Setting:Unified Setting

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The map of the campaign setting so far.
What might as well be the cover of the book.

The Unified Setting for /tg/ is a project headed by a group of anons that aims to make the best campaign setting possible for /tg/. It is currently being prepared for both 3.5e and 4e Dungeons and Dragons and includes a number of /tg/'s favorite things.

Click on the map for a better idea.

Unified Setting History

Geographical Regions

Everoc

  • Diadem Vosterus
  • Blodsvargen
  • Corgyn'Bre

Londerfell

  • Vanawil
  • Heloraen Vosilea
  • Zirnitraog

Solaris

  • Olympia
  • Elysia
  • Tartarus

Vilous

  • Tatola Plains
  • Sailzane Desert
  • Vekshimar Uresh
  • Mensala Badlands

Lindwurm

  • Arsonis Vex
  • Kudara Desert

Other

Seas and Oceans

  • The Great Ocean
  • The Onras Ocean
  • The Ebentis Ocean
  • The Bastia Sea
  • Arash Shkeva
  • Bay of Rain
  • Sea of Ghosts


Political Regions

Everoc

  • Dwarven Lordships
    • Diadem Vosterus
    • Blodsvargen
  • Corgyn'Bre

Londerfell

  • The Elven Kingdom (Vanawil)
  • The Drow City-States (Zirnitraog)

Solaris

  • Federated Kingdoms of Solaris
  • Furnshakt

Lindwurm

Vilous

  • Silvoran Empire
    • Silvorum, the Sergal Capital
    • Tatola Highlands
    • Sailzane Desert
    • The Bay of Rain
  • Jiar-jia, The Doobie Swamp
  • Vekshimar Uresh

Others

  • Rodentia
  • Human Colonies
  • Goblin Isles

Playable Races

Imported from Final Fantasy 9, the Burmecians are a race of Queen-Shittingly British rat people living in quiet, determined desperation. There is only one city left on the planet they can call their own, and there, it always rains.

A race of Welsh Corgis that stand upright. They are anthropomorphic in the sense that they talk and act like humans, but they are not given human body proportions and still retain many of the cute mannerisms that real world welsh corgis have, much more dog than man.

The race that parodies most of the other races and the setting in general. Doobies believe that they are the master race, but they are universally despised and are considered quite ugly by the other races. They receive penalties to all their actions, but have ungodly regeneration that makes them very hard to kill.

A terrifying race of reptilian sorceror-gods who ruled the world eons ago and are now little more than legend. They can never, ever, ever be used as PCs.

Giant lobster farming dark elves that are split between the civilized nobles and more tribal commonfolk that resemble the Ashlanders of morrowind.

Holed up in their mighty fortresses, the dwarves mostly keep to themselves while fighting off Elephants and Carp, when they're not getting distracted by rhesus monkeys.

Yeah, elves. Basically two different kinds, arrogant Romans getting their empire slowly sliced apart by sergals and drow and another bunch in a decrepit flying city.

Criminals, mercenaries, anything that pays the bills.

Occupying a few islands (and a lot of ghettos) they are the only race with access to boom jelly. The goblins make use of their ingenuity and relatively advanced technology to become fantastic pirates. Goblins have a major hate-on for undead; this is because in ancient times their civilization was cast down by a necro-storm caused by their overuse of necromancy.

Need some love. Anyone?

You want mantis shrimp? How about mantis shrimp power-armor!?!?

Cutebolds, completely innocent little guys with a lot of heart.

The self-titled masters of PROGRESS! The Lizardfolk try to gather as much tech as they possibly can, though they are not that great at mimicing it.

A race of militaristic shark-wolf-raptor people that nearly conquered the world a little more than a century ago, now they try to rebuild their foreign relations through strict laws on their own people while continuing to honor their old battle-loving ways.

The Gods

A very rough summary of the organization of deities and associated entities so far.
So far the main pantheon is split into two layers. The Higher are "canon" deities, of which there are currently five, each represented in many if not most of the polytheistic faiths present in the world. Their names, appearances and even roles may change between religions, but they are essentially different interpretations of the same fundamental concepts.
The Lesser are beings which may or may not be recognised as gods by mortal faiths, but are not part of the actual godhood of the world. They can be immortal beings, ascended, or any of a multitude of "resident spirits" that inhabit various parts of the world, such as major geographic landmarks like rivers and mountains, seas, lakes, plains, and so on.

Higher Deities

  • The Sun
  • The Moon
  • The Sky
  • The Earth
  • The Darkness

Demi-gods

  • Aspects of nature – godlike spirits present in natural objects and places such as rivers, forests, mountains and trees. May or may not manifest themselves physically as some form of creature, mythical or mundane, or in mortal form. Typically possess great power over whatever aspect of the natural world with which they are associated. For example, a river god may have powers over running water and so forth.
  • Ascended creatures – mortal beings that have, through one means or another, transcended their own mortality and inherited godlike abilities. Also includes heroic figures who are, for whatever reason, deified after death, even if they did not actually achieve godhood. An example of the latter would be Reis, mother of the Burmecian race, who is worshipped as a goddess centuries after her death.

Writefaggotry and Drawfaggotry

You can find all that nice fluffy stuff here.

Source Material

Starting from an unhealthy interest in sergals, the Unified Setting for /tg/ expanded into a setting. Ruthless application of the Rule of Cool kept it alive, until it took a hiatus during the Zalgo/Whale Cannon troll invasion of 3/09. Archived threads can be found at:

http://suptg.thisisnotatrueending.com/archive.html?tags=Unified%20Setting