Campaign:EcLLipsePhase/Shrike

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Full Name: Katherine Sophie Aubrac
Aliases: Shrike, La Louve, Butcher of Paris
Player: Gorbash
Campaign: LL's Campaign
Background: Re-Instantiated
Faction: Hypercorp
Morph: Fury
Gender Id: Female
Actual Age: 38
Current Moxie: 7
Rez Points/Spent: 9/9
Motivations: +Discovering Past, -Singularity Seeking, +Win at All Costs

Game Statistics[edit]

Aptitudes[edit]

COG COO INT REF SAV SOM WIL
Base 15 25 15 15 10 20 10
Morph 5 5 15(10) 15(5) 5
Total 15 30 20 40 10 35 15

Stats[edit]

TT LUC IR WT DUR DR MOX INIT SPD DB
6 30 60 14 70 105 7 100 2(1) 3

Skills[edit]

APT BASE MORPH TOTAL
Academics: Military Science COG 45 45
Academics: Literature COG 40 40
Art: Singing INT 40 40
Beam Weapons COO 50 5 55
Blades SOM 60 15 75
Climbing SOM 40 15 55
Fray REF 55 15 70
Freerunning SOM 50 15 65
Infiltration COO 55 5 60
Interest: Military History COG 45 45
Intimidation SAV 49 49
Kinetic Weapons COO 70 5 75
Language: French INT 85 5 90
Language: English INT 75 5 80
Language: Mandarin INT 55 5 60
Medicine: Paramedic COG 45 45
Navigation INT 45 5 50
Networking: Hypercorps SAV 50 50
Perception INT 45 5 50
Pilot: Groundcraft REF 45 15 60
Profession: Military Ops COG 55 55
Profession: Squad Tactics COG 55 55
Scrounging INT 30 5 35
Thrown Weapons COO 55 5 60
Unarmed Combat SOM 60 15 75

Traits[edit]

Ego: Brave, Situational Awareness, Enemy (Arthur Baxley), Modified Behavior (Blocked: Abandon Mission) (Level 2), Neural Damage (Sound → Color Synaesthesia), Social Stigma (Suspected War Criminal)
Morph: Tough (Level 2), Addiction: Cigarettes (Level 1), Zero-G Nausea

Reputation[edit]

c-rep = 30
i-rep = 20

Equipment[edit]

Armor[edit]
Total
23/19
+10 vs Fire/Heat or Shock, +30 vs Liquid Based Attacks
Body Armor (heavy)
18/13
Helmet (full) (+3/+3)
Chameleon Coating, Fireproofing, Lotus Coating, Refractive Glazing, Self-Healing, Shock Proof, Thermal Damping
Bioweave Armor (light)
2/3
Primary Weapon[edit]
Automatic Rifle (Railgun)
AP: -9
(-14 w/AP rounds)
DV: 2d10+8
(2d10+6 w/AP rounds)
Modes: SA/BF/FA
Magazine: 45
Ammo: 400 regular rounds, 200 armor piercing rounds
Acessories: Extended Magazine, Flash Suppressor, Safety System, Silencer, Smartlink
Other Weapons[edit]
Unarmed
DV: 1d10+3
Knife
AP: -1
DV: 1d10+2+3
Monofilament Sword
AP: -4
DV: 2d10+2+3
Bioware Claws
AP: -1
DV: 1d10+1+3
Heavy Pistol (Firearm)
AP: -4
(-9 w/AP rounds, -2 w/Zap rounds)
DV: 3d10+4
(2d10+2 w/AP rounds, 1d10+2 + shock w/Zap rounds)
Modes: SA/BF/FA
Magazine: 24
Ammo: 200 biter rounds, 100 armor piercing rounds, 100 zap rounds
Acessories: Arm Slide, Extended Magazine, Flash Suppressor, Safety System, Silencer, Smartlink
Grenades[edit]
Sticky Concussion Grenade
DV: 1d10 ÷ 2
Armor to Resist: E
Number: 5
Other Effects: Any character caught within a base blast radius of 10 meters must make a SOM x 2 Test. If they fail, they are knocked down. If their MoF is 30+, they are additionally stunned until the end of the next Action Turn. Anyone caught in the blast radius suffers a –10 action modifier for the rest of that Action Turn.
Sticky Frag Grenade
AP: -4
DV: 3d10 + 6
Armor to Resist: K
Number: 10
Sticky Overload Grenade
AP: AV x 2
DV: 1d10 ÷ 2
Armor to Resist: K
Number: 5
Other Effects: Anyone caught in the base 10-meter blast radius must make a SOM + WIL Test. If they fail, they must immediately leave the area of effect. If they fail with an MoF of 30+, they are incapacitated for 3 Action Turns with disorientation and/or vomiting, after which they must roll again. Overload munitions remain in effect for 1 full minute. Anyone in the area of effect suffers a –30 action modier, which reduces by 10 per Action Turn after they leave the area. Additionally, anyone facing the direction of the overload round suffers a –10 glare modier (neutralized by anti-glare systems).

