Campaign:Enfolding Ice/Aiko

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Concept

Name: Aiko
Caste: Zenith
Concept: Lovable Little Loli
Motivation: Reshape the North into a winter wonderland.
Intimacies(Positive): Fluffy, The Circle
Intimacies(Negative): Bullies, Fair Folk
Experience: 2 of 40xp unspent

Anima: A bright gold snowstorm centered on herself that enhances her attacks with contrails of ice, and dissolves the dead into snowflakes.
Anima Powers: 1m: Can burn bodies with a touch, sending their smoke and soul to heaven, preventing them from rising as a hungry ghost.
10m: Glows with the holy fire of the unconquered sun, lighting the area around her as if it were noon. Extends for Essx10 yards. For the rest of the scene or until she ends it she gains additional lethal and bashing soak equal to her essence against creatures of darkness, and doubles her minimum damage against them. This happens automatically once her anima banner is lit up to the 11+ mote level.

Appearance

Like this, except with the Zenith castemark

Attributes

STR: 1 CHA: 4 PER: 3
DEX: 5 MAN: 2 INT: 3
STA: 3 APP: 5 WIT: 1

Abilities

Archery      0     Integrity   2     Craft         0     Athletics 5     Bureaucracy 0
Martial Arts 3     Performance 3     Investigation 0     Awareness 3     Linguistics 2
Melee        0     Presence    3     Lore          2     Dodge     3     Ride        3
Thrown       0     Resistance  5     Medicine      0     Larceny   0     Sail        0
War          0     Survival    5     Occult        2     Stealth   0     Socialize   0

Specialties

Presence: Adorable +2
Ride: Fluffy +2

Languages

Native: Skytongue
Others: Old Realm, Riverspeak

Backgrounds(4bp)

Artifact 1(Collar of Dawn's Cleansing Light), Artifact 1(Ori Breastplate), Artifact 2(Ori Razorclaws) Familiar 5(Ice Weasel), Resources 1

Virtues:(3bp)

Compassion 4, Conviction 4, Temperance 1, Valor 2
Virtue Flaw: Red Rage of Compassion
Limit: ----------

Combat Pools

Join Battle: 4
Claws: Speed 5 - Attack 13 - Damage 6L - Parry DV 5.5 - Rate 4
Kick: Speed 5 - Attack 8 - Damage 4B - Parry DV 3.0 - Rate 2

Dodge DV: 5.5
Parry DV: 5.5
Mental D-DV: 6.5

Soak: (Orichalcum Breastplate, Soak 8L/6B, Hardness 3L/3B, Mobility 0, Fatigue 0)
Natural: 1L/3B
Pierced: 5L/6B
Full: 9L/9B

Health levels: /-0/-1/-1/-2/-2/-4/incap
Willpower: 8 of 8
Essence Level: 3
Essence: Personal 17 of 17, Peripheral 31 of 31[40] (9 attuned to artifacts)

Charms

Athletics

  • First Athletics Excellency (1m/die, Reflexive, Instant, C-OK)
  • Lightning Speed (3m, Reflexive, One Scene, C-OK) Increases the distance she can cover with a Move or Dash action by her Athletics score in yards. Can increase this further with athletics excellencies, increasing static rating of her Dexterity + Athletics.
  • Monkey Leap Technique (3m, Reflexive, One Scene, C-OK) Can jump with a movement action instead of a misc action. Double distance of all jumps.
  • Graceful Crane Stance (3m, Reflexive, One Scene, C-OK) Automatically succeed on any valid action to keep her balance. Allows her to keep footing on any surface at least as strong and wide as a human hair. Treat it as a 3 foot wide ledge capable of holding a thousand pounds.
  • Spiderfoot Style (4m, Reflexive, One Scene, C-OK) Allows her to run on any surface. Cannot stop while standing on a vertical surface or upside down; if she does not move every action she falls down. At ess 4 or higher she can spend 1 mote per action to remain standing on a vertical or inverted surface.
  • Featherfoot Style (4m, Reflexive, One Scene, C-OK) Allows her to run or walk on unstable surfaces as if she weighed no more than a feather. Surfaces such as rice paper, water, lava and writhing maggots are effectively solid beneath her feet, although not necesarily harmless. To stop and stand on such a surface requires a successful reflexive difficulty 2 (Dexterity + Athletics) roll for each action to maintain balance.

Resistance

  • Durability of Oak Meditation
  • Iron Skin Concentration (2m, Reflexive, Instant, C-OK) Roll Sta + Res, difficulty attacker's ess(max 6) on success damage is negated. On failure adds +4A/8L/8B natural soak.

Survival

  • Hardship Surviving Mendicant Spirit (10m, Reflexive, Indefinite, C-OK) Negate external penalties to survival rolls.
  • Friendship with Animals Approach (3m, Reflexive, One Scene, C-OK) Able to communicate with natural animals. Keeps animals from attacking unless they're provoked or driven by unusual pain or fear.
  • Bestial Traits Technique (10m2wp, Simple[Dramatic Action], One Week) Trains an animal to become more loyal and powerful, spending five or more hours of effort in a given week. Picks one of the following to train:
    • Attributes: Strength, Dexterity, Stamina or Perception, by 1 dot, max of species average +2
    • Virtues: Valor by 1, max of 4.
    • Abilities: Athletics, Awareness, Martial Arts, Resistance or Survival by 1, max of own rating in ability.
    • Health and size: Gives animal an additional -1 health level, and optionally increases size by 10%. Can be done a maximum number of times equal to its Stamina.
    • Intelligence: Gives the animal the effective intelligence of a six-year-old human.
    • Using this charm on a familiar increases the maximums by 1, and allows for raising the intelligence to the level of a adult human.


Possessions

- Collar of Dawn's Cleansing Light, Artifact 1, Attune 1
 - Appears as a black leather choker with an emerald in the front.
 - Always keeps her clean, negating any penalties to social situations for being unkempt.
 - Provides +2 to rolls to resist disease or poison.
- Orichalcum Breastplate, Artifact 1, Attune 2
 - 8L/6B Soak, 3L/3B Hardness, Mobility -0, Fatigue 0
 - May be concealed under heavy jacket or cloak.
 - Is currently concealed under her fur coat.
- Orichalcum Razor Claws, Artifact 2, Attune 6
 = Speed 5 - Acc +5, Damage +5L, Def +3, Rate 4, Tags:  M
 - Adds two dice to all climbing rolls.

Fluffy

Str 4, Dex 6, Sta 4
Per 3, Int 1, Wit 2
Health Levels: -0/-1/-1/-4/I
Athletics 6, Awareness 3, Dodge 6, Martial Arts 5(Bite +2), Stealth 4(Snow +3) Survival 4(Sense Traps +3)

Join Battle: 5
Bite: Speed 6 - Accuracy 11, Damage 4L* - Rate 1, Tags: C, P

  • When an ice weasel locks its jaw on an unarmored limb, the ice weasel automatically inflicts an additional level of lethal damage each turn until the creature accrues three health levels in this way, at which point it severs the limb.

3 feet tall at the shoulder, 10 feet long from snout to tail tip


Advancement

Valor 1->2 (3xp)
Integrity 1->2 (1xp)
Lore 1->2 (1xp)
Occult 1->2 (1xp)
Presence 1->3 (4xp)
Essence 2->3 (16xp)
Performance 1->3(4xp)
Beastial Traits Technique (8xp)