/TG/heim:Wu's Manchu (Battle Monks of Cathay)

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Intro

Far to the East lies a Great Empire of Cathay, where every word of it's Emperor Wu is considered so significant, that entire noble houses are busy with recording his thoughts and fulfilling his every whim.

Once, display of exotic jewelry had piqued Emperor's interest..

And so began near-suicidal quest for retrieving the most rare jewel known - a comet, no less, that have recently fallen in the far away lands. Led by the ambitious Dong Long, a group of twenty soldiers, accompanied by three gloryseeking Dragon Monks and a bunch of mysterious peasants, started a journey through the most perilous lands known to man.

Only ten made it to the Mordheim.

Warband Info

Warband Rating: 158

Wyrdstone Count: 2

Gold Stash: 2gc

Heroes

Emissary Dong Long

Emissary - 60gc, 140gc Total

M WS BS S T W I A Ld
4 3 4 3 3 1 4 1 8




Skills: Warmonger (Ld test before battle for bonus 1d3+1 Raging Peasants, and all Peasants gaining Hatred)

Light Armour + Shield (5+ Save)

Sword (S: As user, Parry)

Duelling Pistol (10" S4, +1 to BS roll, Attack every other turn, -2 to Armor Save, bonus S4 -2 Sv attack in Round 1 of Melee)

Crossbow (30" S4, Move or Fire)

Experience: 26xp, 1 Advance

Hui Bei, Emissary's Personal Bodyguard

Officer - 40gc, 125gc Total

M WS BS S T W I A Ld
4 4 3 3+1 3 1 4 1 7




Advances: +1BS

Effects: Lost an eye to SQUIRRELS (-1BS)

Light Armor (6+ Sv)

Dragon Sword (S: +1, Parry)

Duelling Pistol

Crossbow

Experience: 16xp, 1 Advance

Master Jeet "The Reckless"

Dragon Monk - 55gc, 95gc Total

M WS BS S T W I A Ld
4 5 3 3 3 1 4 1+1 9




Advances: +1Ld, +1WS

Skills: Art of Silent Death (Unarmed attack counts as two weapons, and cause critical hits on 5+, no penalties to S)

Effects: Hates Un-Un Landprecht (damn ogres)

Chain Sticks (+2 Attacks in Round 1 of Melee, counts as two hand weapons otherwise)

Fish-Hook Shot (3" 3S Thrown Weapon, can be thrown at models in CC, can be used to Knock Down instead of hitting)

Lucky Charm (4+ Sv against first hit)

OoA's: Man-at-Arms

Experience: 20xp, 2 Advances

Master Wuji "The Cautious"

Dragon Monk - 55gc, 90gc Total

M WS BS S T W I A Ld
4 4 3 3 3 2 4+1 1+1 8




Advances: +1W

Skills: Art of Silent Death, Step Aside (5+ Sv in CC)

Quarter Staff (+1 Initiative in Melee, used with fists as second hand weapon)

Fish-Hook Shot

Lucky Charm

OoA's: First Circle Initiate

Experience: 20xp, 2 Advances

Master Chun "The Unbeatable"

Dragon Monk - 55gc, 75gc Total

M WS BS S T W I A Ld
4 4 3 4 3 1 4 1+1 8




Advances: +1S

Skills: Art of Silent Death

Fish-Hook Shot

Lucky Charm

OoA's: Ingel Landprecht

Experience: 19xp, 1 Advance

Henchmen

Tian Zhen, The Aspiring Poet

Imperial Court, seemingly unimpressed by Dong Long's progress thus far, sent him this boy instead of expected reinforcements.

Soldier - 25gc, 50gc Total

M WS BS S T W I A Ld
4 3 4 3 3 1 3 1 7




Advances: +1 BS

PTSD. No shit.

Shield (6+ Sv)

Bow (24" S3)

Spear (Strike First)

Experience: 2xp, 1 Advance

Li Shang

Soldier - 25gc, 50gc Total

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7




Shield (6+ Sv)

Bow (24" S3)

Spear (Strike First)

Experience: 0xp

Bunch of Raging Serfs

No one knows why do they follow the warband, why do they keep fighting, and why they are so goddamn angry, but no one cares enough to ask.

4xRaging Peasants - 10gc each

M WS BS S T W I A Ld
4 2 2 3 3 1 3 1 6




Mob Rule, Ignored (Out of Action Peasants do not count for purpose of Rout tests), Downtrodden (Peasant instantly becomes Out of Action when Wounded)

OoA's: Man-at-Arms, Dhrone of Brionne, Brother Barbatos, "Lord" Ose, Strol Landprecht

Awaiting Reincarnation

Master Quan

Dragon Monk

Master of Drunken Fist style and improvised weapons fighter. He died recklessly charging straight onto Bretonnian swords, and failed to bring glory to his school.

Better luck next time, Jackie.

Dong Long's Journal

Day 1: Arrived in Mordheim at morning. By the looks of it our group is not the only one here...

..Fought over city outskirts with foreign knights. Lost one of the monks. Captured some of the least ruined buildings. Hopefully that will gain me footing in the city.

Day 2: Marauders in my neighborhood? No way I'm going to let them go with my loot...

..Seized their chest. It's empty. Damn marauders.

Day 3: Exploration of the city was interrupted by the arrival of ogres. They shall not pass...

..I changed my mind. Better let them go. Six men down. Them ogres.

See also

/TG/heim