Implants[edit]

Basic Biomods, Basic Mesh Inserts, Cortical Stack, Direction Sense, Enhanced Hearing, Enhanced Smell, Enhanced Vision, Bioweave Armor (light), Chameleon Skin, Circadian Regulation, Claws, Clean Metabolism, Enhanced Respiration, Grip Pads, Neurachem (L1), Temperature Tolerance, Toxin Filters, Anti-Glare, (2x) Access Jacks, Dead Switch, Ghostrider Module, Hardened Skeleton, Reflex Booster, Medichines, Respirocytes, Skinlink, Wrist-Mounted Tools

Gear[edit]

(2x) Fiberoptic Cable, Miniature Radio Farcaster, Ecto, Smart Clothing, Utilitool, (4x) Backup Insurance (low), Breadcrumb Positioning, (2x) Electronic Rope, Emergency Distress Beacon, Flashlight, (10x) Nanobandage, Spindle, Spindle Climber, (10x) Smoke Grenades
Credits: 2425, 2x Expensive Favors

Muse[edit]

Juiz

Apptitudes[edit]
COG COO INT REF SAV SOM WIL
10 10 20 10 10 10 10
Stats[edit]
LUC TT IR
20 4 40
Skills[edit]
Base
Academics: Literature 40
Academics: Political Science 40
Academics: Psychology 60
Hardware: Electronics 30
Infosec 30
Interface 40
Perception 30
Profession: Accounting 60
Profession: Squad Logistics 40
Programming 20
Research 30

Character Info[edit]

Date of Birth: 30 December 29BF
Place of Birth: Saint-Raphaël, Bellechase MRC, Québec
Current Residence: Hexagon, Earth-Moon L5

Unremarkable childhood, moved to Montréal to attend college. Joined Canadian Armed Forces instead. Stayed on when CAF merged with United Nations Emergency Defense Force (UNEDF), one of a bunch of multinational military forces that got thrown together to tight the TITANS. Became a minor war hero/celebrity due to actually surviving several missions against the TITANS warbots, and actually succeeding at some of them. Eventually made Lieutenant Colonel due to staying alive when most of her superiors got killed. Given the nicknames Shrike (for one battle where one of her units put the 'heads' of warbots on pikes; erroneously reported as being on her orders to improve morale; after this incident it became a trademark of her units, to her chagrin) and La Louve (the She-Wolf, by French speaking press for her skill and ferocity) in the press. Became close friends with her executive officer, Major Rachel Baxley. On her last mission, was sent with her unit to defend a final desperate evacuation of Paris. Something went terribly wrong and her entire unit, and tens of thousands of civilian evacuees ended up dead. Became known as the Butcher of Paris.

Persistent net rumors claim it was Aubrac's fault. Different versions exist - some examples include that she panicked and deserted her post, that when the TITANS warbots broke through she ordered her unit onto the evacuation shuttles ahead of civilians, or that she decided it was simpler to execute any evacuees with backups than try to protect them long enough to get on shuttles. No one really knows what happened - official files are sealed or have disappeared and no one has come forward with an official account.

Aubrac was believed dead until Direct Action found a previously unknown backup of her ego in cold storage. They revived her as a special project - her skills as a soldier were a valuable commodity, her reputation as a war criminal gave them leeway to do whatever they wished with her. DA edited her memories and put in place behavioral blocks to make it less likely she would go against their orders. They used for extremely high risk missions, though not often.

Aubrac suffers from sound → color synaesthesia due to the aftereffects of a TITAN nanovirus. She is reserved and cold to those around her, giving the impression of someone who's only interest is in getting her job done. This is largely due to the fact that nearly everyone she ever knew - family, friends, etc - died during the Fall.

The only connection remaining from her old life is the father of Rachel Baxley, a wealthy former executive with Solaris who blames her for the death of his daughter, and the ruining of his daughter's reputation due to the Paris Incident.