/TG/heim:Mordheim League (Core Only)
Announcements[edit]
EVERYONE MISSING GAMES PLEASE PLAY BEFORE THE TURN ENDS. I am extending this turn for another two days because of the holidays. I know Easter is one of the big ones of the years so I figure I'll give everyone all of sunday and all of monday to finish their games. I would like to keep extensions to a minimum but as this is suppose to be for fun and RL is important, I will happily extend it :)
The new turn sequence for turn one will be this: 3/27/13-4/1/13
The next turn after that will then go back to normal 3 day sequence, going from: 4/2/13-4/4/13
Good luck everyone!
Introduction[edit]
This league will be for people who have played the open league format and are familiar with playing over roll20 and have a grasp on the rules, and want to move onto a smaller, more organized league style. We will be using most of the rules that the other league has, barring a few changes which will be summed up below. I want to limit this to 10 people which sounds like a large enough pool of players yet small enough to be manageable. I want there to be a reasonable limit on games played and an achievable goal to declare a winner of the league, which then we will restart and play over again.
Map and discussion room for League can be found on Roll20 at: https://app.roll20.net/join/99115/ClBV1w
League Rules[edit]
Only core warbands, gear, charts, etc. are available. I know this won't appeal to all, but that's why I'm limiting it to 10 players, hopefully we can get enough just interested in core alone. Available warbands are:
- Riekland Mercenaries
- Middenheim Mercenaries
- Marienberg Mercenaries
- Cult of the Possessed
- Witch Hunters
- Skaven
- Undead
- The Sisters of Sigmar
League Overview[edit]
League rounds will be played over 3 day intervals, maximum two matches a person. Every match will be posted with results, and hopefully some fun and interesting story to go with it! So for example, today is 3-18-13, and is the first day of the league round. So between today and tomorrow I can play two games with anyone in my league, and those two games will count towards the league. These two games are the only games you will roll for experience, loot, injuries, things like that. You can obviously play for fun with others but they will not generate anything towards the league. Once the league round is over whether you've played two games or not, it will move onto the next round. I'm hoping this is a fast enough pace so people do not get bored, but slow enough to give everyone time to get games in. I don't think it will be a problem since many people are playing multiple games each day.
- Light armor and heavy armor will be half of listed price at Warband Creation. Round up for values. Once the campaign starts, these will revert to their original prices.
- Fighting with two weapons will incur a -1 to hit penalty. This does not apply to models who have multiple attacks listed on their profile, but only to those who duel wield weapons. This does not apply to Paired weapons.
- New Sling Profile. 16" range, S2 on double attack second shot. This means to fire twice with a sling you will have to take the -1 to hit, cannot move for that turn, and can only fire up to 8 inches away.
- Building Conventions: Buildings will be by default 3 inches high. This means there will always be a ground floor, a 2nd floor, and a roof. All building can be seen into, but not through. All buildings are scalable from any side as per the climbing rules. Buildings will be accessible to the first floor from any side freely, but can only reach the 2nd floor and ceiling by either climbing, jumping to from another building of an equal height, or climbing a marked feature inside the building. (I'm hoping to make a handful of maps and mark most buildings interior with stairs or rubble piles that lead to 2nd floor and roof. Also you can jump from one roof to another roof with appropriate checks, or from one 2nd story window to another with said checks.)
- All Terrain shall be agreed upon before every match. Please do not forget, as this has caused arguments as to what is Difficult, very difficult, cover, things like that.
- Token sizes. 70x70 for "human-sized" model or rough equivalent. 140x140 for large models (ogres, trolls, etc.). 70x140 for cavalry and mounted models.
- Heavy armor/shield combination gives -1 Initiative, no Move penalty. Instead of -1M, you get -1I for the combination.
- Great Weapon upgrades. If you pay the cost of a great weapon and the cost of a regular hand weapon, you receive a great weapon version that gains the special rule of the smaller weapon. Ex. paying 15gc for a great weapon + 5gc for an axe gives you a great axe that has +2S, strikes last, and cutting edge.
