Campaign:First Age Fuck You

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Revision as of 18:42, 9 May 2009 by 68.82.165.25 (talk) (New page: =Oh god what is this?= So Kalga made a joke about a First Age Slice of Life game, and then people wanted to play. So this. First Age game. With a lazy ninja, double dawn, and the waifu...)
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Oh god what is this?

So Kalga made a joke about a First Age Slice of Life game, and then people wanted to play.

So this.

First Age game. With a lazy ninja, double dawn, and the waifu of a Solar I don't know yet.

Fun!

Currently 1PM EDT in #FIRSTAGEFUCKYOU, until people bitch about not being able to make the time

Characters

None yet because no one's doing shit but Zep. :<

Custom Rules (Fuck yo' proper numbering)

1. Unlimted Comboes

3. Della's Awesome Limit Breaking- When something pisses you off, roll relevant virtue and add successes to Limit gauge. Hit 10, receive +10 temporary WP. Keep control of your character. Be batshit insane. Ignore wound penalties, incapacitation and death for the duration. Enjoy.

4. Overwhelming: Divide the Overwhelming by 3, round up, add to Essence: this is the minimum damage. So, 9L/3 in the hands of an Essence 3 character does minimum damage of 4.

5. Eclipse Castes can start with Out Of Exalt Charms on an individually approved by ST basis. Any bought after chargen must have a teacher.

8. Backgrounds can be bought with XP, 3xp per dot. Be reasonable, please. I expect players to be able to provide some kind of in-game explanation for their traits. I can veto any Background purchases if I want.

9.The act of spending or committing Peripheral essence is what adds to anima flare levels; keeping essence committed does not result in instant 16+ anima flare upon spending 1m.

10. Added to Dawn Anima Power: The Dawn gains +2 DV for each point by which her Essence is greater than that of her attacker's Valor.

11. Added to Twilight Anima Power: The Twilight anima power automatically reduces damage at the 11+ mote level only when the Twilight has been involved in caste-related or defensive actions such as Shape Sorcery or Guard actions, not sword-swinging front-line combat. The damage-reduction effect can be activated at any time for 5m per attack.

12. I will allow Merit's and Flaws, with the same conditions applying to rule 5. HAH HAH SCREW YOU RD I'M ALLOWING THEM!

13. Feats of strength is static str + athl plus successes on str + athl roll.

14. First dots in Abilities and specialties have the training time of 1 week.