Campaign:Conquering Of Canals/Tin

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(italicized text is just a comment, don't keep it in your sheet) originally from [1]

Basics

  • Campaign: Something Exalted
  • Name: Tin
  • Concept: Just a lowly Priestess
  • Caste: Zenith
  • Motivation: Purify an Abyssal
  • Positive intimacies:
  • Negative intimacies:
  • Anima: TBD
  • Experience: 3/5

Background

-

Appearance

-

Attributes

Strength  ●        Charisma     ●●●●●    Perception   ●●●
Dexterity ●●●●     Manipulation ●●●●     Intelligence ●
Stamina   ●●●●     Appearance   ●●       Wits         ●●●

Abilities

Archery            Integrity   ●●●   Craft               Athletics ●     Bureaucracy 
Martial Arts       Performance ●●●●● Investigation       Awareness ●●●   Linguistics ●●●
Melee       ●●●    Presence    ●●●   Lore                Dodge     ●●●   Ride        
Thrown             Resistance  ●●●   Medicine      ●●●   Larceny         Sail        
War                Survival          Occult        ●●    Stealth         Socialize   

Languages: Low Realm, , High Realm, Old Realm

Specialties

Performance (Prayer) +2

Backgrounds

Artifact (Staff): ●●●
Manse: ●●●●●
Artifact (Monk's Cup): ●

Charms

Sagacious Reading of Intent 3m

Enemy-Castigating Solar Judgement 2m

Pres Ex 1

Peony Blossom Attack 2me

One Weapon Two Blows 1m

Melee Ex 1

Righteous Lion Defense

Durability of Oak

Ox Body -1/-2

Body mending meditation


Combos

-

Essence

Essence: ●●
Regeneration: (10, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 17/17
Peripheral Essence Pool: 42/42
Committed Essence: 9

Willpower

Willpower: ●●●●● ●●●
Temporary: 8/8

Virtues

Virtues:

Compassion ●●●●
Conviction ●●●
Temperance ●●●●
Valor      ●●

Virtue flaw: Contempt of the Virtuous (Temperance)
Limit: □□□□□ □□□
Limit Break Condition: The character is hindered by the self-indulgent and intemperate nature of others

Inventory

Monk's Raiment

A staff

Manses and Hearthstones

Gem of Sleep

Combat

Dodge DV: 5
Dodge MDV: 7
Soak: 0A/2L/4B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/2L/4B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

Staff (Speed 5, Accuracy +3, Damage +12B/L, Parry DV +1, Rate 3, Tags 2, R, D)

Health

□ -0
□ -1
□ -1
□ -1
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying
□ Dying

one Dying level per dot of Stamina

Advancement

BPs

-6 on virtues

-7 on Undecided

-4 for manse 4 and 5

-1 for specialties

+8 for oathbound (abstinence from physical pleasure)

+2 for phobia (water)

-7 for Priest

XPs

3 spent on Valor 2


Shopping list

it's also helpful (but optional) if you write out charms you intend to buy