Campaign:Golby's Beautiful Placeholder/Rivers Edge Kavi
(italicized text is just a comment, don't keep it in your sheet) originally from [1]
Basics
- Campaign: Golby's Beautiful Placeholder
- Name: River's Edge Kavi
- Concept: No-nonsense asskicking commander.
- Caste: Zenith
- Motivation: Assemble all the bandits, drifters and vagrants from Creation and make them into a disciplined, capable army, which she will then lead on to defend/reclaim the borders from the Wyld.
- Positive intimacies: Ambiguously gay Lunar BFF
- Negative intimacies:
- Anima: Three crossed spears, that form a pyramid around her. One is bright white, the other two brilliant gold.
- Experience: 5/300
(write experience points as "unspent / total" plx)
Background
BULLET POINTS
- Born to an average family, was always a tomboy
- Bossed around her little brothers constantly
- Liked to hit things with sticks and go exploring
- Got kidnapped by bandits at 17, along with a couple of other pretty young women
- While travelling, the bandits got attacked by a rival group
- Rival group was way more violent than first group, started hacking people up indiscriminately
- Realizing that the innocents could be hurt in this, Kavi told the first bandit group to SHUT UP AND LISTEN UP
- She then proceeded to organize them into a capable fighting force within half an hour, and lead them to a successful victory over the other group
- Was then made the leader of that bandit group; she yanked them forcibly away from crime and started a small mercenary organization.
Appearance
Kavi is tall, and of average build. Her hair is pale brown, and cropped to about chin-length- slightly longer in the front, shorter in the back. Her eyes are reddish-brown, and her skin is a light bronze colour. Kavi is not an unattractive woman, although for the most part she radiates an aura of untouchability- her face is usually stern, and she rarely smiles; she doesn't appear to have much of a sense of humor, she can be incredibly blunt, and she usually dresses for function, not form.
Attributes
Strength ●●●●o Charisma ●●●●o Perception ●●●●● Dexterity ●●●●● Manipulation ●●●oo Intelligence ●●●oo Stamina ●●●●o Appearance ●●●oo Wits ●●●●o
Abilities
Archery ●●●●o Integrity ●●●●● Craft ooooo Athletics ●●●●o Bureaucracy ooooo Martial Arts ooooo Performance ●●●●o Investigation ●●●●o Awareness ●●●●● Linguistics ooooo Melee ●●●oo Presence ●●●●● Lore ●oooo Dodge ●●●●● Ride ●●●oo Thrown ooooo Resistance ●●●●● Medicine ooooo Larceny ooooo Sail ooooo War ●●●●● Survival ●●ooo Occult ooooo Stealth ooooo Socialize ooooo
Languages:
Specialties
Melee (Spears)
Backgrounds
Background 1: Resources ●●● Background 2: Followers ●●● Background 3: Artifact ● (Collar of Dawn's Cleansing Light, in the form of a delicate golden necklace)
Charms
- (Melee) First Melee Excellency 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend up to (ability)+(Attrib).
- (Melee) Dipping Swallow Defense 2m | Melee 2, Ess 1 | Reflexive (step 2) | Combo-OK | Instant
- (Melee) Bulwark Stance 5m | Melee 3, Ess 2 | Reflexive (step 2) | Combo-Basic | Until next action
- (Melee) One Weapon, Two Blows 1m | Melee 2, Ess 1 | Reflexive (Step 1) | Combo-OK | One Action
- (Archery) First Archery Excellency 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend up to (ability)+(Attrib).
- (Archery) There Is No Wind 3m/5m | Arch 4 Ess 1 | Supplemental | Combo-OK | Instant
- (Archery) Forceful Arrow 3m | Arch 4 Ess 2 | Supplemental | Combo-OK, Knockback, Obvious | Instant
- (Presence) Second Presence Excellency
- (Presence) Respect Commanding Attitude
- (Resistance) Ox-Body Technique: Cost: None; Permanent, Stackable This Charm grants the Exalt the ability to suffer more harm than others. A Solar may purchase this Charm up to a number of times equal to her Resistance. (One -1 health level and two -2 health levels).
Everything past this point purchased with XP
- (Melee) Peony Blossom Attack
- 2m/attack | Melee 3, Ess 2 | Extra Action | Combo-OK, Obvious | Instant
- (Melee) Heavenly Guardian Defense
- 4m | Melee 4, Ess 2 | Reflexive (Step 2) | Combo-OK, Obvious | Instant | Valor flaw
- (War) Mob-Dispersing Rebuke
- 7m, 1wp | War 3, Ess 2 | Simple (Speed 3 in long ticks) | Combo-OK, Social, War | Instant
- (War) Fury Inciting Presence
- 10m, 1wp | War 3, Ess 3 | Simple ( Speed 5 in long ticks) | Combo-OK, Obvious | One Scene
- (Integrity) Integrity-Protecting Prana
- 5m, 1wp | Integ 1, Ess 1 | Reflexive (Step 2) | Combo-OK | One Day
- (Integrity) Destiny-Manifesting Method
- --- | Integrity 3, Ess 2 | Permanent
- (Integrity) Righteous Lion Defense
- --- | Integrity 3, Ess 1 | Permanent
- (Presence) Majestic Radiant Presence
- 7m | Presence 4, Ess 3 | Reflexive (Step 2) | Obvious, Social | One Scene
- (Presence) Terrifying Apparition of Glory
- 3m | Presence 5, Ess 3 | Supplemental | Combo-OK, Social | Instant
C-C-C-Combo's
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Essence
Essence: ●●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 20/20
Peripheral Essence Pool: 47/47
Committed Essence:
Willpower
Willpower: ●●●●●●●●
Temporary: 1/1
Virtues
Virtues:
Compassion ●● Conviction ●●● Temperance ● Valor ●●●●●
Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□□□ -1
□□□□ -2
□ -4
□ Incapacitated
□□□ Dying
Advancement
BP:
7 - Ess 3
3 - Valor + 1
3 - Valor +1
2 - Dodge + 2
EXP:
Charisma 4 - 12xp
Stamina 4 - 12xp
Strength 4 - 12xp
Awareness 4 (1xp + 3xp + 5xp) - 9xp
Ride 3 (3xp + 2xp + 4xp) - 9xp
Perform 4 (1xp + 3xp +5xp) - 9xp
Presence 5 - 7xp
Investigation 4 - 12xp
Awareness 5 - 7xp
Dodge 5 - 12xp
Athletics 4 - 15xp
Resistance 5 - 12xp
Integrity 5 - 12xp
Specialty (Melee) - 3xp
Essence 4 - 24xp
9 Favoured/Caste charms - 8xp * 9 - 72xp
Perception 5 - 24xp
Manipulation 3 (4xp + 8xp) - 12xp
Intelligence 3 - 8xp
War 5 - 12xp
Shopping list
it's also helpful (but optional) if you write out charms you intend to buy