Campaign:End-World/Concordance

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Characters

BARTON: Josef reminisces about spending free time with him.

CAN-TOI: See LOW MEN.

GAUNT, LELAND: Raymond thinks Gaunt might be a demon.

GANGLI, DOCTOR: Uta has unpleasant memories of him in the DEVAR-TOI.

HAMIL: Apparently a resident or employee in the DEVAR-TOI. He was as large as THE WOLF.


HAVEN CHARACTERS

BARKING DOG: We haven't seen this dog yet, but both Raymond and Uta have heard it.

CAKE STORE CHARACTERS
  • DELIVERY DRIVER: The owner leaves the store to talk with him.
  • MAN WITH APRON: He surprises Uta as she's attempting to steal from the store. Luckily for her, he mistakes her for the RATS.
  • OWNER: He picks the wrong time to meet with his delivery driver.
CINEMA CHARACTERS
  • ANGRY PATRON: He asks the LOW MEN to be quiet.
  • COYOTE, WILE E.: Uta sees this cartoon when she sneaks into the HAVEN CINEMA. In the DARK SPEECH, animals like coyotes and spiders are called "CAN-TOI."
  • OBESE MAN: Uta sits next to him in hopes that the LOW MEN won't spot her.
  • ROAD-RUNNER, THE: Uta compares herself to the Road-Runner.

CLOTHESLINE WOMAN: She threatens to shoot Raymond after mistaking him for TURNEY.

DOCTOR CASPAR: He thinks Uta might have sunstroke. She was just suffering from expending too many darks.

MARK: A twelve-year old resident of Haven. Uta thinks of him as an "All-American Boy." Uta once knew another man named Mark in the DEVAR-TOI who was killed trying to escape.

MARK'S FATHER: He works for the Park Service.

MARK'S GRANDPA: According to MARK'S DAD, he lied like a fox. From what we can infer, he's probably dead.

MARK'S MOTHER: She doesn't think very highly of Uta.

MARTIN: He owns the shotgun that CLOTHESLINE WOMAN plans on shooting Raymond with.

OSTERMANN, TOMMY: He drowned in the DRAIN TUNNEL a year before Uta met MARK, prompting the parents of Haven to forbid their children from playing in it.

POLICE OFFICERS
  • OFFICER WITH WHISTLE: This man tries to stop Uta outside of the HIGH REST HOTEL. Uta thinks of him as a human agent of the CAN-TOI. He thinks her outfit is a joke.
  • POSSE-OFFICER: Uta ducks into the CAKE STORE to avoid him.
  • SMOKING OFFICER: After Raymond backs out of the RADIO HOUSE he spots a policeman chain-smoking in his car, and spends the afternoon crouched in an alley.

RATS: Uta is not above making a meal out of these creatures.

RADIO KID: He announces he's leaving just before Raymond climbs through the window of the RADIO HOUSE.

ROCK-THROWING MAN: He took issue with Uta trying to steal bread. Luckily for her, he has poor aim.

SIDEWALK CROWD: They watch as DOCTOR CASPAR helped Uta up after the battle with the WALKING MAN. There are two ladies in dresses, a man in a suit, two boys of about eight, a pair of teenagers, and a dog.

TURNEY: We aren't told who he is, but the CLOTHESLINE WOMAN doesn't want him around.

HIGH REST TAVERN CHARACTERS

  • BLAKE MACKEY: The barkeep of the High Rest asks Josef if she is a rider and one of Blake Mackey's people.
  • BRISSERT: Brissert is the barkeep of the High Rest tavern. According to SAI MANTO, he talks too much.
  • HIGH REST BARKEEP: See BRISSERT.
  • HIGH REST PATRONS: Three of these men are engaged in a game of Watch Me when Josef enters the High Rest, while the fourth watches them.
  • HIGH REST TOWNIES: These two men are sitting outside the High Rest when Josef approaches it. They harass Josef until she is prompted to show her iron.
  • MALHABLADA: One of the HIGH REST TOWNIES calls Josef this. It means "woman who speaks badly", although it can also mean a woman who swears.
  • SAI MANTO: This harrier had a long scar with a starburst on his face that looked like a comet. He attempts to recruit or rape Josef in the HIGH REST TAVERN. He turns up again in the MUTIE FOREST, where he is killed. Immediately thereafter he is possessed by the WALKING MAN. Alan addresses him as "yon shit."

LOW CAR: The LOW MEN use this to get around Americaside. The first time we see a Low Car is when it's tailing Uta, just before she hides in the HAVEN CINEMA. This car is described as red with yellow trim. The next time we see a Low Car it's when Raymond hitches a ride with the Low Men. This time it's described as yellow with darker trim. Either the Low Men have two different cars, or it can change its appearance. We do know for certain that it can drive itself, although the NIGHT DRIVER might disagree.

LOW MEN: These three CAN-TOI were on the hunt for Uta after she escaped from the DEVAR-TOI.