- New combat skill "Ambidextrous". This lets your hero ignore the -1 for fighting with two weapons and can be learned by any hero with combat skill access.
IF ANYONE HAS ANY SUGGESTIONS OR SEES ANYTHING I'M MISSING, LET ME KNOW! I'm Mike M, Grunt9101, Bloodhoof, which ever name you see me under just drop me a line and I'll get back to you asap! :)
League Scoring[edit]
Everyone will start in one zone on the edge of the map. Over the course of the League, you will gain territory, wyrd stones, and notoriety through victories. A combination of these three factors will determine who wins.
- Every victory will count as +1 point
- Each territory held will count as +1 point
- Each wyrd stone will count as +1 point
At the end of 10 League turns, we will tally up the totals of these three factors and who ever has the most wins!
There will also be a special mission you may play. You can only play this mission two ways. if you roll choose your own, or if you roll skirmish and then roll a 4+ on a die. If you do, you may play "Territory Grab".
Territory Grab
Follow all the normal rules for the Skirmish mission, except at the end of the game if the attacker wins, roll a die. on a 3+ they are able to gain control of a territory the defender controls that borders their own area. If the attacker loses, the defender rolls a die and on a 5+, he is able to gain control of one of the attackers territories under the same stipulations! These rules are to reflect the high risk, high reward of starting a full blown territory war.
This mission type also counts as +2 victories, instead of the usual +1. Word of your expanding power in Mordheim strikes deeply in the other bands nearby, gaining you extra notoriety.
Participating Players and Warbands[edit]
Grunt9101(Mike M.) "Possessed": Avelle's Dazzling Assemblage Rating: 120
Yasuki(Justin) "Sisters": Daughters of the Bloody Eye (Sisters of Sigmar Warband Rating: - 71 -
Antoine: Runwald's Barristers at Law (Witch Hunters) - Warband Rating: 143
Funk: The Ardent Tide (Undead) - Rating: 188
Zack- Reynold's Relic Requisition Expedition (Marienburg Mercenaries) - Rating 77
Quinze: Dulac's Damnation (Middenheimer Mercenaries) - Rating 103
Arthur: Albert von Carstein and his Servants Albert von Carstein and his Servants (Undead) 137
Ringer List(Mike M.) "Reiklander Mercs": /TG/heim: Captain Sergeant's Red Shields Rating: 92
Erik B. /TG/heim: Gentlemen's Club for Skaven Rating: 166
League days & Battle reports
Avelle's Dazzling Assemblage vs Reynold's Relic Requisition Expedition (3-27-13, Finished, Expedition victory) Treasure Find Scenario.
Albert von Carstein and his Servants vs Reynold's Relic Requisition Expedition (3-27-13, Finished, Carstein victory) Skirmish Scenario.
Avelle's Dazzling Assemblage vs Daughters of the Bloody Eye (3-28-2013, Finished, Avelle's Victory) Wyrd Stone hunt Scenario.
Albert von Carstein and his Servants vs Daughters of the Bloody Eye (3-28-2013, Finished, Daughter's Victory) Skirmish Scenario.
The Ardent Tide vs. Captain Sarge's Redshields (3/31/13, Finished, Ardent Victory) Wyrdstone Hunt Scenario.
The Ardent Tide vs. Dulac's Damnation (3/31/13, Finished, Ardent Victory) Occupy Scenario. Lucien Dulac slain, raised as a zombie!
Runwald's Barristers at Law vs. Captain Sarg'es Redshields (4/1/13, Finished, Runwald Victory) Skirmish Scenario
Runwald's Barristers at Law vs. Dulac's Damnation (4/1/13, Finished, Runwald Victory) Defend the Find Scenario. (Runwald's claiming Middle Bridge) Priest Killian slain by Blunderbuss
Reynold's Relic Expedition vs. Gentlemen's Club for Skaven (4/2/13, Finished, Gentlemen's Club for Skaven Victory) Occupy Scenario. Crowe killed in battle by a Skaven Servant performing a Coup de grâce while he was stunned on the ground.
