/TG/heim:Wicked K's Company (The Restless Dead)

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Intro

To be filled in

Heroes

Karlsbad the Wicked

20+3 Experience

M WS BS S T W I A Ld
4 2 2 2 2 4 4 1 8




Lich (125 gold)

Spell of Doom

Difficulty 9

Chose one enemy model within 12”. The model must immediately roll equal to or less than his Strength on a D6 or the dead emerging from the earth will rend him with supernatural power. If he fails, you may roll on the Injury table to see what happens to the unfortunate warrior.

Reanimation

Difficulty 5

One Zombie that went out of action during the last hand to hand combat phase immediately returns to battle. Place the model within 6” of the sorcerer. The model cannot be placed straight into hand to hand combat with an enemy model. This spell can be used on Grave Guards and Wights to restore 1 lost wound (should they have more than one). This cannot be used to bring Scarecrows, Grave Guards, Wights and Skeletons back to life if they are taken out of action the way Zombies can.


Paul Bearer

8+1 Experience

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7




Necromancer (40 gold)

Bow (10 gold)

Range 24 S3

Mace (3 gold)

Causes stun on a roll of 2-4

Reanimation

Difficulty 5

One Zombie that went out of action during the last hand to hand combat phase immediately returns to battle. Place the model within 6” of the sorcerer. The model cannot be placed straight into hand to hand combat with an enemy model. This spell can be used on Grave Guards and Wights to restore 1 lost wound (should they have more than one). This cannot be used to bring Scarecrows, Grave Guards, Wights and Skeletons back to life if they are taken out of action the way Zombies can.

Bärd Magnifikusson

6+1 Experience

M WS BS S T W I A Ld
4 3 2 3 3 1 2 1 6




Grave Guard (35 gold)

Shield (5 gold)

Armor save 6+

Axe (5 gold)

-1 to opponent's armor save

Zigmund Yorschleit

6+2 Experience, 1 Advancement

+1S

M WS BS S T W I A Ld
4 3 2 4 3 1 2 1 6




Grave Guard (35 gold)

Shield (5 gold)

Armor save 6+

Axe (5 gold)

-1 to opponent's armor save

Sir Henry Twospook

6+1 Experience

M WS BS S T W I A Ld
4 3 2 3 3 1 2 1 6




Grave Guard (35 gold)

Shield (5 gold)

Armor save 6+

Mace (3 gold)

Causes stun on a roll of 2-4

Henchmen

Wight (x3)

1 Experience

M WS BS S T W I A Ld
4 2 2 3 3 1 2 1 6




Wight x3 (90 gold)

Bow x 3 (30 gold)

Range 24 S3

Mace x 3 (9 gold)

Causes stun on a roll of 2-4

Zombie (x4)

M WS BS S T W I A Ld
4 2 0 3 3 1 1 1 5




Zombie x4 (60 gold)

Battle History

Battle 1 - Street Fight vs. Sulemain's Magnificent Menagerie

-Karlsbad the Wicked took out Sulemain with the Spell of Doom, causing a deep wound that will require the Magister to miss three battles.

-Zigmund Yorschleit took out Sister Murmur with a critical hit from his axe, which resulted in a miraculous recovery for that bitch, as well as earning him a +1 to Strength.

-In the post-battle phase, a corpse carrying a paltry sum of 2 gold coins was found, as well as 4 pieces of Wyrdstone.

See also

/TG/heim