Campaign:Enfolding Ice/Aiko

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Concept

Campaign: EI
Name: Aiko
Caste: Zenith
Concept: Hot-Blooded Hand of the Unconquered Sun
Motivation: To build a nation that will cleanse the north of the unwanted.
Intimacies(Positive): The Circle, Fluffy, The Quartet, Whitewall, The North, Alveua, Quiet Avalanche of the Savage Mountain
Intimacies(Negative): Fair Folk, Abyssals, Creatures of Darkness
Experience: -2 of 470xp unspent

Anima: A bright gold snowstorm centered on herself that enhances her attacks with contrails of ice, and dissolves the dead into snowflakes.
Anima Powers: 1m: Can burn bodies with a touch, sending their smoke and soul to heaven, preventing them from rising as a hungry ghost.
10m: Glows with the holy fire of the unconquered sun, lighting the area around her as if it were noon. Extends for Essx10 yards. For the rest of the scene or until she ends it she gains additional lethal and bashing soak equal to her essence against creatures of darkness, and doubles her minimum damage against them. This happens automatically once her anima banner is lit up to the 11+ mote level.

Background

Born and raised in an icewalker tribe, Aiko had always been small for her age, cute, and something of a crybaby. These factors combined to make her a frequent target for bullies among her peers. One day while out picking some of her favorite berries she was caught alone by some bullies, who proceeded to pick on her. Running away from them she wandered outside of the safe boundaries of her tribe and was soon set upon by a fair folk hunting party.

Chased by a particularly ferocious ice weasel, she was played with like a cat plays with a mouse. Constantly cornered, bit, and thrown about, she continued to try and get away, until finally cornered in a ravine by the weasel. Crying, scared, and with her back against the walls, she was reminded of all the times she'd been in a similar situation with bullies having chased her down.

That's when she remembered the advice her father had given her. He told her that bullies picked on her because she made herself a target, letting them push her around. If she just stood up for herself and pushed back, they'd leave her alone.

As the weasel closed in for the kill, she reached up and grabbed it by the cheeks, pulling its face down to hers and glaring at it eye to eye. "I'VE HAD JUST ABOUT ENOUGH OF THAT!" she shouted, catching the weasel off guard. "You're not going to hurt me anymore, do you understand?"

It looked at her, startled by the sudden change before she repeated, "DO YOU UNDERSTAND?" which got a hasty nod out of the weasel. "Good!" she shouted, pulling herself onto its back, "Now, take me home."

As the weasel started to head back, Aiko began glowing like the sun at noon, and she heard a voice in her head say "D'awwwwwww." And that's how Aiko became a solar exalt.


Appearance

Like this

Attributes

STR: 3 CHA: 5 PER: 3
DEX: 5 MAN: 3 INT: 5
STA: 4 APP: 5 WIT: 3

Abilities

Archery      0     Integrity   5     Craft         0     Athletics 3     Bureaucracy 0
Martial Arts 5     Performance 5     Investigation 0     Awareness 3     Linguistics 3
Melee        0     Presence    2     Lore          5     Dodge     0     Ride        3
Thrown       0     Resistance  5     Medicine      0     Larceny   0     Sail        0
War          3     Survival    5     Occult        5     Stealth   0     Socialize   3

Specialties

Lore: Wyld +2
Martial Arts: Tiger Claws +1
Occult: Demonology +1
Performance: Prayer +1, Singing and Dancing +1
Presence: Adorable +1

Languages

Native: Skytongue
Others: Old Realm, Riverspeak, Rocktongue

Backgrounds

Allies 5(Quiet Avalanche of the Savage Mountain), Artifact 1(Collar of Dawn's Cleansing Light), Artifact 1(Ori Breastplate), Artifact 2(Ori Razorclaws), Artifact 2(God-Kicking Boots), Artifact 5(Infinite Resplendence Amulet), Cult 2, Familiar 3(Ice Weasel), Manse 3(nine towers of day), Resources 1, Savant 5

Virtues:

Compassion 5, Conviction 5, Temperance 2, Valor 3
Virtue Flaw: Red Rage of Compassion
Limit: 1---------

Combat Pools

Join Battle: 6
Ori Claws: Speed 5 - Attack 16 - Damage 8L - Parry DV 7.0 - Rate 4
Sun Claws: Speed 5 - Attack 14 - Damage 7L - Parry DV 5.0 - Rate 4
Kick: Speed 5 - Attack 12 - Damage 11L - Parry DV 5.0 - Rate 3, Tags: P
Clinch: Speed 6 - Attack 10 - Damage 3B - Rate 1, Tags: C, P

