/TG/heim:The Evil Head (Restless Dead)

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When editing this page, be careful not to screw up the number of breaks between lines. In some cases the number of breaks is fairly important towards keeping everything justified properly

Information[edit]

Warband Rating: 114 (12 * 5)+(54)

Treasury: 21

Wyrdshards: 1

Stored Equipment:

Heroes[edit]

Mordtskull, Liche[edit]

M WS BS S T W I A Ld
4 2 2 2 2 4 4 1 8


Equipment: Two Hammers, Heavy Armor, Lucky Charm


Special Rules: Wizard, Causes Fear, Immune to Psychology, No Pain, Immune to Poison,

Spells: Reanimation (6+), Call of Vanhel (6+)

Experience: 21

Advances: 0, Skills: 0

Skill Lists: Academic, Special


Fluff Goes here

Shin, Necromancer[edit]

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7


Equipment: Two Hammers


Special Rules: Wizard, Apprentice, Gofer

Experience: 9

Advances: 0, Skills 0

Skill Lists: Academic, Special


Fluff Goes here

Necros, Grave Guard[edit]

M WS BS S T W I A Ld
4 3 2 3 3 1 2 1 7


Equipment: Two Hammers


Special Rules: Wight Blades, Cause Fear, Immune to Poison, Immune to Psychology, No Pain, Can Not Run, No Deal

Experience: 8

Advances: +Ld, Skills 0

Skill Lists: Combat, Strength


Fluff Goes here

Deadman, Grave Guard[edit]

M WS BS S T W I A Ld
4 3 2 3 3 1 2 1 6


Equipment: Two Hammers


Special Rules: Wight Blades, Cause Fear, Immune to Poison, Immune to Psychology, No Pain, Can Not Run, No Deal

Experience: 7

Advances: 0, Skills

Skill Lists: Combat, Strength


Fluff Goes here

Morticia, Grave Guard[edit]

M WS BS S T W I A Ld
4 3 2 3 3 1 2 1 6


Equipment: Hammer X 2


Special Rules: Wight Blades, Cause Fear, Immune to Poison, Immune to Psychology, No Pain, Can Not Run, No Deal

Experience: 8

Advances: 0, Skills Resilient

Skill Lists: Combat, Strength

'Injuries': Hardened... snicker...

Fluff Goes here

Henchmen[edit]

Zombees, Zombies[edit]

M WS BS S T W I A Ld
4 2 0 3 3 1 1 1 5


Number of Henchmen: 4

Equipment: Nada

Special Rules: Causes Fear, May Not Run, Immune to Psychology, Immune to Poison, No Pain, No Brain

Experience: Never


Dead Timers, Wights[edit]

M WS BS S T W I A Ld
4 2 2 3 3 1 2 1 6


Number of Henchmen: 3

Equipment: Two Hammers

Special Rules: Causes Fear, Immune to Poison, Immune to Psychology, No Pain, May Not Run, Experience

Experience: 1

Advances:

Notable Moments[edit]

Cool stuff goes here.

Your Dead[edit]

One Wraith died for real against a mercenary warband.

Record[edit]

Record the battles, against who, and victories here.

See also[edit]

/TG/heim