Campaign:CityofRoses/Poole

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Name: Poole
Concept: Unflappable Valet
Clan: Ventrue
Bloodline: Sotoha
Weaknesses: -2 to Humanity to resist derangements, frenzies do not end naturally Covenant: None
Coterie: None
Chronicle: The City of Roses

Attributes

Mental Attributes
Intelligence: ●●
Wits: ●●
Resolve: ●●●●● (Favored)
Physical Attributes
Strength: ●●
Dexterity: ●●
Stamina: ●●
Social Attributes
Presence:
Manipulation: ●●
Composure: ●●●●●

Skills

Mental Skills
Occult: ●●●
Politics: ●●●● [Power Plays]
Physical Skills
Drive:
Firearms:
Weaponry: ●● [Sword-Cane]
Social Skills
Expression: ●●●●
Persuasion: ●●
Socialize: ●●● [Elysium]
Subterfuge: ●●


Merits

Mentor ●●●● [Regent of Industrial District]
Status ●●● [Ordo Dracul]

Advantages

Willpower: ●●●●●●●●●●
Virtue: Prudence
Vice: Wrath
Initiative: 7
Defense: 2
Speed: 9
Humanity 5
Blood Potency:
Vitae/per turn: 10/1 (out of 10)
Health: □□□□□ □□

Disciplines

Coil of the Beast ●●
Chastise the Beast (p. 149, Vampire Core)
Cost: 1 Willpower [see below]
Roll: None
  • The player spends a Willpower point for his character to resist a frenzy of any kind automatically. The player may choose to roll Resolve + Composure as usual for his character to resist frenzy, spending the Willpower only if the roll fails.
Lure the Beast (p. 150, Vampire Core)
Cost: None
Roll: Resolve+Composure [see below]
  • “Riding the wave” does not cost a Willpower point, and itrequires a base of only three successes, not five.
Coil of the Soul
Enliven the Face (p. 175 Ordo Dracul)
Cost: None
Roll: None
  • Humanity no longer acts as a cap for dice pools involving interactions with mortals. The Kindred has retrained her body to mimic the nonverbal cues of being alive, and it responds almost naturally to the cues of others. She must still expend Vitae to activate the “blush of life,” however.
Kamen
Tatemae (pp. 199-200 Invictus)
Cost: None
Roll: Manipulation+Expression+Kamen
  • Mundane attempts to assess what the Kindred is feeling always conclude that the facade he is projecting is wholly genuine. Supernatural attempts may also be fooled, unless they can overcome the Discipline in an opposed roll. In addition, the Kindred must attempt to keep the deception up. Actions that clearly break the image also end the effect of the power. Thus, a Kindred faking interest in a lecture would not continue to appear interested if he started reading a book instead. However, the power of the Discipline does mean that the Kindred does not need to make a great effort to maintain the façade. The Kindred using this power need not be faking his displayed emotion. Even when a Kindred is sincere, it may be to his advantage to definitely appear so. If a supernatural attempt to pierce the Discipline succeeds, the user knows that it has, even if the emotion revealed is the same as the one the Discipline was displaying. Exceptional Success: Can switch masks at will.

Attacks

Sword Cane 7 dice Lethal or Bashing, depending

Possessions

Sword Cane
Impeccably pressed suit
Pocket watch

XP and Progression

10 EXP from humanity droppage
5/10 EXP for Kamen 1

Description and Background