Setting:CATastrophe/Settlements
This page is a unofficial list of information on various settlements within the CATastrophe setting. If you have your own settlement designed, feel free to add it to the listing, and if you have A LOT of info on a settlement, then you might consider making it a separate page.
High Tech Settlements
High tech settlements will have a tech level above that of modern day (IRL) technology. High tech settlements might be few and far in between in your setting, or they might be more commonplace depending on the choices your DM makes. Keep in mind that shiny hunters are not very useful in a high technology settlement though, whatever the hunters might have, the settlement probably has in spades unless they are lucky as hell.
Akadmee
Akadmee is one of the highest tech settlements in all of the Endless Blue. It is almost legendary to many, and it is known for having access to many Earless technologies. Akadmee is a Earless university that is run by an AI that was discovered. Unlike many AI, this one allowed its discoverers to explore, and after overcoming the language barriers, it began to teach them. These explorers found hoards of shinies and even more in the way of education, and most of them stayed on to form the first generation of Akadmee Fakultee. Akadmee grew over time, with students coming from far and wide to learn about Earless tech and writing. The AI has the final say on the running of Akadmee, but Kemomi Fakultee run much of the day to day management of the settlement/
Medium Tech Settlements
Medium tech settlements are generally hovering around modern day levels of technology. There might be some low tech workarounds to various things, because there is no way to do something the way people do today, and its possible that Kemomi might have a medium tech settlement that is powered by a fusion reactor, or they have some other singular instances of high tech.
Banana Town
Low Tech Settlements (coconutpunk)
Low tech settlements are operating at third world levels of tech or worse. Some outlying settlements might have even gone feral, resorting to animalistic tendencies, and uncivilized behaviour. These settlements might make an interesting location for a session to take place in. The players might liberate the people from a cruel leader, adopt a NPC or PC from such a settlement, or possibly disturb the balance of the place and steal all their valuables for themselves.