/TG/heim:Coreheim

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Revision as of 01:53, 10 April 2013 by 1d4chan>DeezMFK (→‎Participating Warbands)
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House Rules

General

Use the most recently version of the Coreheim rules.

Buildings

Buildings are assumed to be fairly ruined and/or flimsily built. Unless otherwise noted, all buildings:

  • Are assumed to be 3" high
  • Are climbable to the roof/high ground from anywhere in the building.
    • Note: The normal climbing rules still apply. You are required to roll initiative to climb, and you must be touching whatever you want to climb at the beginning of your movement phase
  • Can be seen *into*, but not seen *through*, unless otherwise noted, but grant cover to occupants.
  • May be entered from any side.


Relevant Resources

http://coreheim.com

Participating Warbands

/TG/heim: Sigmar's Smashers (Witch Hunters)

/TG/heim: Knights of the Dark (Undead)

/TG/heim: Drago's Youngbloods (Middenheim Mercs) Rating : 82

/TG/heim: Li'l Tusks' Hunn'in Party (Night Goblins) Rating : 112