Dodge DV: 5.0
Parry DV: 7.0
Mental D-DV: 10.0

Soak: (Orichalcum Breastplate, Soak 8L/6B, Hardness 3L/3B, Mobility 0, Fatigue 0)
Natural: 0A/2L/4B
Pierced: 6A/8L/9B
Full: 13A/15L/15B

Health levels: /-0/-1/-1/-2/-2/-4/incap

Willpower: 10 of 10
Essence Level: 5
Essence: Personal 25 of 25, Peripheral 52 of 52[70] (18 attuned to artifacts)

Charms

Integrity

  • Third Integrity Excellency
  • Temptation Resisting Stance(6m, Reflexive, One Scene, C-OK) Adds Temperance to MDV. With appropriate motivation may use another virtue instead.
  • Elusive Dream Defense(5m, Reflexive, Instant(Story), C-OK) Creates a new intimacy or empowers a current intimacy such that it provides a perfect defense against an attempt at mental influence. Observers may make a (Perception + Investigation) roll at a difficulty of her Temperance to notice the change in intimacies.
  • Integrity Protecting Prana (5m1wp, Reflexive, One Day, C-OK) Protects from any Shaping effect that directly alters her mind, body, spirit or traits. Includes instantaneous shaping effects and new alterations caused by long-term shaping effects. Protects the character from undodgeable, unblockable shaping attacks.

Lore

  • Second Lore Excellency(2m/sux, Reflexive, Instant, C-OK)
  • Third Lore Excellency(4m, Reflexive, Instant, C-OK)
  • Immanent Solar Glory(Permanent) Increases peripheral pool by 10 motes.
  • Chaos-Repelling Pattern(8m, Simple, One Hour, C-OK) Aiko's immediate vicinity out to (Essence) yards functions according to the laws of Creation.
  • Wyld-Shaping Technique(20m1wp, Simple, Instant, C-OK) Extended Dramatic Action taking 5 hours. Roll dice pool of (Intelligence + Lore) paying activation cost with each roll. Difficulty 1 in pure chaos, 3 in deep wyld, 5 in middlemarches and 10 in bordermarches. May spend accumulated successes at any point as follows:
    • Land: To create a stable region must spend successes equal to its resource rating, up to five at a time.
    • Demesne: First create the land, then spend successes equal to its Demesne level.
    • Magical Things: Can spend successes directly as though from a craft roll. Can speed construction by no more than 10x.
    • People: Can create extras by spending successes sufficient to acquire them as followers, per the background. Or she can spend one success for a single, useful servant. Increase the required successes by one if the character is creating a coherent military unit, social group or government. May spend up to five successes at a time.
    • Wealth: May create portable wealth by spending successes equal to its resource rating, up to five at a time.


Occult

Terrestrial Circle Sorcery

  • Demon of the First Circle(20+m)
    • Must be Cast at Night, as a ritual.
    • 5 motes per -1 internal penalty to the demon's roll to resist
    • Serve the exalt for a year and a day, or loyal to a single task until completion.
    • If the demon wins the extended contest, sorcerer must make difficulty 3 (wits + occult) roll to banish back to malfeas.
  • Emerald Circle Countermagic(10m or 20m)
    • Can be cast as a reflexive, speed 0 action. Must spend next turn as a cast sorcery action.
    • 10 motes to protect self from terrestrial circle sorcery for cast sorcery action and one after.
    • 20 motes to shatter an existing terrestrial circle spell operating within (Essence x 50) feet.
  • Flight of Separation(10m)
    • Can be cast reflexively, performing the shape sorcery action as first action after reforming.
    • Aiko transforms into a flock of black crested titmice, which fly together at a speed of 20 miles per hour and can travel up to (Essence) miles. Once the destination is reached, they transform back into the sorcerer.
    • Uses sorcerer's stats. Increase DDV by amount equal to her Essence. May not take any actions other than move actions.
  • Unconquerable Self(1m)
    • May be used any time the sorcerer can concentrate.
    • Kills the sorcerer, and destroys all her possessions including artifacts.
    • Leaves no body, no ghost, and the exaltation is wiped of all knowledge of that life.

