Campaign:Equinoctial/Lobsterman

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Name: Lobsterman
Concept: Boogeyman of Maine
Seeming: Beast (spend glamour to add to presence and composure, 8-again with animal ken, specialty with lobsters, no rerolling tens with intelligence, -4 untrained penalty to mental skills)
Kith: Swimmerskin/Hardshell (1/0 armor, 1 glamour to turn one bladed weapon attack into bashing, +3 to defense with willpower, hold breath for 30 minutes, swim at full speed)
Entitlement: Scarecrow Ministry
Court: Autumn
Chronicle: Equinoctial

Attributes

Mental Attributes
Intelligence: ●●
Wits: ●●
Resolve: ●●
Physical Attributes
Strength: ●●
Dexterity: ●●
Stamina: ●●●●
Social Attributes
Presence: ●●
Manipulation: ●●●
Composure: ●●

Skills

Mental Skills
Investigation:
Occult: ●● [His Own Legend]
Politics:
Physical Skills
Athletics: ●●● [Swimming]
Brawl: ●●●● [PINCHY HANDS]
Stealth: ●● [Lurking Beneath The Waves]
Survival: ●●
Social Skills
Animal Ken: ●●●● [Lobsters]
Empathy:
Intimidation: ●●●

Merits

Dual Kith ●●
Hedge Gate Sense ●
Mantle (Autumn) ●●
Lethal Mien ●●
Soul Sense ●●
Volatile Mien ●●
Long of Days ●● [Bonus]
Hob Kin ●● [Bonus]
Token ●●● [Bugbear Mask, from Entitlement]
Strong Lungs ●●●
Court Goodwill [Equinox] ●

Advantages

Willpower: ●●●●
Virtue: Charity
Vice: Wrath
Initiative: 4
Defense: 2
Armor: 1/0
Speed: 9
Clarity: 5
Wyrd ●●●
Glamour/per turn: 4/3 (out of 12)
Health: □□□□□ □□□□

Contracts

Fang and Talon (Lobsters) ●●●●
Tongue of Lobster
Cost: 1 Glamour
Roll: Wyrd + Animal Ken, instant action
Catch: Lobsterman gives the lobster a new name.
Dramatic Failure: Lobsterman angers or frightens the lobster and cannot use the clause again for one scene.
Failure: No communication occurs.
Success: Lobsterman can speak lobster for a scene.
Exceptional Success: Lobster loev Lobsterman and volunteers help or information as best as its tiny lobster brain can allow.
Lobster's Keen Senses
Cost: 2 Glamour
Roll: Wits + Wyrd, instant action
Catch: Lobsterman can see or touch a lobster.
Dramatic Failure: Lobsterman gets -1 to Perception rolls for a scene.
Failure: Nothing happens.
Success: Lobsterman gets +4 to all Wits rolls relating to perception.
Exceptional Success: An additional +1 to wits-based perception rolls.
Haunting Cry of the Lobsterman
Cost: 2 Glamour
Roll: Wyrd + Animal Ken, instant action
Catch: Lobsterman asks the lobsters to guard or watch his dwelling.
Dramatic Failure: LOBSTER UPRISING! The lobsters attack or catastrophically misinterpret Lobsterman.
Failure: Nothing happens.
Success: Up to a dozen lobsters follow Lobsterman's commands.
Exceptional Success: Lobsterman can spend one glamour to communicate with the lobsters telepathically for one day, and has an empathetic link to them.
Tread of the Scuttley Legs
Cost: 2 Glamour
Roll: Dexterity + Wyrd, instant action
Catch: Lobsterman is touching a lobster.
Dramatic Failure: -1 Speed for a scene
Failure: Nothing happens.
Success: Lobsterman can swim at normal speed (which he already can) and can hold his breath ten times his usual limit for one scene.
Exceptional Success: The enhanced movement lasts until sunrise or sunsset, whichever comes first.
Carapace of the Dire Lobster
To be written
Den
Tresspasser's Spoor (p. 19 Winter Masques)
Cost: 1 Glamour
Roll: None
Catch: Lobsterman must write his name in bloodied chalk on an entrance to his territory.
Lobsterman gains Wyrd+2 dice to his Perception rolls so long as he is within his territory (the Lobster Isles). This effect fades if he is outside his territory for more than five minutes.

Attacks

Pinch-Fu 7 lethal

Possessions

Bugbear Mask

XP and Progression

10 EXP from Clarity droppage
8/10 EXP for Hedge Gate Sense
4/10 EXP for Soul Sense
7/13 EXP for 3/25, Party-Crashing
1/13 EXP for Strong Lungs
6/19 EXP for 4/1, Fuck Slavery
3/19 EXP for Empathy 1
6/22 EXP for 4/15, Fetch Dickery
10/26 EXP for 4/29, The Room
12/28 for 5/6, in absentia
16/32, prelude
18/34 for 5/13, Rusty Earl
20/36 for 5/20, Too Many Words
21/37 apology exp
1/37 EXP, Fang and Talon 5
3/39 EXP for 6/3, Damn Kids Get Off My Beach
5/41 EXP for 6/10, Loots
6/42 EXP for 6/17, in absentia
8/44 EXP for 6/24, Boatin'
10/46 EXP for 7/1, LOBSTERMAN IS SO LONELY
12/48 EXP for 7/8, My Motley Is Fucking Nuts
17/53 EXP for 7/22, Fucking Books How Do They Work
19/55 EXP in absentia
22/58 EXP for 8/5, Liquor Handling Champion

Description and Background