Campaign:Ami's game/Night Time
Basics
- Campaign: Amis game
- Name:
- Concept: THE SNEAKIEST MOTHERFUCKER THIS SIDE OF LOOKSHY
- Caste/Aspect:
- Motivation:
- Positive intimacies:
- Negative intimacies:
- Anima:
- Experience: /
Background
Appearance
Attributes
Strength 1 Charisma 1 Perception 4 Dexterity 5 Manipulation 5 Intelligence 2 Stamina 1 Appearance 3 Wits 5
Abilities
Solar/Abyssal Block Archery [F]Integrity 5 Craft [C]Athletics 5 Bureaucracy [F]Martial Arts 5 Performance [F]Investigation 3 [C]Awareness 5 Linguistics Melee [F]Presence 3 Lore [C]Dodge 5 Ride Thrown Resistance 1 Medicine [C]Larceny 5 Sail War Survival Occult [C]Stealth 5 [F]Socialize
Languages: Skytongue, Old Realm
Specialties
Backgrounds
Artifact: ●● Silk armour
Contacts: ● - The local head of the police and a few cops on the beat.
Resources: ●●●
Charms
2nd Stealth
Flawlessly imprenetrable diguise
Shadow over water
SSE
Reflexive side step
- IMAGE OF DEATH TECHNIQUE 2m; Simple (DV -3); Illusion; One day; Character plays dead. (Perception + Medicine) dif 3 is needed to say otherwise. Can hold breath x10 longer than normal, does not need to eat or drink. Hearing, touch smell work normally, can't see or move. Can act normally the action after calling off the charm.
- WALL CLIMBING TECHNIQUE 1m; Reflexive; Combo-OK, Obvious; One action; Can run up walls, hanging ropes, without halving base speed. Must activate over and over for every action, or hold onto ledges, footholes etc, or attempt to climb down normally.
- DISTRACTING FINGER-GESTURE ATTACK 2m; Reflexive (Step 1); Obvious; Instant; Pick a traget, make a hand sign, delay the target by (MA) ticks. Their DV doesn't refresh, so they cannot flurry, but can use reflexive charms and extra action charms. Can gaurd too.
- EBON SHADOW FORM 5m; Simple (Speed 5); Form-type, Obvious; One scene; Add MA to join battle. Add (ess) to Stealth and dDV. Can deal B or L when unarmed (form weapons count as unarmed). If killed using this charm, the body dissipates into thick black smoke, leaves no ghost or physical remains, except for armour, etc.
Combos
Essence
Essence: ●●
Regeneration:
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
Willpower
Willpower: ●●●●●●
Temporary: 6/6
Virtues
Virtues:
Compassion ● Conviction ●●● Temperance ●● Valor ●●●
Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory
SILKEN ARMOR (ARTIFACT ••) Attune 2 Silken armor stacks with other armor. Can't be detected as magic. Can be worn while performing MA that prohibit armor. Is stiff unless attuned.
Soak Hardness Mobility Fatigue Cost Attune Tags +5L/3B - - 0 •• 2
Manses and Hearthstones
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
Health
□ -0
□□ -1
□□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement
2BP: MA 5
2BP: Dodge 5
2BP: Larceny 5
2BP: Integrity 5
2BP: Atheletics 5
2BP: Awareness 5
1BP: Stealth 4