Celestial Circle Sorcery

  • Demon of the Second Circle(30+m)
    • Must be caste on night of the new moon, or during calibration
    • 10 motes per -1 internal penalty to the demon's roll to resist
    • Serve the exalt for a year and a day, or loyal to a single task until completion.
    • If the demon wins the extended contest, sorcerer must make difficulty 3 (wits + occult) roll to banish back to malfeas.
  • Sapphire Circle Countermagic(15m or 20m)
    • Can be cast as two reflexive, speed 0 actions. Must spend next turn as a cast sorcery action.
    • 15 motes to protect self from celestial circle sorcery for cast sorcery action and one after.
    • 20 motes to shatter an existing celestial circle spell operating within (Essence x 50) feet.

Solar Circle Sorcery

  • Adamant Circle Countermagic(20 or 25m)
    • Can be cast as three reflexive, speed 0 actions. Must spend next turn as a cast sorcery action.
    • 20 motes to protect self from adamant circle sorcery for cast sorcery action and one after.
    • 25 motes to shatter an existing adamant circle spell operating within (Essence x 50) feet.
  • Cleansing Solar Flames(50m +10m per 50 squares miles beyond the first)
    • Spell must be cast during the day at the geomantic center of a shadowland.
    • Light holds the sorcerer for 10 minutes per 50 miles of shadowland converted.
    • When done, sunlight shines over land and shadowland is cleansed.
    • If sorcerer is moved or attention wavers the spell fails.

Performance

  • Second Performance Excellency (2m/success, Reflexive, Instant, C-OK)
  • Infinite Performance Excellency (2+m1wp, Simple, One Scene)
  • Heart-Compelling Method (6m, Supplemental, One Scene, C-OK) Supplements performance based roll to rouse emotion in others. It exerts unnatural mental influence on every valid target of this roll. If their MDV is less than the successes on the roll, this charm inspires the desired emotion intensely for a scene. Resisting the influence costs two Willpower.
  • Husband-Seducing Demon Dance (10m1wp, Simple, Instant, C-OK) Roll (Cha or Man) + Performance + Appearance. Exerts unnatural mental influence on all who witness it. If they have an MDV less than successes they must spend two wp or fall in love with Aiko or something she represents. This love is a form of commitment, which can be broken naturally but they must spend one willpower in each scene where they deliberately attempt to shake it off.
  • Infatuation Gathering Idol Methodology (Permanent) Enhances all performance based attacks with the following benefits:
    • Whenever she scores more successes than a target's Temperance, they gain an intimacy towards her. So long as that intimacy lasts, they perceive her as having an appearance increased by half her performance.
    • One scene after any performance attack that scored at least 5 successes, it re targets all valid targets within (Essence) miles.

Resistance

  • Third Resistance Excellency
  • Resistance Essence Flow
  • Durability of Oak Meditation
  • Body-Mending Meditation (10m, Supplemental, Until the day ends, C-OK) Requires one hour of meditation, without stunt or charm use. Roll (Stamina + Resistance), if successful speed healing by a factor of 10, or add directly to the successes of Wound-Mending Care Technique.
  • Iron Skin Concentration (2m, Reflexive, Instant, C-OK) Roll Sta + Res, difficulty attacker's ess(max 6) on success damage is negated. On failure adds +4A/8L/8B natural soak.
  • Adamant Skin Technique (4m, Reflexive, Instant, C-OK) Perfect Soak. Compassion Flaw of Invulnerability

Survival

  • Hardship Surviving Mendicant Spirit (10m, Reflexive, Indefinite, C-OK) Negate external penalties to survival rolls.
  • Element-Resisting Prana (Permanent) Enhances Hardship-Surviving Mendicant Spirit, so that while it's active Aiko is immune to environmental hazards.
  • Friendship with Animals Approach (3m, Reflexive, One Scene, C-OK) Able to communicate with natural animals. Keeps animals from attacking unless they're provoked or driven by unusual pain or fear.
  • Bestial Traits Technique (10m2wp, Simple[Dramatic Action], One Week) Trains an animal to become more loyal and powerful, spending five or more hours of effort in a given week. Picks one of the following to train:
    • Attributes: Strength, Dexterity, Stamina or Perception, by 1 dot, max of species average +2
    • Virtues: Valor by 1, max of 4.
    • Abilities: Athletics, Awareness, Martial Arts, Resistance or Survival by 1, max of own rating in ability.
    • Health and size: Gives animal an additional -1 health level, and optionally increases size by 10%. Can be done a maximum number of times equal to its Stamina.
    • Intelligence: Gives the animal the effective intelligence of a six-year-old human.
    • Using this charm on a familiar increases the maximums by 1, and allows for raising the intelligence to the level of a adult human.

