Campaign:Arbites
I AM THE LAW
micuu is running Dark Heresy. Forget this inquisition non-sense, the real tough guys in the 41st millenium are the Adeptus Arbites. This games focuses on a special team formed to root out disloyalty on the forge world of Cypra Panum, among Administratum and Adeptus Mechanicus alike.
Location
- Game: #Arbites
- OOC and Dicerollan: #Arbites-ooc
Time to be determined. Likely Saturday evenings
Characters
Blank sheet
Gaid's blank sheet
House rules
1. Characters start with 900 xp. This is on top of the 400 you get at creation. Only the 900 counts towards career advancement.
2. Characters will have access to the precinct house armory. Characters can freely borrow any las weapon (excluding lascannons) or solid projectile weapon (excluding heavy stubbers) from the core book. Clubs and shock mauls are available too. Enforcer light carapace, carapace helm and all flak armor from the core book are also available. Weapons and armor from other books, and other gear are available at GM discretion. The armory master of course expects all the items to be returned after use in good condition.
3. Righteous Fury simply adds another damage dice. Keep rolling as long as you get 10s, but there's no need to roll to hit again.
4. No tech-priests. Yeah, you're on a forgeworld, but you're Arbites. Other careers are acceptable, although they may require some back story explanation. Guardsmen might come from a SWAT like unit, while Scum might be undercover Arbitrators.
5. All careers start with Common Lore (Adpetus Arbites) and Common Lore (Imperium). Arbitrators gain the Common Lore (Underworld) advance for free.
6. Weapons with a Penetration value of 4 or greater also reduce the affect of toughness bonus on damage by half the Pen value rounded down. Yes, bolters and plasma will fucking hurt.