Campaign:Golby's Beautiful Placeholder/Waturi

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Revision as of 11:38, 13 August 2008 by 68.80.12.17 (talk)
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Basics

Name:
Concept: Solar Pimp
Caste: Eclipse
Motivation: Find a worthy verbal opponent
Intimacies:
Experience: 23/25

Background

Waturi thought she'd go through life as just another orphan, living out her life in the destroyed parts of Chiaroscuro. She grew up knowing that It's Good To Be Rich, and that she wasn't, watching enviously as everyone else got all of the good things in life. She wasn't even particularly good at thievery, though as a result she became very good at dodging the lawmen. Of course, this being Exalted, it hardly ends there.

She always tried every little thing she could get her hand on, if only to pretend she actually owned the things she played with. Upon trying to ride someone else's Simhata,


Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●●          Charisma     ●●●          Perception   ●●
Dexterity ●●●●        Manipulation ●●●●         Intelligence ●●
Stamina   ●●●         Appearance   ●●●●●        Wits         ●●●


Abilities

Solar/Abyssal Block
Archery            Integrity   ●●●●  Craft               Athletics       Bureaucracy 
Martial Arts ●●    Performance ●     Investigation ●●●●  Awareness ●●●   Linguistics ●●●
Melee              Presence    ●●●●  Lore          ●●    Dodge     ●●●●    Ride        ●●●
Thrown             Resistance  ●     Medicine            Larceny         Sail        ●●
War                Survival          Occult              Stealth         Socialize   ●●●●

Specialties

Backgrounds

Resources: ●●●●
Artifact: ●●
Allies:
Contacts (Brothels): ●●

Charms

DODGE:

  • Shadow Over Water: 5m, negate all penalties to Dodge DV
  • Seven Shadowy Asians: 3m, perfectly dodge 1 attack (Flaw: Conviction)

Presence

  • Second Presence Excellency: 2m/1 sux, buys successes = 1/2 (Ability + Presence)
  • Hypnotic Tongue Technique:
  • Majestic Radiant Presence

Socialize

  • Mastery of Small Manners: 2m, never break social taboos unless actively trying

Investigation

  • First Investigation Excellency

Linguistics

  • Sagacious Reading of Intent: 2m, Tells the intent behind one statement, Perfect Social Parry if it goes against the motivation

Integrity

  • Second Integrity Excellency: 2m/1 sux, buys successes = 1/2 (Ability + Integrity)
  • Tempation-Resisting Stance: 6m, can add a virtue to an Integrity roll if I can justify it

Essence

Essence: ●●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 14/14
Peripheral Essence Pool: /35
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)

Willpower

Willpower: ●●●●●
Temporary: □□□□□

Virtues

Virtues:

  • Compassion ●●
  • Conviction ●●
  • Temperance ●●
  • Valor ●●●

Flawed Virtue: Valor
Limit Break: □□□□□□□□□□

Inventory

  • Pimp Cane Wrackstaff | Artifact ●●
  • Well-Trained Simhata | Resources ●●●●
  • Saddle for Simhata | Resources ●●

Combat

Dodge DV: 6
Dodge MDV: 6
Soak: B:3 L:1 A:0

Attacks

Punch (Speed 5, Accuracy 7, Damage 2B, Parry DV 4, Rate 3, Natural)
Kick (Speed 5, Accuracy 6, damabe 5B, Parry DV 2, Rate 2, Natural)
Caneslap (Speed 4, Accuracy 9, Damage 14B, Parry DV 5, Rate 4, Martial Arts)
Canestab (Speed 4, Accuracy 9, Damage 6L, Parry DV 5 Rate 4, Martial Arts, Piercing)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

(Here is where you write down your experience points and how you spent them)