Campaign:Faeries, faeries, everywhere (GWM test run)

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Revision as of 23:08, 20 February 2009 by 1d4chan>Bard Guy (→‎Premise)
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Premise

Graceful Wicked Masks came out, people read it, then any prospective ST got to shaping combat and said "fuck that". Well I say: If you run it, they will come. I'm tired of waiting for a Raksha game to start up to play in, so I've taken matters into my own hands (Obligatum_VII, you can find me in #Exalted. I'm usually around).

Now, for premise, this will ultimately be determined by the characters who will be playing. You see, Exalted is a very narrative game, but this goes ten times so for Fair Folk: They're the protagonists of every story they participate in (at least, in their opinion). Fair Folk don't merely act narrative, they think narrative: They will unerringly bend any story to the way they want to see it. I'm mainly going to be playing this off the cuff, planning only in-so-far as contemplating different narrative paths any given course of action may result in. I'm not about the pre-plan any major bit of storyline because that would presume to wrench control from a type of character whom could and would take offense to it.

Game Times

To be determined. Fridays, perhaps?

Players

I'll add them as I get their character sheets.

Campaign specific mechanics changes

Yes, you still have to commit essence for assumptions. However, here is the good news: You only have to commit 1/3 of the highest cost assumption charm you have active. Also, all assumptions are reduced to 1/3 mote cost, not just for the committed assumption.

If you have the right charms and gossamer background to justify it, you can start having already been presumed as having crafted any equipment you could reasonably expect to make, given time and effort (such as perfect gossamer equipment).