/TG/heim:The Sharpaxe Avengers
Information
Warband Rating: 260
Treasury: 42
Wyrdshards: 0
Stored Equipment:
2 Rabbit Feet
Size: 10/12
Special Rules:
Hard to Kill: When wounded, 1-2 is Knocked Down, 3-5 is Stunned, and only 6 is Out of Action
Hard Head: Ignore special rules for maces, clubs, etc.
Armor: Dwarfs never suffer movement penalties for wearing armor.
Hate Orcs & Goblins: Gain Hatred for orcs and goblins
Grudgebearers: Can never hire elves
Incomparable Miners: +1 wyrdstone during exploration
Heroes
Trygg Goldvein (Noble)
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
3 | 6 | 5 | 3 | 4 | 1 | 2 | 1 | 9 |
Equipment:
Dwarf Axe - CC; User strength; Cutting edge; Parry
Pistol - 6 (9)"; 4S; Prepare shot; -2 armor save; Can be used in close combat
Shield - +1 to armor save
Helmet - 4+ save to resist stun
Gromril Armor - 4+ armor save
Skills:
Combat:
Strength:
Resilient - Attacks made in close combat against this unit are at -1S
Shooting:
Special:
Resource Hunter - Can chance one dice roll in Exploration +1/-1
Special rules:
Leader - Units within 6" can use this unit's Ld for tests
Experience:
38
Advances:
+1WS
+1BS
Resource Hunter
Resilient
Alrik Durgimsson (Engineer)
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
3 | 4 | 4 | 3 | 5 | 1 | 3 | 1 | 9 |
Equipment:
Crossbow - 30 (36)"; S4; Move or fire
Sword - CC; User strength; Parry
Skills:
Combat:
Shooting:
Trick Shooter - Takes no penalties for firing through cover
Special:
Resource Hunter - Can chance one dice roll in Exploration +1/-1
Special rules:
Expert Weaponsmith - Add 3" to pistol range and 6" to range of guns and crossbows
Experience:
26
Advances:
Resource Hunter
+1I
+1BS
+1T
Trick Shooter
Morgrim (Slayer)
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
3 | 5 | 3 | 3 | 5 | 2 | 3 | 1 | 9 |
Equipment:
Dwarf Axe - CC; User strength; Cutting edge; Parry
Dwarf Axe - CC; User strength; Cutting edge; Parry
Skills:
Combat:
Strength:
Special:
Resource Hunter - Can chance one dice roll in Exploration +1/-1
Special rules:
Deathwish - Cannot use armor or ranged weapons; immune to psychology
Experience:
25
Advances:
+1W
+1T
+1WS
Resource Hunter
+1I
Finn (Slayer)
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
3 | 4 | 3 | 3 | 5 | 1 | 2 | 1 | 9 |
Equipment:
Dwarf Axe - CC; User strength; Cutting edge; Parry
Dwarf Axe - CC; User strength; Cutting edge; Parry
Skills:
Combat:
Strength:
Special:
Resource Hunter - Can chance one dice roll in Exploration +1/-1
Furious Charge - Can double attacks when charging at -1 to hit
Beserker - Can add +1 to hit when charging
Special rules:
Deathwish - Cannot use armor or ranged weapons; immune to psychology
Horribly Scarred - Causes Fear
Experience:
26
Advances:
Resource Hunter
Furious Charge
Beserker
Monster Slayer
+1T
Dwinbar (Clansman Hero)
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
3 | 5 | 4 | 3 | 4 | 1 | 3 | 1 | 9 |
Equipment:
Dwarf Axe - CC; User strength; Cutting edge; Parry
Pistol - 6 (9)"; 4S; Prepare shot; -2 armor save; Can be used in close combat
Shield - +1 to armor save
Helmet - Can make a 4+ save to resist stun
Experience:
12
Advances:
+1WS
+1BS
+1I
Henchmen
Thunderers x4
Dialfi, Skuddi, Valma, Askima
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |
Equipment:
Crossbow - 30 (36)"; S4; Move or fire
Helmet - Can make a 4+ save to resist stun
Experience:
0
Advances:
Hired Swords
Ezpata (Thief)
15g upkeep
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 6 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |
Equipment:
Dagger - CC; User strength; Enemy armor save +1
Dagger - CC; User strength; Enemy armor save +1
Thief's Cloak - Enemies have -1 to hit at range; Double distance needed to spot when hidden
Skills:
Combat:
Step Aside - Can make a 5+ save to avoid being hit in close combat
Speed:
Sprint - Can move 3xM when running or charging
Special Rules:
Theft - Can steal item at the end of combat; Common items are stolen on a roll of 2+ on a 1d6, and rare items test against availability
Experience:
14
Advances:
+1WS
+1WS
Sprint
Step Aside
Brunel (Merchant)
10g upkeep
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 3 | 2 | 3 | 3 | 1 | 4 | 1 | 8 |
Equipment:
Sword - CC; User strength; parry
Skills:
Academic:
Special:
Stone Cutter - Can attempt to refine wyrdstone to increase value
Guardian - Gains Bodyguard
Special Rules:
Haggle - Can use the Haggle skill
Pawnbroker - All sold items bring in 2d6 more gold
Marketeer - Can use the Exotic Wares and Black Market tables
Experience:
14
Advances:
+1WS
+1Ld
Stone Cutter
Guardian
==Lafollet (Merchant's Bodyguard)
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 3 | 2 | 3 | 3 | 1 | 4 | 1 | 8 |
Equipment:
Sword - CC; User strength; parry
Shield - +1 to armor save
Helmet - 4+ save to avoid stun
Light Armor - 6+ armor save
Special Rules:
Intercept - Must remain within 1" of the Merchant, and will intercept any melee or ranged attack
No Experience - Cannot gain experience
Notable Moments
The Dead
Magnund. The first of many?