The Ardent Tide vs. Avelle's Dazzling Assemblage (4/2/13, Finished, Ardent Tide victory) Hidden Treasure Scenario. Hotata died yet again, she's getting expensive to resurrect. Avelle suffered permanent brain damage from Remi's halberd and is now stupid.
Dulac's Damnation vs. Avelle's Alluring Assemblage. (4/2/13, Dulac's Damnation victory) Breakthrough with Avelle as the attacker. Jonas loses a leg to the Possessed, but the Damned solidly trounce the Assemblage, putting all of them OoA except for the Possessed Byron, though no deaths result.
Gentlemen's Club for Skaven vs. Dulac's Damnation. (4/3/13, Skaven victory) Occupy Scenario. Champion Ignatius, Swordsman Emilio, Warrior Jacques killed in action, for no Skaven casualties.
The Ardent Tide vs. Reynold's Relic Requisition Expedition. (4/4/13, Ardent Tide victory) Hidden Treasure scenario. Armsman Bythe had his throat ripped out by Hotata, Remi manages to inflict stupidity on a second warband leader.
Albrecht von Carstein and his servants vs.Gentlemen's Club for Skaven (4/6/13, Carstein victory) Treasure Hunt There was much fighting after Albrecht found the chest and the skaven dropped most of his undead servants only to run due to their own losses.Albrecht found one of the 6 Master Maps of Mordheim, which was a lucky indeed.
The Ardent Tide vs. Albrecht von Carstein and His Servants (4/6/13, Ardent Tide victory) Hidden Treasure scenario. A cagey opening led to an all out brawl, during which Griggs and Remi were enough to secure victory. A third hero in a row becomes stupid after facing the Tide; it's becoming an epidemic!
Avelle's Dazzlin Assemblage vs. Reynold's Relic Expedition (4/7/13, RRE Victory) Skirmish Scenario. A quick and bloody battle was started and ended by one blunder buss blast that left one possessed henchmen dead.
The Ardent Tide vs. Gentlemen's Club for Skaven (4/8/13, Ardent Tide victory) Hidden Treasure scenario.
League Turn & Bands games played this turn
In following format:
Warband: Day 1 games, Day 2 games, Day 3 games...
Reynold's Relic Requisition Expedition: 2 games, 1 game, 1 game
Albert von Carstein and his Servants: 2 games, 0 games, 2 games
Avelle's Dazzling Assemblage: 2 games, 2 games, 1 game
Daughters of the Bloody Eye: 2 games, 0 games
The Ardent Tide: 2 games, 2 games, 2 game
Captain Sarge's Red-shields: 2 games, 0 games
Dulac's Damnation: 2 games, 2 games
Runwald's Barristers at Law: 2 games, 0 games
Gentlemen's Club for Skaven: 0 games, 2 games, 2 games
Current Standings
1. The Ardent Tide: 18 Points (+7 Territory, +6 Victory, +5 Shards) (Claiming Rich Quarter)
2. Runwald's Barristers at Law: 6 Points (+3 Territory, +2 Victory, +1 Shard)
2. Albert von Carstein and his Servants: 6 points (+2 Territories, +2 Victory, +2 Shards)
4. Gentlemen's Club for Skaven: 4 Points (+2 Territory, +2 Victory)
4. Reynold's Relic Requisition Expedition: 4 points (+2 Territories, +2 Victory)
5. Avelle's Dazzling Assemblage: 3 Point (+2 Territory, +1 Victory)
5. Daughter's of the Bloody Eye: 3 Points (+2 Territory, +1 Victory)
5. Dulac's Damnation: 3 point (+2 Territory, +1 Victory)
9. Captain Sarge's Red-Shields: 1 Point (+1 Territory)