Setting:Star*Finder

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Star*Finder is a module which adapts the Star*Drive setting from Alternity for Starfinder. The various stellar nations are represented as character themes. If integrating the Pact Worlds into Star*Drive, the Union of Sol should be omitted.

New Races

Fraal

Mechalus

Sesheyan

T'sa

Weren

Stellar Nation Themes

Austrin

Theme Bonus +1 Dex
1st Theme Knowledge You're a little bit gun crazy. You gain longarm proficiency if you did not already have it. You always receive a +2 attack roll bonus from Weapons Focus for ranged weapons.
6th "I call it Vera" You ignore the unwieldy property for ranged weapons.
12th Reputation Austrins have a reputation as straight talkers and fast shooters. In all interactions, the NPC's base attitude towards the player begins one step higher.
18th Master Gunner: Once per day you may spend ten minutes maintaining your firearms to regain 1 Resolve Point.

Borealin

Theme Bonus +1 Int
1st Theme Knowledge
6th Something
12th Something
18th Master Academic Once per day you may spend ten minutes in a library to regain 1 Resolve Point.

Hatire

Theme Bonus +1 Wis
1st Theme Knowledge
6th Something
12th Something
18th Master Evangelist Once per day you may spend ten minutes preaching to regain 1 Resolve Point.

Insight

Theme Bonus +1 Int
1st Theme Knowledge
6th Something
12th Something
18th Master Hacker Once per day you may spend ten minutes online to regain 1 Resolve Point.

Nariac

Theme Bonus +1 Str
1st Theme Knowledge
6th Something
12th Something
18th Master Peon

Orion

Theme Bonus +1 Cha
1st Theme Knowledge
6th Something
12th Something
18th Master Socialite Once per day you may spend ten minutes making small talk about recent events to complete strangers to regain 1 Resolve Point.

Orlamu

Theme Bonus +1 Wis
1st Theme Knowledge
6th Something
12th Something
18th Master Dreamer Once per day, you may spend 10 minutes staring into the starry sky to regain 1 resolve point.

Rigunmor

Theme Bonus +1 Cha
1st Theme Knowledge
6th Something
12th Something
18th Master Negotiator Once per day you may spend ten minutes haggling to regain 1 Resolve Point.

Solar

Theme Bonus +1 Con
1st Theme Knowledge
6th Something
12th Something
18th Master Naturalist Once per day you may spend ten minutes in a park to regain 1 Resolve Point.

Starmech

Theme Bonus +1 Con
1st Theme Knowledge
6th Pure Inebriation +1 to all saves against poison, or +2 if the save is for a drug.
12th Something
18th Master Mechanic Once per day you may spend ten minutes repairing to regain 1 Resolve Point.

Thuldan

Theme Bonus +1 Str
1st Theme Knowledge
6th Something
12th Something
18th Master Athlete Once per day you may spend ten minutes exercising to regain 1 Resolve Point.

Void Corp

Theme Bonus +1 Dex
1st Theme Knowledge
6th Something
12th Something
18th Master Supervisor Once per day you may micromanage another player making a skill check to regain 1 Resolve Point. Micromanaging applies a -2 to the skill check the player is attempting.

Concord

Theme Bonus +1 to Any
1st Theme Knowledge
6th Something
12th Something
18th Master Mediator Once per day you may spend ten minutes mediating or negotiating to regain 1 Resolve Point.