/TG/heim:The Excellent Company of Count de Vries (Undead)

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Information

Warband Rating: 140

Treasury: 31gc

Wyrdshards: What?

Stored Equipment: Halberd

Heroes

Count Leopold de Vries, Vampire

M WS BS S T W I A Ld
6 5 4 4 4 2 5 3 8




Sword, Mace, Light Armour, Lucky Charm, Dagger, Rope and Hook.

Leader, Cause Fear, Immune to Psychology, Immune to Poison, No Pain

Experience: 34/36

Advances: Expert Swordsman, +1 WS, +1 A


An adventurous, and some might say careless, man even in his living days, Leopold is seemingly unfazed by his transformation, and seems to relish his newfound physical prowess. Having exchanged his loyalty to the Empire for a bond to House von Carstein and a certain comtessa, Leopold set out to Mordheim to test his new powers, find more adventure and prove himself to the one that turned him. Also to avoid spending a whole lot of time with his countess, if you ask him.


Doctor Hohenheim, Necromancer

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7




Sword, Lucky Charm, Dagger

Spells: Re-Animation

Wizard

Experience: 12/14

Advances: Wyrdstone Hunter


An aging scholar in the employ of the comtessa de Vries, the good doctor was sent to keep an eye on... SUPPORT Leopold with his knowledge and cosiderable magical powers.

Ilya, Dreg

M WS BS S T W I A Ld
4 2 2 3 3 1 3 1 7




Sword, Shield, Light Armour, Dagger

Experience: 3/4

Advances: Step Aside

Ivan, Dreg

M WS BS S T W I A Ld
4 2 3 3 3 1 3 1 7




Halberd, Bow, 2x Dagger

Experience:2/4

Advances:+1 BS


Igor, Dreg

M WS BS S T W I A Ld
4 2 2 3 4 1 4 1 7




Sword, Shield, Light Armour, Lucky Charm, Dagger, Rope and Hook

Experience:5/6

Advances: +1 T, +1 I


Ilya, Igor and Ivan are long-time drinking companions of Leopold. The three Kislevite brothers don't much care where their now-vampiric friend takes them, and are just as content to loot a ruined city for von Carsteins as they were to pillage Sylvanian tombs and villages for the Empire. It's all good as long as they get paid.

Henchmen

4 Zombies

M WS BS S T W I A Ld
4 2 0 3 3 1 1 1 5




Cause Fear, May Not Run, Immune to Poison, Immune to Psychology, No Brain, No Pain

5 Ghouls

M WS BS S T W I A Ld
4 2 2 3 4 1 3 3 5




Experience: 4/5

Advances: +1 A

Cause Fear

Dire Wolf

M WS BS S T W I A Ld
9 3 0 4 3 1 2 1 4




Cause Fear, Charge, May Not Run, Immune to Psychology, Immune to Poison, Unliving, no Pain

Record

Game 1 vs Association of Righteousness. 'Victory'. Gained 68 gc total, lost a dreg (replaced immediately with an identical one with the same name). 20 gc for a dreg, 42 gc for a ghoul. Net gain 6gc.

Game 2 vs The Fleeting Caverns. Victory. Gained 60 gp total, lost a zombie. Captured and zombified a dwarf lord with a dwarf axe, shield and dagger. Bought a lucky charm for 10gc, two swords for 20, two shields for 10, and a bow for 15. Sold the dwarf axe and shield for 10 total. Net gain 15 gc.

Game 3 vs Thundering Hammers. Victory. Gained 60 gc, bought two suits of light armour, two ropes with hooks, and a lucky charm for 60gc.

Game 4 vs Kirsch and Sons Expedition. Victory. Gained 60 gc and a catacomb map. Recruited a ghoul for 48, bought a charm for 10.

See also

/TG/heim