Campaign:Enfolding Ice/Alethea Greenchild

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Basics

Name: Alethea Greenchild
Concept: Former Monarch's Daughter Gone Batty Treehugger
Caste/Aspect: Full Moon
Motivation: Extending the reach of the forest's will
Intimacies: The Forest, The Silver Pact
Experience: 0/0

Background

Alethea Greenchild was once the daughter of a Regent controlling a small Castle on the frontier of Dynastic borders. Though they didn't control wealth to the extent of the any of of the larger metropoli, they where still fond of hedonistic tenancies, indulging in vast banquets, traveling entertainment, and lavished luxuries. However all these luxuries where at the expense of the citizens and peasants of the controlling region. Kick a dog and it will cower, take away its food and it bites. Such was the fate of Alethea's family as crowds of the poor and hungry washed over the keep, defenestrate her Mother, Father, and eldest Brother. Althea though was fortunate to make it out of the keep through the sewers, and into forests, taking her father's sword with her. She may have been chased for days, but she never looked back, tirelessly fleeing into the quickening darkness of the forest's canopy.

Days passed while Alethea became one with her surroundings. She began to starve, unfamiliar with her surroundings. One morning as she slept, a gecko would crawl upon her, waking her from her near coma. Alethea caught that gecko, and without bothering to cook it, consumed it for sustenance . As her stomach filled with life saving protein she would also in that moment become exalted.

Months more passed by, hermitted away from mortal society in the depths of the woods. Her only link to her past life the sheathed sword that she carried on her back, a burden and reminder of the dangers of life in the "civilized" world, and also keeping her from losing her sanity. One day when peering into a pond, catching small breeding fishes with a spear she had fashioned she noticed her reflection... And the large Bear-man standing behind it. She was taken in and made a part of the Silver Pact.

Though she enjoyed the brief company of the Silver Pact she felt the urge to return to her home to forge forward the Forest's reach. She was bestowed with a gift from the Silver Pact, a set of Moonsilver armour to use in her crusade. She thanked them for the training, gifts, and most importantly, the friendship they'd given her during her stay, and set out back to her homeland.

Appearance

In human form; thigh length orange wavy hair pools around Alethea's body from years of untamed growth. Though it is long, it is well groomed and mostly free of knots. Alethea's eyes are dark green and her flesh, once porcelain white is now a tanned brown from years in the wild. Alethea is athletic, as her environment allows her nothing less, however she does appear quite young, as though in her late teens or early twenties. Her back bears witness to a close ordeal with a cougar, now embodied in the form of a large scar beginning at the top of her right shoulder blade and descending down just above her tailbone. She is often seen with a longsword strapped over her shoulder and small bust, of which the emerald guard of the hilt cascades out like leaves stretching towards the sun. She can also often be seen carrying a spear and with a stone dagger at her hip. She also appears well mannered, despite her often uncivilized adornments. When in solitude she wears the tanned leather pelts of her prey, preferring the freedom it gives during the hunt. When she re-enters civilization she washes and grooms herself, and redresses herself in the lavished clothes she once cherished. During times of conflict she will wear her Moonsilver armor which is composed of emerald colored plates adorned with silver leaf-like patterns which cover her arms, hands, legs, feet and bust.

Attributes

Strength  ●●●●     Charisma     ●●●      Perception   ●●●●
Dexterity ●●●●     Manipulation ●        Intelligence ●●
Stamina   ●●●●●    Appearance   ●●●      Wits         ●●●

Abilities

Lunar Block
[]Archery             []Craft        ●      []Bureaucracy   ●
[F]Athletics   ●●●●   []Larceny             []Investigation 
[]Awareness    ●●     []Linguistics  ●      []Lore          
[]Dodge        ●●     []Performance         []Occult        
[]Integrity           []Presence     ●      []Medicine      ●●
[]Martial Arts ●      []Ride         
[]Melee        ●●●    []Sail         
[]Resistance   ●●     []Socialize    ●
[]Thrown              []Stealth      ●●●
[]War                 [F]Survival    ●●●


Specialties

(Write here your specialties, if any)

Backgrounds

Artifact:      ●●●
-"Moonsilver Reinforced Arm and Leg Plates" Mentor: ●●
Reputation: ●●
Heart's Blood: ●

Charms

(example:)
(Ability) First (Ability) Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.

Knacks

Deadly Beastman Transformation: Adds 1str/1dex/1stm to natural attributes when shapeshifted.

C-C-C-Combo's

Name of combo 1
First move of combo - Second move of combo
Description of Combo right here.

Name of combo 2
etc.

Essence

Essence: ●●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 15/15
Peripheral Essence Pool: 20/24
Committed Essence:

Willpower

Willpower: ●●●●●●
Temporary: □

Virtues

Virtues:

* Compassion ●●
* Conviction ●●●
* Temperance ●
* Valor ●●●

Flawed Virtue: Curse of the Hungry Wolverine
Limit Break: □□□□□□□□□□

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)

Manses and Heartstones

(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV:
Dodge MDV:
Soak: B:9 L:10 A:0
Hardness: B:8 L:8 A:0

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

(Here is where you write down your experience points and how you spent them)