Setting:Hail and Kill/Sage
Sage [150]
You are a sage. Some say that you are a master of nature, but you know that nature isn't something one masters, it's something one is a part of. Your magical abilities focus on manipulating the natural energies of others, both to enhance and to deteriorate. You rituals take a long time; about an hour. In a pinch you can prepare a magical effect for later use, that is you do all but the last second of the ritual and then finish it when you need to, but that requires magical incense, oils, candles or other reagents.
Attributes
ST 10 [0]; DX 10 [0]; IQ 14 [80]; HT 10 [0].
Secondary Characteristics
Per 10 [-20]
Advantages
Detect (Magic) [20], Animal Servant(Point Total: 55 + Conjured Metatrait, Minion +0%, Appears constantly x4) [16], 30 points spent on spells with the Sage spells modifier -65% (Immediate preparation required: 1 hour or consumes $5 of a particular material and preparation required.)
Disadvantages
Addiction(Any mildly addictive drug, i.e.: weed, shrooms, etc.) [-1], -10 points chosen from among: Confused [-10†], Compulsive Carousing [-5†], Disturbing Voice [-10], Gluttony [-5†], Insomniac[Mild] or Sense of Duty (Adventuring companions or Nature) [-5]. † Multiplied for self-control number; see p. B120.
Skills
Primary Skills
Alchemy (VH) IQ+2 [16], Four Alchemy techniques, each (H) Alchemy+0 [2]-16
Secondary Skills
Occultism (A) IQ+1 [4]-15, Hidden Lore(Spirits) (A) IQ+0 [2]-14
Background Skills
Five of: Animal Handling(Any one kind) (A) IQ-1 [1]-13, Cooking (A) IQ-1 [1]-13, Diagnosis (H) IQ-2 [1]-12, Falconry (A) IQ-1 [1]-13, First Aid (E) IQ+0 [1]-14,, Naturalist (H) IQ-2 [1]-12, Teaching (A) IQ-1 [1]-13, Veterinary (H) IQ-2 [1]-12.