Setting:CATastrophe/Settlements

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Revision as of 22:46, 26 October 2013 by 99.98.234.174 (talk) (→‎The R.I.G.: added some fluff and made some edits)
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This page is a unofficial list of information on various settlements within the CATastrophe setting. If you have your own settlement designed, feel free to add it to the listing, and if you have A LOT of info on a settlement, then you might consider making it a separate page.


High Tech Settlements

High tech settlements will have a tech level above that of modern day (IRL) technology. High tech settlements might be few and far in between in your setting, or they might be more commonplace depending on the choices your DM makes. Keep in mind that shiny hunters are not very useful in a high technology settlement though, whatever the hunters might have, the settlement probably has in spades unless they are lucky as hell.

Akadmee

created by multiple anonymous Akadmee is one of the highest tech settlements in all of the Endless Blue. It is almost legendary to many, and it is known for having access to many Earless technologies. Akadmee is a Earless university that is run by an AI that was discovered. Unlike many AI, this one allowed its discoverers to explore, and after overcoming the language barriers, it began to teach them. These explorers found hoards of shinies and even more in the way of education, and most of them stayed on to form the first generation of Akadmee Fakultee. Akadmee grew over time, with students coming from far and wide to learn about Earless tech and writing. The AI has the final say on the running of Akadmee, but Kemomimi Fakultee run much of the day to day management of the settlement/

Vanguard Home

created by That Darn Catfolk Pilot Founded by shipwrecked Akadmee students who were on a field trip, they discovered a massive artificial island complex designed by an earless archetect for unknown reasons. "Located at 34° 43′ 36″ N, 139° 23′ 45″ E and using a geothermal reactor for power as the artificial island floats some 800m above a volcanic island that was converted for the project by the Earless." The artificial island itself is anchored by multiple, hexagonal pillars coated with a unknown, shiny material that never seems to chip. The island itself is made up of hexagonal plates 1 kilometer in width, linked together by said pillars with a mass transit network integrated into the design.

The city has a it's own recycling and 3d printing facilities, and can produce anything if the Kemo has the raw materials for it. Unfortunately the computer for the 3D printer is missing a lot of clothing information, only able to make clothing seen in the 1940's around the world. That and the musically inclined Akadmee survivors picked up a "Swing" style of music they perform at their parties.

There are multiple large hydroponic farms that feed the community, large docks, and for the Akadmee survivors at the time, it felt like home. Enough to not want to leave. Other shipwrecked travelers joined the population here, as well as adventurous souls looking to find a new place to start. Vanguard Home corresponds to Mount Mihara near Tokyo.

The R.I.G.

The R.I.G. ( or The Rusty Iron Gizmo) is an old abandoned oil rig about 10 acres in size and several stories tall (the tallest point being the drill tower which also doubles as a watch tower and prime sunbathing area). The R.I.G. is divided into three sections, The Oil rig, the Moho power-station/mine, and the Living area/Dock. The Living area functions both as the RIGs Loading area where ships can dock to load/unload cargo and living area for its inhabitants. The living area features a small hydroponics bay where all sorts of fruits and vegetables can be grown as well as some quite spacious living quarters and recreation rooms. The Loading area Features a crane to help load and unload cargo to and from the loading bay. The loading bay also doubles as a maintenance bay where various repairs can be made to both ships and to the machinery on the R.I.G. The Moho section provides power to the RIG and harvests minerals from the moho layer of the earths crust. It is also contains fabricators which can extract the mined minerals and create all sorts of useful items from building material to computers (provided it has the blueprints for the item of course). The Oil rig is a oil drill and refinery that extracts oil from underneath the ocean floor and refines it on the RIG. The refined oil can be used to power backup generators should the Moho power-station fail, be used in the fabricators for the creation of plastics, or used in the engines gas powered machines.

The RIG is entirely self sufficient and mostly automated, able to fabricate anything it may need from spare parts to food. Located in a remote and mysterious part of the ocean known as The Deepwater (present day Mariana Trench). The R.I.G. is mostly unknown except for a select few who've accidentally stumbled upon it. It is helped maintained by small spider like maintenance robots that traverse the RIG making necessary repairs(or help in creating new sections of the RIG if given orders to do so). Currently used as a base by the Dread Pirate Roberta and the Teknomancer.

Medium Tech Settlements

Medium tech settlements are generally hovering around modern day levels of technology. There might be some low tech workarounds to various things, because there is no way to do something the way people do today, and its possible that Kemomi might have a medium tech settlement that is powered by a fusion reactor, or they have some other singular instances of high tech.

Banana Town

created by nsara

The Bananatown Map (WIP)

Banana Town is a medium sized settlement in a tropical region of the Endless Blue. It is comprised of a decently large island, upon which is a large Banana plantation owned by the Swishtail Foxes. Around the island are various ships of different sizes, including a cruise ship run aground, where many Kemomi live inside of the refurbished rooms, and a large freefloating Cargo Ship, upon which is the settlement's marketplace. Various groups in power in Banana Town are the Swishtail Foxes, the Shinies Market Guild and Lucky Rex, the owner of the Dicer's Ship Casino.

Banana Town's trade is primarily in bananas and banana based products, including glue, beer, banana chips, and other things. The island has a flyship(blimp) tower as well, which connects to several nearby settlements when the weather is stable. Other goods commonly traded include shinies, a grey market trade in catnip, and the ever present fish trade.

Nomad Isles

created by anonymous

The Nomad Isles Map (WIP)

The Nomad Isles are a set of two islands connected by a vast bridge, forming a Medium Tech settlement. Their location in the Endless Blue is not far from Akadmee, so their harbor gets plenty of trade and visitors from the legendary settlement.

The northern island holds a large suburban town, beaches and a famous beachside walk full of hotels and restaurants. The southern, larger island is much more rural, covered mostly by forest and holding a small farming village within a valley and a smaller suburban town near the bridge that connects the two islands.

Cat Nip Commons

created by anonymous A collection of lone sea stacks in the middle of the tropics. It being sea stacks makes it a natural fortress, easily defended should the need ever arise. A mid tech settlement most of it is carves along the sides of the stacks the stacks being connected by rope bridges and cable boats. upper decks of the stacks have docks for blimps and other airships one might bring and lower docks for sea fairing vessels.

Mostly the tops are used for growing the cash crop that gives the settlement its title, most being exported to banana town and other nearby settlements for food and other goods. Because of the nature of its crop, its markets tend to be more shady in nature as well as those in it. It tends to be a natural stopping point for traders and wanderers.

Low Tech Settlements (coconutpunk)

Low tech settlements are operating at third world levels of tech or worse. Some outlying settlements might have even gone feral, resorting to animalistic tendencies, and uncivilized behaviour. These settlements might make an interesting location for a session to take place in. The players might liberate the people from a cruel leader, adopt a NPC or PC from such a settlement, or possibly disturb the balance of the place and steal all their valuables for themselves.