  • BLUE SUIT: He wears a baby-blue suit and a fedora. While Raymond rides in the LOW CAR with them he cleans his fingernail with a jackknife. After chasing Uta through the CORNFIELD he gets a broken nose and a broken leg for his trouble.
  • EX-SUNGLASSES, MR.: He wore a bomber jacket, a stout top hat and a pair of large white sunglasses, until Raymond broke them. After Raymond agrees to work for them, Mr. Ex-Sunglasses shows him a Polaroid picture of Uta.

MUTIE FOREST CHARACTERS

  • ALAN'S HORSE: Killed by the GIANT SNAKE. Alan takes the HARDCASE HORSE to replace it.
  • ARMS CARAVAN: This three-wagon caravan was disguised to look like it carried dry goods. In reality, it was full of old grenades and mortar shells. Alan was paid to mind the caravan, although he did not know its true nature.
  • BILLY-BUMBLER: This creature is rather chatty. According to Josef the bumbler is luckier than either of them.
  • CARAVAN HORSE: Alan and Josef are traded this stallion and the HARDCASE HORSE by TALL FRANCIS. After they use him to move the munitions wagon they send him on his way.
  • DEAD BUMBLER: This poor thing came to the clearing at the end of the path thanks to the GIANT SNAKE. By the time Alan sees it, all that's left is part of it stuck to one of the snake's fangs.
  • GIANT SNAKE: This thirty-foot snake resided in the MUTIE FOREST. It was killed by Josef and Alan. Fortunately for Alan, its bite doesn't seem to have been poisonous.
  • GREAT HYDRAXES OF GARLAN: These creatures were rumored to eat stars and live for a thousand years. The GIANT SNAKE is probably not related to them.
  • HARDCASE HORSE: Tall Francis offers this speckled brown-and-white mare to Alan and Josef along with the CARAVAN HORSE.
  • HARRIERS: These two men on horses accompany SAI MANTO to retrieve the ARMS CARAVAN.
  • HORSELESS VEHICLE: Alan sees the remains of this vehicle just before he encounters the GIANT SNAKE.
  • MAN WITH LONGIRON: He was perched atop the second wagon. Alan thought he looked about fifty.
  • TALL FRANCIS: The paymaster of the ARMS CARAVAN.
  • WALKING MAN: We don't know for sure who this is, but we have a pretty good idea!
  • ZEKE: One of the caravan tenders. He catches a bullet in the leg during the fight with SAI MANTO and the HARRIERS.

NIGHT DRIVER: When Raymond takes his ride in the LOW CAR it gets close enough to make the other driver honk.

RAM ABALLAH: The LOW MEN want Raymond to remember this phrase. Of course, we know it is a name of the CRIMSON KING.

SELLOW REACH CHARACTERS

  • BLUE SHIRT: A troublemaking drunk who rode into town with Alan. He had a dirty, ill-kept pistol. Alan puts an end to his trouble after he interrupts the OLD MAN's story.
  • MAN WITH KNIFE: He was about to stab BLUE SHIRT before Alan intervened.
  • OLD MAN: This man was telling stories in the SELLOW REACH TAVERN when he was interrupted by BLUE SHIRT.
  • SHERIFF: He deputizes Alan after seeing him act in the SELLOW REACH TAVERN.

SHAWSHANK CHARACTERS

  • PRISON TRUCK: This truck was used to move prisoners from Shawshank to the GREEN MILE. It meets its end when the cab is struck by lightning.
  • SHAWSHANK GUARDS: These two men accompany WALTON as Raymond is taken to the PRISON TRUCK.
  • SHOUTING CONVICT: He shouts encouragement at Tucker from his cell.
  • TRAILING GUARDS: These two men were in the police car behind the PRISON TRUCK. They chased Raymond into the woods.
  • TRUCK DRIVERS: These two officers are tasked with driving the PRISON TRUCK to the GREEN MILE.
  • WALTON: One of the screws who escorted Raymond from his cell to the PRISON TRUCK.
  • WALTON'S NEPHEW: Just before Raymond is taken out of his cell, WALTON blames him for his nephew's death.

SISTER ALTHEA: Josef and Alan meet this beautiful white-garbed woman on the trail just outside the MUTIE FOREST. She uses a poultice on Josef's wound from the ARMS CARAVAN and leads Alan to the SWEETWATER STREAM. According to her, she and the rest of her order serve THE WHITE.

WASTE-SNAKE: This snake prompts SISTER ALTHEA to scream when it emerges from the cliff of the SWEETWATER STREAM. Even though it isn't very big, it still gives Alan a chill.

WHERE-WOLF: Uta's misunderstanding of the word "werewolf."

WILLIAMS: Raymond hears the radio announcer talking about him when he breaks into the RADIO HOUSE. Presumably he plays baseball for the Brooklyn Dodgers.

WILSON, HIRAM: A lifer in Shawshank. He gave Raymond several pieces of memorable advice.

