

Monkey Leap Technique
3m, Reflexive, One Scene
Jump with a movement action, double jump length.

Graceful Crane Stance
3m, Reflexive, One Scene
Autosuccess on balance checks, walk on hair.

  • Awareness

Second Awareness Excellency:
2m/success, Reflexive, Instant.
Spend up to Perception+Awareness in motes.

  • Dodge

Shadow Over Water
1m, Reflexive (Step 2), Instant
Ignore Dodge DV penalties.

Seven Shadow Evasion
3m, Reflexive (Step 2), Instant
Perfect dodge, Temperance flaw.

  • Stealth

Second Stealth Excellency:
2m/success, Reflexive, Instant.
Spend up to Dexterity+Stealth in motes.

Infinite Stealth Mastery
1wp, Simple, Instant
At the spending of the temporary Willpower, commit any amount of motes. Each 2m committed reduces the cost of invoking Stealth excellencies by 1m.

Easily Overlooked Presence Method
3m, Simple, One Scene
Awareness/Investigation rolls to notice me fail unless I am in battle or there is a +2 bonus to see me.

  • Resistance

Ox-Body Technique
N/A
Grants 1 -1 health level and 2 -2 health levels

Essence[edit]

Essence: ●●●●
Regeneration: 12/16 when resting p/h
Personal Essence Pool: /19
Peripheral Essence Pool: /45
Committed Essence:

Willpower[edit]

Willpower: ●●●●●●●
Temporary: □□□□□□□

Virtues[edit]

Virtues:

  • Compassion ●
  • Conviction ●●●●● (Primary)
  • Temperance ●●
  • Valor ●●

Channels:

  • Compassion □
  • Conviction □
  • Temperance □
  • Valor □

Flawed Virtue: Heart of Flint (Conviction)
Limit Break: □□□□□□□□□□

Inventory[edit]

Long bow, made from a larger long bow
(Speed 6, Accuracy +1, Damage -, Rate 3, Range 200, Max Strength 4)

Numerous arrows (Target arrows (+0L damage, Piercing tag), Frog Crotch arrows (+4L damage, apply double armor soak))

Orichalcum Typhoon Wheel
Speed 4, Accuracy +3, Damage +5L, Rate 2, Range 60, Attune 3.

Orichalcum Breastplate
Soak +8L/+6B, Hardness +3L/+3B, Attune 2, Mobility -0, Fatigue 0.

Orichalcum Hearthstone Bracers
Attune 4, +3 Dodge dice, +2 damage dice for everything.

Manses and Hearthstones[edit]

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat[edit]

Dodge DV: 8
Dodge MDV: 6
Soak: B:2 L:1 A:0
Soak (Piercing): B:0 L:0 A:0
Hardness: B:0 L:0 A:0

Attacks[edit]

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health[edit]

□ -0
□ -1
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated

Advancement[edit]

16 xp: Essence 3
8 xp: (Charm) Flashing Vengeance Draw
2 xp: Further effects on Essence Arrow Attack.
8 xp: (Charm) Easily Overlooked Presence Method
3 xp: Archery specialty: +2 (Bows) -> +3
24 xp: Essence 4
8 xp: (Charm) Phantom Arrow Technique
8 xp: (Charm) Immaculate Golden Bow
8 xp: (Charm) Second Stealth Excellency
8 xp: (Charm) Infinite Stealth Mastery
8 xp: (Charm) Infinite Archery Mastery
8 xp: (Charm) Graceful Crane Stance
5 xp: Thrown 3 -> Thrown 4
8 xp: (Charms) Arrow Storm Technique

3 BP: Conviction 5
1 BP: Archery specialty: +2 (Bows)
2 BP: Stealth 3 -> Stealth 5
2 BP: Archery 3 -> Archery 5
2 BP: Dodge 3 -> Dodge 5
2 BP: Artifact 2
1 BP: Artifact 1
1 BP: Athletics 3 -> Athletics 4
1 BP: Awareness 3 -> Awareness 4

SHYFT'S COMBOS

Brutal Combat Combo

2nd Archery Excellency
Trance of Unhesitating Speed

Shadow Over Water
Seven Shadow Evasion

=======================[edit]

Glorious Sniper Combo

2nd Archery Excellency
There Is No Wind
Accuracy Without Distance
Essence Arrow Attack

Shadow Over Water
Seven Shadow Evasion