Campaign:Autobot Game/Redone Silence
(italicized text is just a comment, don't keep it in your sheet)
Basics
Name: Implicit Silence of Efficient Machinery
Concept:
Caste/Aspect: Starmetal
Motivation/Urge: Prepare the West for Autochthon's return.
Intimacies: The Will of the People, Autochthon
Anima Banner/Totem: Geometric patterns.
Anima Effect/Tell:
Experience: /
(write experience points as "unspent / total" plx)
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance
(what other people see when they look at your character.)
Attributes
Strength ●●●● Charisma ●● Perception ●● Dexterity ●●●●● Manipulation ●●●● Intelligence ●●● Stamina ●●● Appearance ●● Wits ●●●
[Caste bolded, favored italics]
Abilities
Solar/Abyssal/Infernal Block Archery ●●● Integrity ●● Craft Athletics Bureaucracy Martial Arts Performance Investigation Awareness ●●● Linguistics ● Melee ●● Presence ● Lore ●● Dodge ●● Ride Thrown Resistance ●● Medicine ● Larceny ● Sail ● War Survival Occult Stealth ●● Socialize
(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprension.)
Specialties
(Write here your specialties, if any)
Backgrounds
Class: ●●●
Artifact: ●●●●
Manse: ●●●
Resources: ●●
Charms
Dedicated Slots
- Sustained Aug of Dexterity: (Installation cost 1m), Permanent. +1 Dex, Dex cap of 6.
- Trans. Aug of Dexterity: 1m/1dot, (Installation cost 1m), Reflexive, Instant. 1m in 1 Dex dot out, cap of (Dex). Reduces cost of anima power for Dex to 2m.
- Trans. Aug of Strength: 1m/1dot, (Installation cost 1m), Reflexive, Instant. 1m in 1 Str dot out, cap of (Str). Reduces cost of anima power for Str to 2m.
- Alloyed Reinforcement of Flesh: (Installation cost 1m), Permanent. +1L/1B natural soak, double dots/dice gained from Trans Strength/Anima power.
General Slots
- Aim-Calibrating Sensors: 1m+, (Installation cost 2m), Supplemental, Instant. 1m spent reduces environmental/situational penalties by 1d, increasing cost to 2m also negates a point of external penalty or prevents an effect from removing a success. Does not affect MAP, Wound Penalties, fear-based penalties, or others based on non-environmental factors. ST has final say.
- Essence Pulse Cannon: 2m, (Installation cost 1m), Supplemental, Indefinite. Large assembly of wires and focusing crystals generally built into a hand. Statline in Attacks section.
- Sustained Augmentation of Perception: (Installation Cost 1m), Permanent. +1 Per, Per cap of 6.
- Integrated Artifact Transmogrifier: 1m/charm or 5m (+1wp), Reflexive, Indefinite. Reflexively pull Charms into the user's body. When hidden, they may not be activated. 5m hides all charms on the person. An additional 1wp spent when this charm is activated gives the user the normal fleshtones of a human, and may reflexively hide their soulgem.
Essence
Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)
Willpower
Willpower: ●
Temporary: □
("cross out" □ boxes by substituting them with Xs)
Virtues
Virtues:
- Compassion ●●●
- Conviction ●●
- Temperance ●●
- Valor ●●
Channels:
- Compassion □□□
- Conviction □□
- Temperance □□
- Valor □□
Clarity □□□□□□□□□□
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)
Manses and Heartstones
(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV:
Dodge MDV:
Soak: B:0 L:0 A:0
Soak (Piercing): B:0 L:0 A:0
Hardness: B:0 L:0 A:0
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
Advancement
(Here is where you write down your experience points and how you spent them)