Quest:Iron Quest

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Revision as of 05:55, 24 February 2014 by 1d4chan>Lopson (→‎How It's Played: Typo)
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Iron Quest was about a sentient machine waking up after a long period of shutdown, and finding no signs of technology or advanced civilizations. It took the initiative and, with the help of the players, began rebuilding what was seemingly lost. This quest was novel for its time due to its sole focus on resource management, building and unique interaction between the Quest Master and the players.

Information

  • Author: CPU;
  • Length: 16 threads;
  • Running Time: From July of 2009 until August of 2009;
  • Status: Stalled;
  • Categories: Resource Management; Building; Strategy gameplay.
  • Original Art: No;

Threads

All of the threads of this quest are available here.

How It's Played

The Quest Master assumed the role of the central CPU of the supposed machine (main character). Each player was an auxiliary CPU, and had the authority to submit new tasks to be executed. Each task was put into a queue (more like a linked list, but whatever), and were eventually executed when the circumstances allowed it. The Quest Master had the right to refuse certain tasks. Resources and facilities were kept track of, and these influenced which tasks could be done.

Characters

The Machine (main character) is the only relevant character in this thread. It has no distinct personality.

Summary

Reading the quest is pretty much essential to understand what went on. Thus, no summary.