Setting:Mosaic

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Revision as of 14:43, 19 August 2009 by 1d4chan>LordXaras
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This article is related to the Mosaic project.

This is one of the gazillion projects Earthflame has started. /tg/ has joined in, and is making progress with the setting and system.

Mechanics

As of the June 2009 playtest, the rules are being kept on a Google Document: [1]

Setting

Diagram of the runes used in the magic of Mosaic
Map of the World of Mosaic with cultures and places noted, by betamax.

Mosaic is a world infused with ancient magic. The ancient civilizations devised the runes to draw upon the different aspects of creation and use that old magic to forge their realms - now it is your turn to assume that power.

The Njord Empires used to stretch along the entire eastern shore and as far west as the Jewelled Necklace and the shining city of Amenai. Today, after the violent fall of the Old Empire and the crumbling of the Second, the world is a much less homogeneous place.

From the marble cities of the west to the smoky fortresses of the Mosvar in the north and the fragmented nations of the Yaropeans in the south, the world of Mosaic boils with strange magic. What will yours be like?

Sections

Items marked with an asterisk ("*") need extensive development and are essential to the game. (new development currently on hold pending playtesting to find out what is needed.)

Sources

These threads contain all the current information on the system, much of which has changed since its conception and may yet change further. Anyone who has enough time and related knowledge is encouraged to copy currently relevant information from the following threads to this page.