Combos

Nyanroll

Charms: Husband-Seducing Demon Dance, Second Performance Excellency, Mastery of Small Manners
Base Cost: 10m, 2wp
Reflexives 2+m on second perform, 2m on MoSM
Effects: Aiko performs a song and dance so adorable those who witness it can't help but fall in love with her.

A Shape for Everything and Everything in its Shape

Charms: Wyld-Shaping Technique, Second Lore Excellency, Integrity Protecting Prana
Base Cost: 20m2wp
Reflexives; 2m/sux 2nd Lore, 5m1wp IPP
Effects: Aiko extends her essence into the wyld, infusing it with her will and forcing it to the form she desires.

Possessions

Gear

  • Sunlight Razor Claws.
    • Speed 5, Accuracy +3, Damage +4L, Defense +0, Rate 4

Artifacts

  • Collar of Dawn's Cleansing Light, Artifact 1, Attune 1
    • Appears as a black leather choker with an emerald in the front.
    • Always keeps her clean, negating any penalties to social situations for being unkempt.
    • Provides +2 to rolls to resist disease or poison.
  • Infinite Resplendence Amulet, Artifact 5, Attune 5
    • Thumbnail sized bauble, bearing a glyph of the one who made it.
    • As a speed 5 action may generate any form of outfit, no matter how grandiose or humble.
    • Creates clothes as constructs of solidified light. An Obvious effect that gives +4 Appearance and inhibits stealth like an 8-10 anima banner. May make humbler clothes for stealth but would not give app bonus.
    • Adds one automatic success to resistance or survival rolls to resist environmental conditions, toxins or disease.
    • Adds 5L/5B soak that is not considered armor for Charms.
    • Adds two dice to stealth or to assume a disguise with larceny.
    • Pockets lead to elsewhere, allowing the user to store up to a ton of objects that could fit through pockets no larger than a foot across. No one else may reach these objects through the pockets.
    • If she's the leader in mass combat it provides one bonus dot to Drill and Morale. Also provides one dot to Might if the unit has Magnitude 3 or less.
  • Orichalcum Breastplate, Artifact 1, Attune 2
    • 8L/6B Soak, 3L/3B Hardness, Mobility -0, Fatigue 0
    • May be concealed under heavy jacket or cloak.
    • Is currently concealed under her fur coat.
  • Sunlight Razor Claws
    • Speed 5, Accuracy +3, Damage +4L, Defense +0, Rate 4
  • Orichalcum Razor Claws, Artifact 2, Attune 6
    • Speed 5 - Acc +5, Damage +5L, Def +3, Rate 4, Tags: M
    • Adds two dice to all climbing rolls.
  • Orichalcum Shin-Kicking Boots, Artifact 2, Attune 6
    • Speed 5 - Acc +2, Damage +8L, Def +0, Rate 3, Tags: M, P
    • One Hearthstone Setting, on the right buckle.
    • The Shin-Kicking boots have retractable blades, which in addition to making the damage lethal can be used as ice skates, doubling Aiko's movement speed over ice.
    • These are Orichalcum and rose gold ice skating boots. All craftsloliship is of the highest quality. On the boots is an image of bunnies in giant cave spider silk. The bunnies are frolicking. The boots are tied with velcro.


Manses and Hearthstones

  • Nine Towers of Day, Level 5 Solar Manse
    • Consecrated to The Unconquered Sun, providing 1 bonus success on all appropriate prayer rolls, one die to all actions taken by appropriate priests in its zone of influence. Also, all creatures of darkness take a level of aggravated damage and lose a point of willpower each minute in its zone of influence. Once they reach 0 willpower they suffer an unnatural compulsion to flee the area.
    • Produces a level 3 hearthstone, Diamond of Legendary Leadership. Provides one bonus success on all Presence and Performance rolls. Also produces a bonus success on any Bureaucracy rolls related to governance, or War rolls related to rallying troops.

