/TG/heim:Wicked K's Company (The Restless Dead)
Intro
To be filled in
Warband Rating:119
Wyrdstone Count: 3
Treasury: 19
Heroes
Karlsbad the Wicked
20+4 Experience - 1 Advancement
+1 I
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 2 | 2 | 2 | 2 | 4 | 5 | 1 | 8 |
Lich (125 gold)
Spell of Doom
Difficulty 9
Chose one enemy model within 12”. The model must immediately roll equal to or less than his Strength on a D6 or the dead emerging from the earth will rend him with supernatural power. If he fails, you may roll on the Injury table to see what happens to the unfortunate warrior.
Reanimation
Difficulty 5
One Zombie that went out of action during the last hand to hand combat phase immediately returns to battle. Place the model within 6” of the sorcerer. The model cannot be placed straight into hand to hand combat with an enemy model. This spell can be used on Grave Guards and Wights to restore 1 lost wound (should they have more than one). This cannot be used to bring Scarecrows, Grave Guards, Wights and Skeletons back to life if they are taken out of action the way Zombies can.
Paul Bearer
8+2 Experience
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Necromancer (40 gold)
Bow (10 gold)
Range 24 S3
Mace (3 gold)
Causes stun on a roll of 2-4
Reanimation
Difficulty 5
One Zombie that went out of action during the last hand to hand combat phase immediately returns to battle. Place the model within 6” of the sorcerer. The model cannot be placed straight into hand to hand combat with an enemy model. This spell can be used on Grave Guards and Wights to restore 1 lost wound (should they have more than one). This cannot be used to bring Scarecrows, Grave Guards, Wights and Skeletons back to life if they are taken out of action the way Zombies can.
Bärd Magnifikusson
6+2 Experience - 1 Advancement
New Skill - Resilient
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 3 | 2 | 3 | 3 | 1 | 2 | 1 | 6 |
Grave Guard (35 gold)
Shield (5 gold)
Armor save 6+
Axe (5 gold)
-1 to opponent's armor save
Zigmund Yorschleit
6+3 Experience, 1 Advancement
+1S
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 3 | 2 | 4 | 3 | 1 | 2 | 1 | 6 |
Grave Guard (35 gold)
Shield (5 gold)
Armor save 6+
Axe (5 gold)
-1 to opponent's armor save
New recruit, to be named.
6 Experience
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 3 | 2 | 3 | 3 | 1 | 2 | 1 | 6 |
Grave Guard (35 gold)
Shield (5 gold)
Armor save 6+
Mace (3 gold)
Causes stun on a roll of 2-4
Henchmen
Wight (x3)
2 Experience - 1 Advancement
+1A
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 2 | 2 | 3 | 3 | 1 | 2 | 2 | 6 |
Wight x3 (90 gold)
Bow x 3 (30 gold)
Range 24 S3
Mace x 3 (9 gold)
Causes stun on a roll of 2-4
Zombie (x4)
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 2 | 0 | 3 | 3 | 1 | 1 | 1 | 5 |
Zombie x4 (60 gold)
Battle History
Battle 1 - Street Fight vs. Sulemain's Magnificent Menagerie
-Karlsbad the Wicked took out Sulemain with the Spell of Doom, causing a deep wound that will require the Magister to miss three battles.
-Zigmund Yorschleit took out Sister Murmur with a critical hit from his axe, which resulted in a miraculous recovery for that bitch, as well as earning him a +1 to Strength.
-In the post-battle phase, a corpse carrying a paltry sum of 2 gold coins was found, as well as 4 pieces of Wyrdstone.
Battle 2 - Chance Encounter vs. Kalmar's Acquisitions Inc.
-One of the Wight Archers took out Olaf with a well-placed shot. The merchant's guard unfortunately lives to fight another day.
-After a heated exchange of taunts, Zigmund Yorschleit was told to "Eat pike!" by Grieg. He did, and managed to chew on it for an entire combat turn unfazed, until a second stab sent it through the back of his skull, taking him out of the battle. He later got back up with no real complications.
-The merchant Kalmar himself drove his wagon through the flank of the big melee skirmish. Bärd Magnifikusson and two zombies got run over. This sent the Graveguard and one of the mindless undead flying, and breaking several bones. The Graveguard's fractures healed quickly and without complication, and this incident only served to improve his constitution. The zombie recovered just fine.
-Mr. Sir Henry Motherfucker was hit in his spinal column by a crossbow bolt fired by Decker, ending his unlife permanently and prematurely.
-In the post-battle phase, 2 pieces of Wyrdstone were scrounged up on the retreat.
The Crypt
Sir Henry Twospook
Cause of Death: Was hit by a single crossbow bolt and got snuffed out like a pussy. May he rot in hell.
6+1 Experience
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 3 | 2 | 3 | 3 | 1 | 2 | 1 | 6 |
Grave Guard (35 gold)
Shield (5 gold)
Armor save 6+
Mace (3 gold)
Causes stun on a roll of 2-4