Warhammer Adventures
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Warhammer Adventures is an series of Young Adult (ages 8 to 12) novels published by Black Library and based on Age of Sigmar and Warhammer 40,000 8th edition. Each novel will feature a group of children going on amazing adventures, like in every young adult novel ever released. Given that this generic plot template is being applied by freelance writers with no experience writing for Warhammer to settings filled with overpowered capeshit assholes and overpowered grimderp assholes, respectively, expect canon rape to ensue. The whole series has been described by Black Library in a Facebook comment as: "The Grim Darkness of the far future, but with a nightlight on". Fucking fantastic.
Novels
Warped Galaxies (40k)
- Attack of the Necron by Cavan Scott
Realm Quest (Age of Sigmar)
- City of Lifestone by Tom Huddleston
Characters
40k
Zelia: The female leader (and also the token black) that every young adult novel seems legally required to have these days. A young daughter of an galactic explorer, she helps her mom dig up ancient alien artifacts and hates weapons in a setting where everything alien and most things that aren't alien actively try to kill you. Instead she believes that the best way to overcome fear is by learning. Voted most likely to be slowly tortured to death by the Inquisition for seeking out the truth.
Talen: The son of an Imperial Guard officer, Talen decided to run away from home to avoid military conscription and became a hive ganger. He's fairly aggressive and kind of a brute however, that is offset by his loyalty to his friends. Expect someone to make a greenstuff version of him as a Necromunda Juve. He carries around a toy Soldier which is one of the only reminders he has of his older brother who went off to war. All in all, the only character the preview of whom is not a fluff-rape of multilasered proportions.
Mekki: Pretty much your average Techpriest but younger. He hails from Mars and is described as an inventor due to his creation of a small robotic swarm that assist him with certain duties (something only the most radical of techpriests would not take offense to. "Suffer not the machine to think"). His right arm is paralyzed so instead of doing the normal, cool Mechanicus thing and replacing it with cybernetics he decides to just build a brace to help him move it, Omnissiah only knows why he wasn't just chopped up for servitor parts (maybe he's the secret son of Cawl? After all, this is post-Great Rift).
Space Marines: Here as usual. Depicted in Primaris armour, so this bright and happy tale is happening post-Great Rift. Naturally, they're using the Ultrasmurfs, as they're "bravest of all the heroic Space Marines", and not because they're just the most easily recognizable Chapter that gets the most publicity, honest.
Necrons: The cold and unfeeling enslaving tyrants we all know and purge, probably chosen because killing robots is much more family-friendly than shooting at living things. Them keeping slaves can at least be brushed off as an individual Phaeron's insanity, even if it's an obvious whitewashing of the Necron SOP of "disintegrate everyone who wasn't already eviscerated by those crazy fucks we keep locked in the basement."
Age of Sigmar
Elio: Token black guy in AoS. His medical skills are "second to none", presumably among his age bracket of a mere 14 years. Obsessive about plants, but apparently interested in all critters great and small, up to and including monsters like manticores.
Alish: A 12 year old from the realm of light, who is "restless, inquisitive and highly intelligent" and has the instinctive ability to repair "almost any mechanical device".
Kiri: At fifteen, she seems to be the oldest of the bunch, coming from the realm of metal. Kiri is "as strong and steadfast as steel" who was raised in the barbarian slave camps of Aqshy (The whole character would probably have been a lot different if it was a slanneshi warband) where she learned to fight as soon as she could walk. "Somehow this harsh life hasn't made her cruel or resentful" - I'm pretty bloody surprised too. She uses a slingshot, referred to as a "catapult" in a transparent attempt to make it sound cooler. She fought in chaos gladiator pits and won with a slingshot. (It's clearly a David and Goliath reference, to be fair, but even then we are expected to believe that some 15 year old with a slingshot survived multiple rounds of frenzied gladiators.)
Stormcast Eternals: As they are. Nothing particularly odd or inaccurate in their bio blurb - they even mentioned the whole "died and was reborn" bit.
Darkoath Barbarians: One of many tribes serving Chaos the forces of Evil (they're probably lumping all non-Order Grand Alliances into one big "bad guys" group, because Order totally lacks a dark side). Plundering, pillaging, enslaving... typical villain stuff. Their name is still less stupid than 99% of what GW Legal's shat out, though.
Reception
Initial reception has been polarizing, to say the least. Many consider this series as a futile attempt to dilute the grimdarkness of both Warhammer settings to try and appeal to a younger demographic. Characters hating guns, gleefully searching xenotech and running away from conscription in 40k certainly don't give people that much confidence, putting into question how well would the authors deal with darker groups like Dark Eldar/Elves, Chaos, Undeads or Tyranids; when asked, Black Library only gave the non-answer that it would "approach it very carefully". There's also the argument that many kids prefer fantasizing about character older than them, and that by making the protagonist kids, they are invariably just making it corny and unnapealing to the very audience they want to attract. Defenders of this book series argue that this could be an opportunity to flesh out groups and aspects of the setting that often get ignored, showing positive aspects of the galaxy in a setting so focused on grimdark. There's also the possibility of new mini-lines being produced, probably somewhat cheaper than the mainline series to not scare children away (and more importantly, their parents' wallets), which would help flesh out some factions of the game. On the other hand, there’s no guarantee that kids who adopt these new books will make the transition into mainstream 40k, especially if the two IPs remain radically different.
Considering that GW themselves have said that their ideal demographic is “an intelligent 18 year old,” its somewhat baffling why they’ve chosen to write for a demographic so young. At best they should have started with young teens, giving them more room to stay closer to the grimdark of 40k while still being able to pull back. Perhaps their reasoning is that younger kids are easier to sell merchandise to, which is probably true if properties like Skylanders are anything to go by. That being said, we don’t know what’s GW’s long-term strategies are for drawing in and maintaining this younger demographic, or what the parent’s reactions will be when their kids start screaming “BLOOD FOR THE BLOOD GOD” or “HERESY” at every opportunity.
And on top of that, you have /pol/ screaming about how this series is proof that the SJW menace has infiltrated GW and that 40k will be ruined forever because of it (It's the woman in the hijab that did it). Anyone with an IQ higher than their shoe size would be best off ignoring them.
On the other hand, Warhammer Adventures could be treat as a potential sources of memes and endless lulz, with /tg/ getting things done their own way (it has already started).
Gallery of Memes
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Everyone's first reaction upon reading Zelia's bio
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The Mechanicus' first reaction upon reading Mekki's bio
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How the Necron book is most likely going to end
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"Hey kids! Today we're going to learn about MURDERFUCKING!"
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"Jeepers! It was old man Abbadon the whole time!"
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They ripped-off the rip-off!
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This is why you don't play in front of the anti-tank guns, kids.
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Preview of the upcoming Dark Eldar Book (the next line is "I've got candy").