/TG/heim:The Excellent Company of Count de Vries (Undead)

From 2d4chan
Jump to navigation Jump to search

Information

Warband Rating: 123

Treasury: 128gc

Wyrdshards: What?

Stored Equipment: 3 Daggers

Heroes

Count Leopold de Vries, Vampire

M WS BS S T W I A Ld
6 4 4 4 4 2 5 2 8




Leader, Cause Fear, Immune to Psychology, Immune to Poison, No Pain

Experience: 20/24

An adventurous, and some might say careless, man even in his living days, Leopold is seemingly unfazed by his transformation, and seems to relish his newfound physical prowess. Having exchanged his loyalty to the Empire for a bond to House von Carstein and a certain comtessa, Leopold set out to Mordheim to test his new powers, find more adventure and prove himself to the one that turned him. Also to avoid spending a whole lot of time with his countess, if you ask him.

AWAITING RESURRECTION

Doctor Hohenheim, Necromancer

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7




Sword, Lucky Charm, Dagger

Spells: Re-Animation, Call of Vanhel

Wizard, Leader

Experience: 14/17

Advances: Wyrdstone Hunter, Spell


An aging scholar in the employ of the comtessa de Vries, the good doctor was sent to keep an eye on... SUPPORT Leopold with his knowledge and cosiderable magical powers.

Ilya, Dreg

M WS BS S T W I A Ld
4 2 2 3 3 1 3 1 7




Sword, Shield, Halberd, Light Armour

Experience: 5/6

Advances: Step Aside, Mighty Blow


Igor, Dreg

M WS BS S T W I A Ld
4 2 2 3 4 1 4 1 7




Greatsword, Sword, Shield, Light Armour, Lucky Charm, Rope and Hook

Experience:7/8

Advances: +1 T, +1 I, Strongman


Ilya and Igor are long-time drinking companions of Leopold. The two Kislevite brothers don't much care where their now-vampiric friend takes them, and are just as content to loot a ruined city for von Carsteins as they were to pillage Sylvanian tombs and villages for the Empire. It's all good as long as they get paid.


Iblis the Ghoul

M WS BS S T W I A Ld
4 2 2 4 4 1 3 3 6




Lucky Charm

Experience: 8/11

Advances: +1 A, +1 S, +1 Ld

Cause Fear

Skill Lists: Strength, Speed

Henchmen

4 Zombies

M WS BS S T W I A Ld
4 2 0 3 3 1 1 1 5




Cause Fear, May Not Run, Immune to Poison, Immune to Psychology, No Brain, No Pain

4 Ghouls

M WS BS S T W I A Ld
4 2 2 3 4 1 4 3 5




Experience: 6/9

Advances: +1 A, +1 I

Cause Fear

Dire Wolf

M WS BS S T W I A Ld
9 3 0 4 3 1 2 1 4




Cause Fear, Charge, May Not Run, Immune to Psychology, Immune to Poison, Unliving, no Pain

Record

Game 1 vs Association of Righteousness. 'Victory'. Gained 68 gc total, lost a dreg (replaced immediately with an identical one with the same name). 20 gc for a dreg, 42 gc for a ghoul. Net gain 6gc.

Game 2 vs The Fleeting Caverns. Victory. Gained 60 gp total, lost a zombie. Captured and zombified a dwarf lord with a dwarf axe, shield and dagger. Bought a lucky charm for 10gc, two swords for 20, two shields for 10, and a bow for 15. Sold the dwarf axe and shield for 10 total. Net gain 15 gc.

Game 3 vs Thundering Hammers. Victory. Gained 60 gc, bought two suits of light armour, two ropes with hooks, and a lucky charm for 60gc.

Game 4 vs Kirsch and Sons Expedition. Victory. Gained 60 gc and a catacomb map. Recruited a ghoul for 48, bought a charm for 10.

Game 5 vs Beasts in Velvet. Victory. Gained 61 gc. Bought a greatsword for 15 and a charm for 10.

Game 6 vs Von Halle Family. Victory. Ivan and Leopold DEAD. Got 69 gc.

See also

/TG/heim