Fluffy

Str 7, Dex 9, Sta 7
Per 3, Int 1, Wit 2
Health Levels: -0/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-4/I
Athletics 6, Awareness 3, Dodge 6, Martial Arts 5(Bite +2), Resistance 4, Stealth 4(Snow +3) Survival 4(Sense Traps +3)

Join Battle: 5
Bite: Speed 6 - Accuracy 14, Damage 7L* - Rate 1, Tags: C, P

  • When an ice weasel locks its jaw on an unarmored limb, the ice weasel automatically inflicts an additional level of lethal damage each turn until the creature accrues three health levels in this way, at which point it severs the limb.

5.4 feet tall at the shoulder, 18 feet long from snout to tail tip. Is as intelligent as a 6 year old child.

Pets

Four Ice Weasels, Eeney, Meeney, Miney and Moe. All have the following stats:

Str 6, Dex 8, Sta 6
Per 3, Int 1, Wit 2
Health Levels: -0/-1/-1/-1/-1/-1/-1/-1/-1/-4/I
Athletics 6, Awareness 3, Dodge 6, Martial Arts 5(Bite +2), Resistance 4, Stealth 4(Snow +3) Survival 4(Sense Traps +3)

Join Battle: 5
Bite: Speed 6 - Accuracy 13, Damage 6L* - Rate 1, Tags: C, P

  • When an ice weasel locks its jaw on an unarmored limb, the ice weasel automatically inflicts an additional level of lethal damage each turn until the creature accrues three health levels in this way, at which point it severs the limb.

5.1 feet tall at the shoulder, 17 feet long from snout to tail tip. They are as intelligent as a 6 year old child.

Demons

Alveua on page 55 of Roll of Glorious Divinity 2 summoned and bound until 25 Ascending Fire.

Sesseljae on page 86 of Roll of Glorious Divinity 2 summoned and bound until 9 Descending Fire.

Advancement

6bp abilities and specialties
9bp virtues

48xp attributes
68xp abilities
33xp backgrounds
12xp virtues
72xp Essence 2->5
104xp 13 charms
8xp Nyanroll
8xp Solar Circle Sorcery
40xp 5 Lore Charms
9xp Wyld +2, Demonology +1 Specialties
15xp Allies 5(Quiet Avalanche and Savage Mountain)
7xp A Place for Everything and Everything in its Place
15xp Art 5 Infinite Resplendence Amulet
15xp Integrity 2->5
8xp Third Integrity Excellency
8xp Temptation Resisting Stance
8xp Elusive Dream Defense
8xp Third Resistance Excellency
8xp Resistance Essence Flow

To Buy Soon

Presence

  • Second Presence Excellency (2m/sux, Reflexive, Instant, C-OK)
  • Hypnotic Tongue Technique (10m1wp, Simple, Charisma days, C-OK) Roll (Manipulation + Presence) if successes exceed target's MDV the target receives a compulsion to follow one order given by Aiko. Must spend 1 willpower per day to resist. Target is not aware of the compulsion, nor does the order need to be spelled out explicitly. If the target wishes to recognize the influence or remember it later doing so costs four willpower all at once, which does not cause limit gain.
  • You Can Be More (5m1wp, Supplemental, Instant, C-OK) Enhances (Charisma + Presence) based attacks to build or repair intimacies, success enables achievement instantly. With Essence 4+ a mortal's Motivation may be "attacked" in order to confer a more heroic motivation chosen by the mortal's player. Mortals are explicitly not forced to resist this effect. Success transforms an extra into a heroic mortal.

