Campaign:End-World/Raymond

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 Name: Raymond Tucker
 Archetype: Shawshank escapee who sold his soul
 Homeland (where and when): Maine, 1932.

Stats[edit]

  • Acuity: 2d6
  • Body: 6d6
  • Heart: 2d6
  • Will: 5d6

Traits[edit]

  • I am fate's fool. 3d4
  • I will "ride the lightning" one day. 2d4
  • I'm on the run from the law. 2d4
  • I don't have much formal schooling. 1d4
  • I took care of the circus animals. 1d6
  • I've learned a thing or two about engines and trains. 1d6
  • I'm trying to be a better man. 1d6
  • I can swing a hammer and lift a heavy load. 1d10
  • I can take a punch and dish one out. 1d10

Relationships[edit]

  • I owe Leland Gaunt my blood and my soul. 2d8
  • I have never wanted any woman more than I wanted Calliope. 2d6
  • Hiram Wilson, "lifer," taught me how to survive in prison. 1d6
  • Three Low Men 1d6
  • Uta, the girl from the photograph. 1d8
  • Alan, I will not let him dictate my fate. 2d6

Belongings[edit]

  • Ill-fitting, nondescript clothes 1d6

Background[edit]

Aspiration: "I hope to escape from prison without killing anyone."

  • I didn't kill anyone to free myself and I may never again. 1d6



Quick References[edit]

Raise & See[edit]

  • Raise with 2 dice
  • See with 1 die: Reverse the Blow
  • See with 2 dice: Block or Dodge
  • See with 3+ dice: Take the Blow

Conflicts[edit]

  • Non-physical: Acuity+Heart
  • Physical: Body+Heart
  • Fighting: Body+Will
  • Gunfighting: Acuity+Will

Elements of Ceremony[edit]

  • Voice of the White d8s
  • Face of my Father d8s
  • Aim with my Heart d6s
  • Sign of the Eld d4s
  • Cloak of Coldness d6s
  • Manni Bobs d8s

Fallout Dice[edit]

  • Non-physical: d4s or ceremonial
  • Physical: d6s
  • Weapon: d8s
  • Gunshot: d10s

Fallout Roll[edit]

  • Any 1s: Experience
  • 2-7: Short-term.
  • 8-11: 1 Long term.
  • 12+: 2 Long term.
  • 12-15: Injured.
  • 16-19: Badly Injured.
  • 20: Dying.

Things' Dice[edit]

  • Normal: 1d6
  • Big: 1d8
  • High Quality: 2d6
  • Big & High Quality: 2d8
  • Crap: 1d4
  • Guns: +1d4 Reference

Short-term Fallout[edit]

  • Subtract 1 from one of your character's Stats for your next conflict.
  • Take a new trait rated 1d4 for your next conflict.
  • Change the dice of one of your character's Relationships to d4s for your next conflict.
  • Have your character leave the scene and spend some time alone. Only choose this one if nobody else launches a follow-up conflict.

Long-term Fallout[edit]

  • Subtract 1 from one of your character's Stats.
  • Take a new trait at 1d4.
  • Take a new relationship at 1d4.
  • Add 1d to an existing d4 trait or relationship.
  • Subtract 1d from an existing d6+ trait or relationship.
  • Change the die size of an existing trait or relationship to d4.
  • Erase a Belonging from your character's sheet .

Experience Fallout[edit]

  • Add 1 to one of your Stats.
  • Create a new Trait at 1d6.
  • Add or subtract 1 die from an existing Trait.
  • Change the d-size of an existing Trait.
  • Create a new Relationship at 1d6.
  • Add or subtract 1 die from an existing Relationship.
  • Change the d-size of an existing Relationship.
  • Write a Belonging on your character sheet and give it its usual dice.