Campaign:Exalted MODERN/Dawninate
(italicized text is just a comment, don't keep it in your sheet) originally from [1]
Basics
- Campaign: Campaign:Exalted_Modern
- Name:
- Concept: Gamer and Fighter.
- Caste/Aspect: Dawn
- Motivation:
- Positive intimacies:
- Negative intimacies:
- Anima:
- Experience: 3/50
Background
Appearance
Attributes
Strength ●●● Charisma ●●● Perception ●● Dexterity ●●●●● Manipulation ●● Intelligence ●●● Stamina ●●● Appearance ●● Wits ●●●●
Abilities
Archery Integrity ●●●● Craft Athletics ●●●●● Bureaucracy Martial Arts ●●●●● Performance Investigation Awareness ●●● Linguistics ●●●● Melee ●● Presence Lore ●● Dodge ●●●●● Ride Thrown Resistance ●●●● Medicine Larceny Sail ●● War ●● Survival ●● Occult Stealth Socialize
Languages: English(Native), Mandarin(Learned), Japanese(Learned), French(Learned), Spanish(Learned)
Specialties
Backgrounds
Resources : ●●
Mentor: ●●●
Artifact: ●● (Serpent-Sting Staff)
Charms
Martial Arts:
1st Martial Arts Excellency - 1m per die, etc etc
Leaping Mantis Technique - Reflexive. 3m. Combo-OK. Obvious. Instant. +MA to Join Battle and the number of yards the exalt can leap. Add MA to move once/fight.
Iron-Arm Block - Reflexive. 3m. Combo-OK. Instant. Add MA to Parry DV.
Mantis Form - Simple (Speed 3) Form-type, One Scene. Add MA to Join Battle, and Bashing and Lethal soak. May parry lethal attacks unarmed. No Onslaught penalties to DVs, still suffers coordinated attack penalties. Unarmed attacks deal lethal damage.
Flying Mantis Kick - Supplemental. 2m. Combo-OK. Allows the exalt to jump and attack in a single move, in addition to doubling successes over target's dv to determine damage
Crushing Claw Technique - 3m per action. Makes a crush in a clinch lethal, and adds +ma to the damage.
Joint Locking Technique - 3m. One action or hold. +additional successes = the essence of the exalt for continuing or controlling a hold, but not damage.
Athletics:
1st Athletics Excellency - 1m per die, etc etc.
Lightning Speed - 3m. Reflexive One Scene. Combo-OK. add + athletics to move/dash. Can be enhanced with excellencies.
Monkey Leap Method - 3m. Reflexive. One Scene. Combo-OK. Jump with a move action, double length of all jumps
Dodge :
Shadow Over Water - 1m. Reflexive. Remove all DV penalties from the attack.
SSE - 3m. Reflexive. Instant. PD Dodge (Temperance Flaw)
Reflex Sidestep Technique - 1m. Reflexive. Make an unexpected attack expected.
Combos
Essence
Essence: ●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
Willpower
Willpower: ●●●●●●
Temporary: 6/6
Virtues
Virtues:
Compassion ●●● Conviction ●●● Temperance ●●● Valor ●●●
Virtue flaw: Temperance
Limit: □□□□□ □□□□□
Limit Break Condition: Insults.
Inventory
Serpent-Sting Staff - Speed 5, acc 0, +10B, Defense +4, rate 3, attune 5
Manses and Hearthstones
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Clinch (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)
Kick (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)
Punch (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
Advancement
2bp on MA
2bp on Dodge
2bp on Athletics
3bp on temperance
3bp on valor
3bp on compassion
9 exp on awareness x 3
5 exp on linguistics
5 exp on integrity
5 exp on resistance
8 exp on Flying Mantis Kick
8 exp on Crushing Claw Technique
8 exp on Joint Locking Technique