Setting:Hail and Kill/Sage
Sage [150][edit]
You are a sage. Some say that you are a master of nature, but you know that nature isn't something one masters, it's something one is a part of. Your magical abilities focus on manipulating the natural energies of others, both to enhance and to deteriorate. You rituals take a long time; about an hour. In a pinch you can prepare a magical effect for later use, that is you do all but the last second of the ritual and then finish it when you need to, but that requires magical incense, oils, candles or other reagents.
Attributes[edit]
ST 10 [0]; DX 10 [0]; IQ 14 [80]; HT 10 [0].
Secondary Characteristics[edit]
Per 10 [-20]
Advantages[edit]
Detect (Magic) [20], Sage's Servant(Point Total: 55 + Conjured Metatrait, Minion +0%, Appears constantly x4) [16], 30 points spent on spells with the Sage spells modifier -65% (Magical -10%, Immediate preparation required: 1 hour or consumes $5 of a particular material and preparation required. -55%)
Disadvantages[edit]
Addiction(Any mildly addictive drug, i.e.: weed, shrooms, etc.) [-1], -10 points chosen from among: Confused [-10†], Compulsive Carousing [-5†], Disturbing Voice [-10], Gluttony [-5†], Insomniac(Mild)[-10] or Sense of Duty (Adventuring companions or Nature) [-5].
† Multiplied for self-control number; see p. B120.
Skills[edit]
Primary Skills[edit]
Alchemy (VH) IQ+2 [16], Four Alchemy techniques, each (H) Alchemy+0 [2]-16
Secondary Skills[edit]
Occultism (A) IQ+1 [4]-15, Hidden Lore(Spirits) (A) IQ+0 [2]-14
Background Skills[edit]
Five of: Animal Handling(Any one kind) (A) IQ-1 [1]-13; Cooking (A) IQ-1 [1]-13; Diagnosis (H) IQ-2 [1]-12; Falconry (A) IQ-1 [1]-13; First Aid (E) IQ+0 [1]-14; Naturalist (H) IQ-2 [1]-12; Teaching (A) IQ-1 [1]-13; Veterinary (H) IQ-2 [1]-12.