/TG/heim:The Brethren of the Crow (Chaos Marauders)
Information
Norse Warband that followed the Visions of Gismund Crow-father on their Longboat to a place of great rot, Mordheim.
Warband Rating: (# 13 *5)+76+20 = 171 Treasury: 1gc Wyrdshards: 1 Stored Equipment:
Heroes[edit]
Gismund Crow-father[edit]
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 5 | 3 | 3 | 2 | 1 | 4 | 1 | 8 |
Leader
equipment Sword and Dagger
Chest wound (-1 t)
Special rules:
Mark of Onogal the Crow
Onogal the Crow is the Lord of Decay who unleashes
pestilence upon the world. Therefore his followers are
almost completely immune to diseases and serious
wounds.
The Seer uses the Nurgle Rituals (see p. 65 in the
Empire in Flames Supplement). However, replace the
first spell in the list with the Touch of Onogal as
described in the Marauders rule set.
A Seer of Onogal is immune to poison
Wizard: A Seer is a Wizard and may use the Rituals of Nurgle.
Spells:
Touch of Onogal Difficulty 10 The Seer’s body is covered with smallpox and blisters. His touch can transmit devastating diseases. This spell can be used against one of the Seer’s close combat opponents. If he takes the model out of action in the following hand-to-hand combat phase, that player rolls for Serious Injuries immediately. If the model dies permanently, replace it with a Nurgle Plague Bearer (see Bestiary for rules) for the rest of the game under the Seer’s control. If the Seer is stunned or taken out of action the Plague Bearer disappears into the Realm of Chaos. Note that only one Plague Bearer can be created at a time.
Scabrous Hide Difficulty 8 The Master’s skin becomes tough and leathery like that of his patron god. The Master has an armour save of 2+ which replaces any normal Armour save. The Scabrous Hide lasts until the beginning of his next Shooting phase.
Experience: 16 First Advance (11) Spell: Scabrous Hide. Second Advance + 1 ws
Skill Lists: Combat, Academic and Special
Fluff Goes here
Champion Ketil[edit]
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 4 | 3 | 4 | 3 | 1 | 4 | 2 | 7 |
equipment
Heavy Armor, Barbed whip and jewelled Sword.Axe
Special rules:
Experience: 24
First Advance: Skill ( Step Aside)
Second Advance: Skill (Fearsome)
3rd advane + 1 Attack
4th advance Chosen of Chaos
5th advance Resilient
Advances: #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.)
Skill Lists: Combat,Strength and Special
Ketil bested in Combat: Nikolai of Igor's Northern Expidition and the Ghoul Chomper of the Blood Legion, also Yala of theValkyries.
Holmr[edit]
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 4 | 3 | 4 | 3 | 2 | 4 | 1 | 7 |
equipment
Heavy Armor, jewled Sword and Axe.
Special rules:
Experience: 14
Advances: #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.)
Skill Lists: Combat,Strength and Special First Advance (11) Skill: Step Aside. Second Advance: Mighty Blows. 3rd advance +1 wound
The encounter with the Vampire Knight Sir Sauvagnon pushed him over the edge: Madness(Frenzy)
Killed Igor Aslanov in battle.
Sigurd the Condemned[edit]
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
3 | 6 | 3 | d6 | d6 | 1 | 4 | d3 | 7 |
Leg wound -1 m equipment
Special rules: Rolls his stats when needed, causes Fear and can't use equipment.
Experience: Whenever the Condemned would gain Experience, increase one of his variable attributes the player rolls an appropriate die instead. If the player is satisfied with the result, he may set the attribute on that number (e.g. roll a D6 instead of increasing Strength, on a roll of 4 the player may choose to give the model S 4). Otherwise the attribute remains variable (and the advance is lost). The maximum attributes of the Marauders may be exceeded due to the special nature of the Condemned, and this carries through to when the player wishes to set an attribute instead of keeping it random.
Fate: Once all variable attributes are set, the Condemned may use weapons, armour and miscellaneous equipment as usual. But, if he has 90 Experience and still variable attributes, his patron could not save him from his former god's wrath and his soul and body are lost. He turns into a terrifying Spawn of Chaos. If the warband already consists of a spawn, the doomed warrior wanders off into the wastes, never to be seen again.
Experience: 16 First Advance: Skill (Mighty Blows) Second Advance +1 ws, locking in on 6 (rolled 6)
Advances: #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.)
Skill Lists: Strength, Speed and Special
Hrolf[edit]
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 5 | 3 | 3 | 3 | 1 | 4 | 3 | 7 |
First Advance (Ws+1)
Second Advance: (+1 attack)
Third Advance :Lad got Talent and +1 Attack
Heavy Armor, Club and Axe
7xp
Henchmen[edit]
The Vitlof brothers[edit]
Chaos Marauders
Gormr and Valis
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 5 | 3 | 3 | 3 | 1 | 4 | 2 | 7 |
number of Henchmen: 4
First Advance (Ws+1)
Second Advance: (+1 attack)
Third advance: (+1 Attack)
Gormr killed the Cossack Zakhan.
Equipment Light Armor and two Maces.
Special rules:
Experience: 7
Karl and Gustav[edit]
Chaos Marauders
Hrolf,Gormr,Lars and Valis
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |
Equipment: Maces
Experience: 1
Ketil's Dogs[edit]
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
7 | 4 | 0 | 4 | 3 | 1 | 3 | 1 | 7 |
number of Henchmen: 3
Special rules:
Animals: Warhounds are animals and never gain Animals: experience.
One Chaos spawn.
Notable Moments[edit]
Died in Battle[edit]
One Warhound. Chiefthain Adalbrand lost his existence as chaos spawn against the Valkyries. Lars of the marauder goon squad.
Record[edit]
26.03.13 Fought to a Draw an Occupy scenario against Igor's Northern Expedition.
26.03.13 Defeated the Blood Legion of Sir Sauvignon in a street fight.
27.03.13 Defeated Igor's Northern Expedition during a chance encounter.
28.03.13 Defeated a gang of nuln cannoneers and were defeated by them in turn later in a surprise attack which caused Adalbrand to become a chaos spawn.
30.03.13 Defeated Salvatorie's Street Sweepers ina brake-through, found 3 halberds in a smithy.