WOLF, THE: This wolf-headed TAHEEN acted as Uta's supervisor during her stay in the DEVAR-TOI.

ZOMBIS: The mud around the DRAIN TUNNEL reminds Uta of these.



Mid-World Places

HIGH REST, THE: This unkempt tavern and inn lies in a town on the edge of a poisoned waste, though the name of the town is as yet unrevealed. A lone GUARDIAN OF THE BEAM remains as the awning's decoration.

MUTIE FOREST: This nasty place is one of the last regions before SQUIRE'S LEAP. The ARMS CARAVAN was to pass through here. It contained at least two BILLY-BUMBLERs, as well as the mutated GIANT SNAKE. The SWEETWATER STREAM lies just beyond it.

RADIO OUTPOST: This ruined building of the GREAT OLD ONES has a skeletal metal tower next to it. Josef and Alan pass it on the way to Squire's Leap. According to SISTER ALTHEA, there is another like it on the outskirts of the town.

RIVER CROSSING: Uta is from here.

SELLOW REACH: This town has troubles with harriers. The SELLOW REACH TAVERN can be found there as well.

SQUIRE'S LEAP: Josef rode from this town to the MUTIE FOREST after overhearing JOHN FARSON's men discussing the ARMS CARAVAN.

SQUIRE'S LEAP PLACES:

  • TAVERN: Alan is met with ambush in this tavern. We do not yet know the name of it.

SWEETWATER STREAM: This stream runs alongside the trail from the MUTIE FOREST to SQUIRE'S LEAP. Despite the scarred and foreboding nature of the surrounding landscape, the stream's water tastes very pleasant. Alan and SISTER ALTHEA drink from it, and Josef drinks from Alan's canteen.

Our World Places

BIG ROCK CANDY MOUNTAIN: Raymond is sure he won't end up here.

CHURCH OF PLANO, THE: We don't know where this is (or even if it really exists), but BLUE SUIT claimed he was collecting donations for it when he tried to get into MARK'S HOUSE.

HAVEN: Uta and Raymond find themselves here during their escapes.

HAVEN PLACES:

  • BASEBALL FIELD: Uta meets MARK here. The fence has a lost pet poster left by the LOW MEN and a wanted poster with a picture of Raymond.
  • CINEMA: Uta sneaks into this place to shake the LOW MEN.
  • CAKE STORE: This building has a large plate-glass window that says "CONFECTIONS."
  • CHURCH: Fairly close to the TRAIN-TRACKS. Raymond spots it on his way into Haven.
  • CORNFIELD: Close to MARK'S HOUSE. Uta tries to ditch BLUE SUIT by getting to the trees on the far side of it.
  • CORNFIELD EYE: When Uta flees MARK'S HOUSE after being found by BLUE SUIT, she comes across a place where the corn has been trampled down to form the outline of an eye. She chooses this spot to make her stand against him.
  • DRAIN TUNNEL: A large flood tunnel. MARK leads Uta there for shelter after they first meet.
  • HIGH REST HOTEL: Uta sees this building when she first enters Haven. She hides behind it when she spots the LOW MEN. It is possibly a twinner of the HIGH REST TAVERN in Mid-World.
  • MARK'S HOUSE: This house is yellow with white trim. Uta thinks it looks a lot like the houses in RIVER CROSSING.
  • NED'S ICE CREAM SHACK: MARK suggests going here with Uta just before the battle with the WALKING MAN.
  • RADIO HOUSE: Raymond climbs through the kitchen window of this house after the RADIO KID leaves. He enters intent on stealing clothing, but flees without doing so. So named for the radio in the window reporting a Dodgers game.
  • TRAIN-TRACKS: These tracks bend around a hill and run along the edge of Haven. Uta found herself on them after walking out of the DEVAR-TOI. Raymond briefly contemplates hitching a ride on them.
  • TYPEWRITER STORE: Uta runs past this boarded-up building before she reaches the CINEMA.


FARMINGTON: We are not told where it is, but MARK and his family lived here until he was two years old.

LILYPAD POND: Raymond encounters the LOW MEN here after escaping the PRISON TRUCK.

Portals and Magical Places

DEVAR-TOI, THE: This fell place disguised as a quintessential American town is where the BREAKERS work to destroy the BEAMS.

DIN-TAH: The Great Furnace, where children toil endlessly to further the CRIMSON KING's plans. Uta has a vision of MARK toiling there as well.

BEAM, THE: According to BLUE SUIT, one of the BEAMS runs through the HAVEN CORNFIELD.

Appendix I: High Speech, Low Speech and Mid-World Argot

I WALK IN THE WHITE: SISTER ALTHEA says this to Alan just before she leaves him at the edge of SQUIRE'S LEAP.

SPARKLIGHTS: This is a Mid-World term for electric lights. Few working remnants of the GREAT OLD ONES remain, so electric lighting is particularly prized.