Campaign:Autobot Game/Exigency
Basics
- Campaign: Campaign:Autobot_Game
- Name: Exigency of Unfollowed Warning Glyphs
- Concept: Infiltrator
- Caste: Moonsilver
- Motivation: Figure out what makes Creation's exalted tick
- Positive intimacies:
- Negative intimacies:
- Anima Banner:
- Anima Power: Add (Ess) dice to JB rolls, or reduce speed by 1 for the scene
- Experience: /
(write experience points as "unspent / total" plx)
Background
Exigency was originally built to assist in taking down unruly lumpen colonies and gremlin nests by infiltrating the group in question and posing as an unassuming human
Appearance
(what other people see when they look at your character.)
Attributes
Strength ●●●● Charisma ●●● Perception ●●● Dexterity ●●●●●(●) Manipulation ●●● Intelligence ●● Stamina ●● Appearance ●●●●(●) Wits ●●●
Abilities
Archery ●●● Craft Bureaucracy Athletics ● Larceny ● Investigation ● Awareness ●●● Linguistics ● Lore ● Dodge ●● Performance Occult Integrity ●● Presence ● Medicine Martial Arts ●●● Ride Melee Sail Resistance ● Socialize ● Thrown Stealth ●● War Survival
Languages: Skytongue, Old Realm
Specialties
(Write here your specialties, if any)
Backgrounds
Class: ●●● Artifact: ●●●● Vats: ●●●●● Backing: ●●
Charms
- (Dex) Transitory Augmentation of Dexterity (Attr 1 Ess 2 p92): 1m/dice, 1m install, Reflexive (Step 1 or 2), Instant. Add 1 dot of Dex per mote spent, also reduce anima boost cost to 2m per dot.
- (Dex) Sustained Augmentation of Dexterity (Attr 1 Ess 2 p92): Permanent, 1m install. Permanently increase Dex by 1.
- (App) Sustained Augmentation of Appearance (Attr 1 Ess 2 p92): Permanent, 1m install. Permanently increase App by 1.
- (App) Integrated Artifact Transmogrifier (Attr 1 Ess 2 p121): 1m/charm or 5m, 1m install, Reflexive, Indefinite. Hides external signs of charms and passes the Alchemical as human. In the 5m mode, using one charm reveals all concealed charms.
- (App) Husk-Sculpting Apparatus (Attr 3 Ess 2 p122): 10m 1wp, 1m install, Simple, Instant. +3 to impersonation attempts, or +2 to intimidation. Change hair/skin color, height by up to 6 inches, add/remove tattoos/scars/body mass/muscle structure.
- (Per) Aim-Calibrating Sensors (Attr 2 Ess 2 p101): 1+m, 2m (1m) install, Supplemental, Instant. For every 1m spent, reduces one die of environmental or situational penalties, every 2m reduces difficulty or external penalty by 1. Doesn't work on wound penalties or fear-based effects.
- (Str) Essence Pulse Cannon (Attr 4 Ess 2 p102): 2m, 1m install, Supplemental, Indefinite. 2m to activate cannon, reduces stealth capability from glow. Damage is 2L per mote, to a max of (Str+Ess) motes. Submods: Discreet for LASER EYES.
- (N/A) Perfected Lotus Matrix (MA 2 Ess 2 p101): Permanent, 2m install. Allows purchase of MA charms at 10xp each, comes with one free.
- (MA) Birdsong Over Blades (MA 3 ess 1 sotm63): 2m, Reflexive, Combo-OK, (MA) actions. For the duration, the martial artist may choose to not do damage with attacks, but wound penalties, supernatural effects, and charms that work on touch still apply. Targets that take no damage don't know they've been attacked.
Arrays
Combo Name 1wp 0m+
- Aim-Calibrating Sensors 1+m
- Essence Pulse Cannon 1-6m
- Perfected Lotus Matrix
- Transitory Dexterity Augmentation 1-6m
- Do stuff.
The Vats
subcutaneous armor plating p109
pheromone regulation systems p123
sustained aug of perception
optical enhancement p125
transitory str aug
moonsilver synthesis wave emitter p97
Essence
Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 3/12
Peripheral Essence Pool: 34/34
Committed Essence: 10 (installed charms)
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●●●●●●
Temporary: 6/6
Virtues
Virtues:
Compassion ●●● Conviction ●●● Temperance ●● Valor ●
Clarity: □□□□□ □□□□□
Inventory
Moonsilver Artifact Hand Needle (art 1): (speed 5, acc +3, damage 3L, def +2, rate 3, attune 3, tags M, P)
Synthetic nerve toxin, condensed smoke, and rat bile slurry (counts as arrow frog venom, (8L/tick, tox 4, -/-, -4 penalty)
Infinite Resplendence Amulet (art 4): Moonsilver (+5L/+5B soak, +2 stealth, +2 disguise with larceny) and Starmetal (up to 1 ton of stuff that can fit in a pocket 1 foot across), 5 attune
Manses and Hearthstones
how does robit know about herfstone
Combat
Dodge DV: 5
Dodge MDV: 5
Soak: 5A/6L/7B
Pierced: 2A/3L/5B
Hardness: 0A/0L/0B
Attacks
Punch (Speed 5, Accuracy 10, Damage 4B, Parry DV 5, Rate 3, Tags N)
Kick (Speed 5, Accuracy 9, Damage 7B, Parry DV X, Rate 2, Tags N)
Clinch (Speed 6, Accuracy 9, Damage 4B, Rate 1, Tags X, Y, Z)
Laser Eyes (Speed 5, Accuracy 10, Damage 2L/mote, Range 100, Rate 2, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
Advancement
15
-4 vats 5
--
11
-3 str 4
--
8
-2 ess cannon submod
--
6
Shopping list
it's also helpful (but optional) if you write out charms you intend to buy