Campaign:Quest for Grandeur/Mischief

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Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore

(italicized text is just a comment, don't keep it in your sheet) originally from [1]

Basics

  • Campaign: User:Killersquid/Campaign:Quest_for_Grandeur
  • Name: Malcontent Mischief
  • Concept: Kefka + Joker, except not so openly omnicidal
  • Caste/Aspect: Luminary, Cup/Staff
  • Motivation: To entertain the whole of creation~
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: 8/8


Background

Malcontent Mischief may have been one of the most famous Unshaped for what amounts to nearly an eternity in the time line of the wyld. It may have been that which vexed the dreams of even its unshaped brothers and sisters. Mischief may have been very bored with this relatively simple form of existence, entertaining and torturing those who chose to take the mad quest against it. It may have gotten far more listless as the endless and unquantifiable ages of the Wyld screeched past what could have been its eyes. It could have finally decided to leave its domain behind and take a shape it interesting.

Or all of this may simply be a lie told by it in a story recently recounted to its' chosen court. What should you believe? Who knows? Who cares.

Mischief is here. And it is Malcontent with you.

Appearance

http://gelbooru.com/index.php?page=post&s=view&id=503401

Attributes

Strength  ●●●      Charisma     ●●●●●●     Perception   ●●●●●●●
Dexterity ●●●●●●●  Manipulation ●●●●●●     Intelligence ●●●●●
Stamina   ●●●      Appearance   ●●●●●●●    Wits         ●●●●

Abilities

Linguistics      Investigation     Archery          Bureaucracy      Athletics 
Occult ●●●●●●     Larceny  ●●●●    Martial Arts ●●●●●●●    Craft            Awareness 
Ride             Medicine          Melee            Integrity        Dodge ●●●●●●●    
Socialize  ●●●●  Performance ●●●●●●●      Presence         Lore      ●       Sail      

Thrown ●●●●●● Stealth ●●●● War Resistance Survival


Languages:

Old Realm

Specialties

Perform (Comedy) +3 Throw (Juggling +3)

Backgrounds

Birth: ●●●●●
Gossamer: ●●●
Style: ●●●●●
Artifact: ●●●●●
Freehold : ●●●

Graces

Heart: ●●●
Staff: ●●●●●
Cup: ●●●●●
Sword: ●
Ring: ●

Charms

ASSUMPTION CHARMS:

Assumption of Dreams and Passion (Joy)(Free)

Elegant Muse Attitude - 1g. Assumption. Innate power - 1m. Adds a two-die bonus to any actions which are consistent with the emotion the raksha embodies.

Emotion-Weaving Style - 1g Assumption. Mutation. Shaped-Only. Innate Power - 5m 1wp. Speed - 5 (3 in social combat) Manip + presence against a dv of the target's essence. If successful, it allows the raksha to reshape the target's motivation.

Laughing Monster Style :


Furiously Stalling Destiny - 2m. Combo-OK. Shaping. Counterattack (Step nine) Replies with charisma+occult for a counterattack to any shaping attack.

Deeper into Trouble Technique - 3m. Supplemental Shaping. Charisma+occult as a staff shaping attack. If the target attempts to attack anyone but the raksha he must pay a willpower to do so. (shaping only)

Laughing Monster Stance - 6m. Shaping. One Shaping Battle. Whenever the monster evades an attack with any Shaping DV, he may redirect the attack to any target with 1 wp.


CUP Charms :

Unsightly Rigor Approach - 5m per action or 1g. Simple. The raksha can add to their graces or virtues, using a cup shaping action. up to (essence). Or Innate Power - 5m. Roll manip + medicine and add successes to a virtue or grace for the scene.

Gladdening Visage - 1g. Mutation. Glamour. Assumption. Allows the raksha to appear 'normal'.

Abandoned By All Creatures Curse - 3g, reflexive, glamour. manip + larceny is opposed by the target's charisma + integrity. Each success the raksha gains over his target causes the target to lose allies, mentors, and followers for up to one season.


CHARMS FROM BIRTH:

ALL OF ZEM

Ravishing The Created Form -

Banquet of Crumbs -

Essence-forging art -

Awakened Dream Manufacture -

Forging the (grace) charm (all of them) -

Gaping Virtue Mouth -

Ecstatic Reproduction Style -

Combos

Essence

Essence: ●●
Regeneration:
Peripheral Essence Pool: 25/25 (20/25 with assumption / grab bag attuned)
Committed Essence:

Willpower

Willpower: ●●●●●●●●●●
Temporary: 10/10

Virtues

Virtues:

Compassion ●●●●●
Conviction ●●●●●
Temperance ●
Valor      ●

Virtue flaw:
Limit: □□□□□ □□□□□
Limit Break Condition:

Lure(compassion): Being tempted with power at a price others will pay

Inventory

4 1 dot waking circle spells. Unspecified at the moment.

3 dot desire circle spell. Unspecified.


Waking Circle Spells -

The Light Which Holds in Thrall. - Assumption of (Fire)Shape - A torch. 1mp. Emotion-Weaving Style (Change motivation to : Follow The Torch) - 1mp. x 5 Compelling Presence - 1mp. x 3 Maddening Summons - 1mp.


Srishti Oath - 1 mp. Grace of the Infinite Revolving Spheres. Up to 5 actions which the Raksha takes in a flurry suffer no multiple action penalties. After that, regular penalties apply.

Let none ever doubt that I may divide my glorious attention to infinite possibilities.

Treasure -

Infinite Grab-bag - 2 dot, fluffing as an Infinite Jade Chakram for it's statline, but basically a small bag which holds any number of strange items for throwing purposes.

Speed - 5. Acc +1. Damage +4L. Rate 5. Range 40. Attune 5.

Manses and Hearthstones =

Combat

Dodge DV: 8
Dodge MDV: 6
Soak: 0A/1L/3B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/3L/3B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Shaping Combat Shenanigans

CUP:

Base cup attack: 13 dice. CUP base DAMAGE: 6

Base cup defense: 7. CUP SOAK: 17 Health: 10

RING:

Base ring attack : 6 dice. Ring base Damage: 7

Base ring defense : 3 Ring soak : 14 Health: 2

Staff:

Base Staff attack : 11 dice. Staff base damage: 6

Base Staff defense : 6. Staff soak: 17 Health: 10

SWORD:

Base Sword attack : 14 dice Sword base Damage: 3

Base sword defense: 7 Sword soak: 13 Health: 2

HEART:

Base heart defense: 10

Attacks

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement

3bp on compassion
3bp on conviction
4bp on style
6bp on artifact
4bp on birth
2 bp dodge
2 bp on perform
2 bp on MA
2 bp on thrown
2 bp on occult
3 bp on specialties

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