Setting:Mosaic/Nations, Cultures and Locations
Amenai Desert
Amenai
At the Center of our land, As much as any can guess, lies Amenai, the jewel of the desert. Its a truly grand city, stretching across many miles, and beautiful to look at. The glass roofed towers can be seen from a hundred miles away, and the Monument of Logr is a true marvel. It stands two hundred feet tall, covered with runs, and from its wide base the greatest river in the world flows. Thats what makes Amenai so great, among the desert cities. Its infinite water source. Rumour has it that the merfolk have their own city beneath the monument, in a vast sea beneath the sand. - From the Accounts of the Wanderer
The Necklace
Spreading out you have the Necklace of Amenai, a string of lesser cities in a rough circle around it. The nomads and traders constantly circle that ring, buying or selling at each new oasis. The shifters are present there too, buying and selling as much as the rest, although you always get the feeling you’ve been ripped off after the deal is done. - From the Accounts of the Wanderer
Njord
Kingdom of Njord
As the Second Empire collapsed, a feeling spread among the Njordic lands that perhaps claiming the entire world wasn’t necessary to lead a decent life. In the Great Chamber of the Imperial Palace in Nerud, Kings, Lords and Representatives of the major principalities in what had once been the core of the Njord Empires gathered. It was decided to reforge the realm for a united culture with which to face the budding civilizations that Amenai had opened the gates to. The king of this new Njordic Realm has since been elect from a number of regional representatives, ensuring that the interests of the cities and their peoples are prioritized above all else. It is not a position of tremendous power, but to the people of Njord, it is celebrated when compared to the ranks of oppressive Emperors the country has seen.
Ordii
When the Old Empire unleashed their forbidden magic in the very end of the Magic Wars, it shattered the work generations of magicians. As the cataclysm struck, ancient seals protecting the low lands simply faded, allowing the sea to undo their great work. The Imperial City was spared from the floods, but in the ensuing riots, pillaging and wars of reclaiming, it was reduced to rubble and still stands on a lone island in the archipelago. The only remaining faction of power was the amazing monastery of Ordii and the great city surrounding it, and it was there the remaining mages and Graven Blades retreated to weather the storm. While the fractions they left behind rebuilt and warred, the Ordii worked silently to secure anything of value from the old cities and took it to the vaults of the monastery to be kept from prying eyes.
Despite the fact that to approach the gates of Ordii without sanction from its silent guardians means death, the city is still considered the greatest in the world. Even the glass spires on Amenai can't stand up to the might of Ordii's obsidian towers.
The Imperial City
When the Old Empire unleashed their forbidden magic in the very end of the Magic Wars, it shattered the work generations of magicians. As the cataclysm struck, ancient seals protecting the low lands simply faded, allowing the sea to undo their great work. The Imperial City was spared from the floods, but in the ensuing riots, pillaging and wars of reclaiming, it was reduced to rubble and still stands on a lone island in the archipelago.
Northern Plains
Nakee
Jangxi
The Marble Coast
Cities of Marble
Southern Plains
Goukhan
Tzeng
Tzibir
Oster
Vestarc
Veste
A fragment of the Old Empire, the Veste terrorize the seas with ships enchanted by ancient shipwright forms.
Yaropean Realms
Shard Nations
Small states with their own languages and cultures, seemingly having a strong connection with the Others that dwell in the forests.