War

  • Second War Excellency(2m/sux, Reflexive, Instant, C-OK)
  • Rout-Stemming Gesture(4m1wp, Reflexive, Until Next Action, C-OK) May target up to (Essence) Military units or (Essencex100) scattered individuals. Targets must be able to see or hear the exalt, or a solar-sent signal. Targets succeed automatically on all valor rolls. If used in the instant one or more targets fail a valor roll this charm allows the targets that failed to reroll, but the reroll does not automatically succeed.
  • Mob-Dispersing Rebuke(7m1wp, Simple(S3L), Instant, C-OK) Forces player of enemy unit whose members are within (Essencex100) yards to make an immediate check for route. This roll is difficulty 1 if the unit has Magnitude greater than the Exalt's Essence, 2 otherwise. Can be used socially as well as in war.
  • Fury Inciting Presence(10m1wp, Simple(S5L), One Scene, C-OK) Attempt to persuade everyone who can hear to join in righteous violence. Roll (Charisma + [Performance or War]). Organizes all characters successfully persuaded and who do not resist the persuasion into an unordered military unit. The unit dissolves if she abandons it for more than 15 long ticks.
  • Heroism-Encouraging Presence(8m1wp, Simple(S6L), One Scene, CpOK) Affects any unit or social group that she commands and every ally within (Essence x 5) yards. The targets no longer need to make Valor checks. In war this prevents rout and reduces chance of fatigue.
  • Tiger Warrior Training Technique(10m2wp, Simple(DA), One Week) Involves training a military unit, requiring five or more hours of effort in any given week. Increases Drill of the unit by one per week, to a maximum of Drill 5. Each week may pick one trait to train: Valor, Strength, Dexterity, Stamina, Archery, Dodge, Martial Arts or Melee. Increases that trait by one for each member of the unit, to a maximum of 4. She can train with the unit or solo, increasing her own traits. Cannot increase others' traits past her own.
  • Legendary Warrior Curriculum(Permanent) Increases Tiger Warrior Training Technique, allowing her to use it to train others in any of the following:
    • Military abilities she possesses at 4 or more. This includes Thrown, War, Integrity, Resistance, Survival, relevant Craft, Medicine, Athletics, Awareness, Stealth, Ride and Sail
    • Willpower to a maximum of 7
    • Bonus Dice: Adds 2 dice or 1 success to a relevant action that counts as a specialty. Counts towards specialty dice bonus cap of 3. Does not apply to exalt targets, and targets can only have one specialty at a time.

Solar Circle Sorcery

  • Benediction of Archgenesis(40m)
    • Shaping effect covering up to (Essencex100) square miles of consistent terrain.
    • Begins ritual at sunset on the new moon of Ascending Water.
    • Begins ritual at geomantic center of the domain. Shaping the spell is a dramatic action lasting until sunrise.
    • Cuts her bare feet, so that her blood falls on the ground as she walks in an expanding spiral. Sacrifices five levels of aggravated damage.
    • At Sunrise, clouds gather overhead and release a soft, warm rain to wash the blood into the land.
    • Any snow or ice melt during rain. For several days all flowering plants in region bloom.
    • By Resplendent Earth, all plants grow larger and healthier. Animals come to nest and play.
    • By summer, place entirely transformed. Desert becomes soil, bogs drain. Better growth than blessed isle.
    • Weather is more temperate. People and Animals bear unprecedented numbers of healthy offspring.
    • Reduces difficulty of all Survival rolls in the region by one
    • Increases typical Compassion of extras from the region by one.
    • Adamant Circle Countermagic can disrupt new environment if used in first year. Otherwise, it remains a lush and fertile land.
    • Initial, supernatural fertility will not continue after the first year, but the region will remain arable forever, with proper care.
    • If used on land already farmable gives one year of frenzied, hyper-normal fertility followed by 10 years of deadly famine from exhausted earth.



To Re-Buy Sometime

Athletics

  • First Athletics Excellency (1m/die, Reflexive, Instant, C-OK)
  • Unparalleled Acumen Meditation (6m, Simple, Indefinite, C-Basic) Automatically enjoy benefits of all athletics charms with a minimum essence of 2 and a duration of one scene. Cannot suffer internal penalties to athletics.
    • Lightning Speed (3m, Reflexive, One Scene, C-OK) Increases the distance she can cover with a Move or Dash action by her Athletics score in yards. Can increase this further with athletics excellencies, increasing static rating of her Dexterity + Athletics.
    • Monkey Leap Technique (3m, Reflexive, One Scene, C-OK) Can jump with a movement action instead of a misc action. Double distance of all jumps.
    • Graceful Crane Stance (3m, Reflexive, One Scene, C-OK) Automatically succeed on any valid action to keep her balance. Allows her to keep footing on any surface at least as strong and wide as a human hair. Treat it as a 3 foot wide ledge capable of holding a thousand pounds.
    • Spiderfoot Style (4m, Reflexive, One Scene, C-OK) Allows her to run on any surface. Cannot stop while standing on a vertical surface or upside down; if she does not move every action she falls down. At ess 4 or higher she can spend 1 mote per action to remain standing on a vertical or inverted surface.
    • Featherfoot Style (4m, Reflexive, One Scene, C-OK) Allows her to run or walk on unstable surfaces as if she weighed no more than a feather. Surfaces such as rice paper, water, lava and writhing maggots are effectively solid beneath her feet, although not necessarily harmless. To stop and stand on such a surface requires a successful reflexive difficulty 2 (Dexterity + Athletics) roll for each action to maintain balance.