Campaign:End-World/Raymond
Name: Raymond Tucker Archetype: Shawshank escapee who sold his soul Homeland (where and when): Maine, 1932.
Stats[edit]
- Acuity: 2d6
- Body: 6d6
- Heart: 2d6
- Will: 5d6
Traits[edit]
- I am fate's fool. 3d4
- I will "ride the lightning" one day. 2d4
- I'm on the run from the law. 2d4
- I don't have much formal schooling. 1d4
- I took care of the circus animals. 1d6
- I've learned a thing or two about engines and trains. 1d6
- I'm trying to be a better man. 1d6
- I can swing a hammer and lift a heavy load. 1d10
- I can take a punch and dish one out. 1d10
Relationships[edit]
- I owe Leland Gaunt my blood and my soul. 2d8
- I have never wanted any woman more than I wanted Calliope. 2d6
- Hiram Wilson, "lifer," taught me how to survive in prison. 1d6
- Three Low Men 1d6
- Uta, the girl from the photograph. 1d8
- Alan, I will not let him dictate my fate. 2d6
Belongings[edit]
- Ill-fitting, nondescript clothes 1d6
Background[edit]
Aspiration: "I hope to escape from prison without killing anyone."
- I didn't kill anyone to free myself and I may never again. 1d6
Quick References[edit]
Raise & See[edit]
- Raise with 2 dice
- See with 1 die: Reverse the Blow
- See with 2 dice: Block or Dodge
- See with 3+ dice: Take the Blow
Conflicts[edit]
- Non-physical: Acuity+Heart
- Physical: Body+Heart
- Fighting: Body+Will
- Gunfighting: Acuity+Will
Elements of Ceremony[edit]
- Voice of the White d8s
- Face of my Father d8s
- Aim with my Heart d6s
- Sign of the Eld d4s
- Cloak of Coldness d6s
- Manni Bobs d8s
Fallout Dice[edit]
- Non-physical: d4s or ceremonial
- Physical: d6s
- Weapon: d8s
- Gunshot: d10s
Fallout Roll[edit]
- Any 1s: Experience
- 2-7: Short-term.
- 8-11: 1 Long term.
- 12+: 2 Long term.
- 12-15: Injured.
- 16-19: Badly Injured.
- 20: Dying.
Things' Dice[edit]
- Normal: 1d6
- Big: 1d8
- High Quality: 2d6
- Big & High Quality: 2d8
- Crap: 1d4
- Guns: +1d4 Reference
Short-term Fallout[edit]
- Subtract 1 from one of your character's Stats for your next conflict.
- Take a new trait rated 1d4 for your next conflict.
- Change the dice of one of your character's Relationships to d4s for your next conflict.
- Have your character leave the scene and spend some time alone. Only choose this one if nobody else launches a follow-up conflict.
Long-term Fallout[edit]
- Subtract 1 from one of your character's Stats.
- Take a new trait at 1d4.
- Take a new relationship at 1d4.
- Add 1d to an existing d4 trait or relationship.
- Subtract 1d from an existing d6+ trait or relationship.
- Change the die size of an existing trait or relationship to d4.
- Erase a Belonging from your character's sheet .
Experience Fallout[edit]
- Add 1 to one of your Stats.
- Create a new Trait at 1d6.
- Add or subtract 1 die from an existing Trait.
- Change the d-size of an existing Trait.
- Create a new Relationship at 1d6.
- Add or subtract 1 die from an existing Relationship.
- Change the d-size of an existing Relationship.
- Write a Belonging on your character sheet and give it its usual dice.