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Star*Finder is a module which adapts the Star*Drive setting from Alternity for Starfinder. The various stellar nations are represented as character themes. If integrating the Pact Worlds into Star*Drive, the Union of Sol should be omitted.
New Races
Fraal
Mechalus
Sesheyan
T'sa
Weren
Stellar Nation Themes
Austrin
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Theme Bonus
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+1 Dex
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1st
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Theme Knowledge
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You're a little bit gun crazy. You gain longarm proficiency if you did not already have it. If you are a soldier, you ignore the unwieldy property for ranged weapons.
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6th
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"I call it Vera"
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You always receive a +2 attack roll bonus from Weapons Focus for ranged weapons.
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12th
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Reputation
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Austrins have a reputation as straight talkers and fast shooters. In all interactions, the NPC's base attitude towards the player begins one step higher.
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18th
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Master Gunner:
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Once per day you may spend ten minutes maintaining your firearms to regain 1 Resolve Point.
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Borealin
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Theme Bonus
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+1 Int
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1st
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Theme Knowledge
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6th
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Something
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12th
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Something
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18th
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Master Academic
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Once per day you may spend ten minutes in a library to regain 1 Resolve Point.
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Hatire
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Theme Bonus
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+1 Wis
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1st
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Theme Knowledge
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6th
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Something
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12th
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Something
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18th
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Master Evangelist
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Once per day you may spend ten minutes preaching to regain 1 Resolve Point.
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Insight
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Theme Bonus
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+1 Int
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1st
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Theme Knowledge
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6th
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Something
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12th
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Something
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18th
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Master Hacker
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Once per day you may spend ten minutes online to regain 1 Resolve Point.
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Nariac
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Theme Bonus
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+1 Str
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1st
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Theme Knowledge
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6th
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Something
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12th
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Something
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18th
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Master Peon
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Orion
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Theme Bonus
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+1 Cha
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1st
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Theme Knowledge
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6th
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Something
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12th
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Something
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18th
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Master Socialite
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Once per day you may spend ten minutes making small talk about recent events to complete strangers to regain 1 Resolve Point.
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Orlamu
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Theme Bonus
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+1 Wis
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1st
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Theme Knowledge
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6th
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Something
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12th
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Something
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18th
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Master Dreamer
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Once per day, you may spend 10 minutes staring into the starry sky to regain 1 resolve point.
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Rigunmor
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Theme Bonus
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+1 Cha
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1st
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Theme Knowledge
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6th
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Something
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12th
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Something
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18th
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Master Negotiator
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Once per day you may spend ten minutes haggling to regain 1 Resolve Point.
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Solar
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Theme Bonus
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+1 to Any
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1st
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Theme Knowledge
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6th
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Something
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12th
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Something
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18th
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Master Naturalist
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Once per day you may spend ten minutes in a park to regain 1 Resolve Point.
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Starmech
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Theme Bonus
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+1 Con
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1st
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Theme Knowledge
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6th
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Pure Inebriation
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+1 to all saves against poison, or +2 if the save is for a drug.
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12th
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Something
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18th
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Master Mechanic
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Once per day you may spend ten minutes repairing to regain 1 Resolve Point.
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Thuldan
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Theme Bonus
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+1 Str
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1st
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Theme Knowledge
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6th
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Something
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12th
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Something
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18th
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Master Athlete
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Once per day you may spend ten minutes exercising to regain 1 Resolve Point.
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Void Corp
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Theme Bonus
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+1 Con
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1st
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Theme Knowledge
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6th
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Something
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12th
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Something
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18th
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Master Supervisor
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Once per day you may micromanage another player making a skill check to regain 1 Resolve Point. Micromanaging applies a -2 to the skill check the player is attempting.
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Concord
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Theme Bonus
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+1 to Any
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1st
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Theme Knowledge
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6th
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Something
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12th
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Something
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18th
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Master Mediator
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Once per day you may spend ten minutes mediating or negotiating to regain 1 Resolve Point.
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