Campaign:Exalted MODERN/Kas

From 2d4chan
Jump to navigation Jump to search

Basics

  • Campaign: Campaign:Exalted MODERN
  • Name: Alexis Allstead
  • Concept: The Shield-esque police officer/vigilante
  • Caste: Night
  • Motivation: CRIMINAL SCUM
  • Theme song: [1]
  • Positive intimacies: Long walks on the beach
  • Negative intimacies: Criminal scum
  • Anima: A towering, golden phoenix with wings raised high above and wreathed in the blinding bonfire of her anima.
  • Experience: 0/0

Background

Rough notes:

  • Born in the decaying, industrial inner city. Lots of crime in school and around the neighbourhood. So, like, New Jersey or someplace.
  • Joined the National Guard after high school to get the hell out of there (since her other job prospected were pretty terrible) and did a tour in Afghanistan
  • Planned on relaxing/job searching for a few months after she got back, her house was burglarized on the second day back. She beat the hell out of burglar and (literally) dragged him down to the precinct. Getting prosecuted is for wimps.
  • A few weeks later, she joins the CITYNAMEHERE police department. Completely disgusted with the PD's impotency and reliance on the justice system to actually punish criminals, she eventually takes to vigilantism to cure society's ills.

Appearance

Attributes

Strength  ●●       Charisma     ●●●      Perception   ●●●●
Dexterity ●●●●●    Manipulation ●●       Intelligence ●●●●
Stamina   ●●       Appearance   ●●       Wits         ●●●

Abilities

Archery      ●●●   Integrity   ●     Craft         X     Athletics ●●●   Bureaucracy ●
Martial Arts ●●    Performance X     Investigation ●●●   Awareness ●●●   Linguistics X
Melee        X     Presence    ●●●●  Lore          ●     Dodge     ●●●●  Ride        X
Thrown       X     Resistance  ●     Medicine      ●     Larceny   ●●●   Sail        X
War          X     Survival    X     Occult        X     Stealth   ●●●   Socialize   X

Linguistics

English

Specialties

  • Archery (Handguns +3)
  • Investigation (Crime Scenes +3)
  • Presence (Interrogation +2)
  • Presence (Persuasion +2)

Backgrounds

  • Backing ●●
  • Contacts ●●
  • Influence ●
  • Resources ●●

Merits and Flaws

  • Taint's Warning Merit (SoH.p63)
    • When any CoD comes within (Ess x10) yards, she must spend 1 mote (free at 4+ anima) and learns of their presence.

Charms

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.

(Presence)

  • First Presence Excellency (Abil 1 Ess 1 p1XX)
  • Hypnotic Tongue Technique (Abil 3 Ess 2 p203)
  • You Can Be More (Abil 4 Ess 3 Abyssals.p143)

(Investigation)

  • Judge's Ear Technique (Abil 2 Ess 1 p213)
  • Courtier's Eye Technique (Abil 3 Ess 1 p214)
  • Consumer-Evaluating Glance (Abil 3 Ess 1 p214)

(Athletics)

  • Graceful Crane Stance (Abil 1 Ess 2 p222)

(Awareness)

  • Keen Taste and Touch Technique (Abil 3 Ess 2 p225)

(Dodge)

  • Shadow over Water (Abil 3 Ess 1 p227)
  • Seven Shadow Evasion (Abil 4 Ess 2 p227)

Combos

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Seattle to explode.

Essence

Essence: ●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower: ●●●●● ●●
Temporary: □□□□□ □□

Virtues

Virtues:

Compassion ●●
Conviction ●●●●
Temperance ●
Valor      ●●●

Virtue flaw: Deliberate Cruelty (Conviction)
Limit: □□□□□ □□□□□
Limit Break Condition: Subjected to severe stress or backed against a wall

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□□ -1
□□ -2
□□ -4
□ Incapacitated
□□ Dying

Advancement

Bonus Points

  • 5 - Specialties
  • 3 - Conviction 4
  • 2 - Taint's Warning Merit
  • 1 - Dodge 4
  • 1 - Larceny 3
  • 1 - Martial Arts 3
  • 1 - Presence 4
  • 1 - Stealth 3

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy